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Launcher/src/server/minecraft.js

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JavaScript
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const isDev = require("electron-is-dev")
const { Authenticator, Client } = require("minecraft-launcher-core")
const fetch = require("node-fetch").default
const hasha = require("hasha")
const fs = require("fs")
const { join } = require("path")
const constants = require("constants")
const zip = require("extract-zip")
const logger = require("electron-log")
const { Auth, lst } = require("msmc")
const decompress = require("decompress")
const decompressTar = require("decompress-targz")
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class Minecraft {
appdata = process.env.APPDATA || (process.platform === "darwin" ? process.env.HOME + "/Library/Preferences" : process.env.HOME + "/.local/share")
localappdata = process.env.LOCALAPPDATA || (process.platform === "darwin" ? process.env.HOME + "/Library/Application Support/" : process.env.HOME + "/.config")
minecraftpath = join(this.appdata, ".altarik")
launcher = new Client()
auth = null
modsList = undefined
showNotification = undefined
setShowNotification(showNotification) {
this.showNotification = showNotification
}
/**
* Used to login through Mojang account
*/
login(event, win, username, password) {
this.auth = null
if(isDev || password.trim() !== "") {
this.auth = Authenticator.getAuth(username, password)
this.auth.then(v => {
win.loadFile("src/client/index.html")
}).catch(() => {
event.sender.send("loginError")
logger.error("[MJ login] User haven't purchase the game")
this.showNotification("Erreur de connexion", "Vous ne possèdez pas de licence Minecraft sur ce compte", "error")
})
} else {
this.showNotification("Erreur de connexion", "Veuillez renseignez un mot de passe", "warning")
}
}
/**
* Used to login through a Microsoft account
*/
microsoftLogin(event, win) {
const authManager = new Auth("select_account")
authManager.launch("electron").then(async xboxManager => {
xboxManager.getMinecraft().then(async token => {
if(!token.isDemo()) {
this.auth = token.mclc()
win.loadFile("src/client/index.html")
} else {
event.sender.send("loginError")
logger.error("[MS login] User haven't purchase the game")
this.showNotification("Erreur de connexion", "Vous ne possèdez pas de licence Minecraft sur ce compte", "error")
}
}).catch(err => {
event.sender.send("loginError")
logger.error("[MS login] " + lst(err))
this.showNotification("Erreur de connexion à Mojang", lst(err), "error")
})
}).catch(err => {
event.sender.send("loginError")
if(err != "error.gui.closed") {
logger.error("[MS login] " + lst(err))
this.showNotification("Une erreur de connexion à Xbox est survenue", lst(err), "error")
}
})
}
launch(event, args) {
this.extractJava(Number(args.chapter), event).then((javaPath) => {
this.extractMods(Number(args.chapter), event).then((chapter) => {
this.launcher.launch({
authorization: this.auth,
root: this.minecraftpath,
javaPath: javaPath,
version: {
number: chapter.minecraftVersion,
type: chapter.type | "release",
custom: chapter.customVersion
},
memory: {
max: args.maxMem,
min: args.minMem
}
}).then(v => {
if(v === null) {
this.close(event, -1)
}
})
this.launcher.on("debug", (e) => logger.info(`debug: ${e}`));
this.launcher.on("data", (e) => logger.info(`data: ${e}`));
this.launcher.on("progress", (e) => {
event.sender.send("progress", e)
logger.info(`progress ${e.type} :${e.task} / ${e.total}`)
})
this.launcher.on("arguments", (e) => {
event.sender.send("launch", e)
logger.info("launching the game")
logger.info(e)
})
this.launcher.on("close", (e) => {
this.close(event, e)
})
}).catch((err) => {
this.showNotification("Impossible de lancer le jeu", "Erreur inconnue", "error")
event.sender.send("close", 1)
logger.error("Unable to launch the game")
logger.error(err)
})
}).catch(err => {
this.showNotification("Impossible de lancer le jeu", "Impossible d'installer Java pour votre configuration", "error")
event.sender.send("close", 1)
logger.warn("Unable to install java")
logger.warn(err)
})
}
close(event, code) {
event.sender.send("close", code)
if(code !== 0) {
logger.warn("Minecraft didn't close properly")
logger.warn(code)
this.showNotification("Une erreur est survenue", "Minecraft ne s'est pas fermé correctement", "error")
}
}
getModsInformations(event) {
fetch("https://altarik.fr/launcher.json").then(response => {
if(response.ok) {
response.json().then(data => {
let folder = join(this.localappdata, "altarik-launcher", "data")
if(!fs.existsSync(folder))
fs.mkdirSync(folder, {recursive: true})
let file = join(folder, "launcher.json")
if(fs.existsSync(file))
fs.rmSync(file)
fs.writeFileSync(file, JSON.stringify(data))
event.sender.send("modsInformations", this.extractModsInformations(data))
}).catch(err => {
event.sender.send("modsInformations", this.extractModsFromFileSystem())
logger.warn(err)
logger.warn("An error occured while trying to connect to server")
})
} else {
logger.warn("Unable to connect to server")
logger.warn(err)
event.sender.send("modsInformations", this.extractModsFromFileSystem())
}
}).catch(err => {
logger.warn("Unable to connect to server")
logger.warn(err)
event.sender.send("modsInformations", this.extractModsFromFileSystem())
})
}
extractModsFromFileSystem() {
let filepath = join(this.localappdata, "altarik-launcher/data/launcher.json")
if(fs.existsSync(filepath)) {
let content = fs.readFileSync(filepath)
if(content !== null) {
this.showNotification("Impossible de récupérer certaines informations en ligne", "utilisation des dernières données récupérées", "warning")
return this.extractModsInformations(JSON.parse(content))
} else {
this.showNotification("Impossible de récupérer certaines informations en ligne", "Veuillez réessayez en cliquant sur le bouton", "warning")
logger.error("Unable to get chapters informations from server or filesystem")
return null
}
} else {
return null;
}
}
extractModsInformations(json) {
this.modsList = json.chapters
return this.modsList
}
async extractMods(chapterId, event) {
return new Promise(async (resolve, reject) => {
const modsFolder = join(this.minecraftpath, "mods")
const shaderFolder = join(this.minecraftpath, "shaderpacks")
if(fs.existsSync(modsFolder))
fs.rmSync(modsFolder, { recursive: true })
if(fs.existsSync(shaderFolder))
fs.rmSync(shaderFolder, { recursive: true })
for(const i in this.modsList) {
if(Number(i) === chapterId) {
const chapter = this.modsList[i]
for(let j in chapter.modspack.mods) {
event.sender.send("progress", {type: "mods", task: 0, total: chapter.modspack.mods.length })
let modpackFolder = join(this.minecraftpath, "modpack", chapter.title)
if(!fs.existsSync(modpackFolder))
fs.mkdirSync(modpackFolder, { recursive: true })
const path = join(modpackFolder, `modpack${j}.zip`)
try {
fs.accessSync(path, constants.W_OK)
let sha1 = await hasha.fromFile(path, {algorithm: "sha1"})
if(sha1 === chapter.modspack.sha1sum[j]) {
await this.unzipMods(path).catch(err => {
reject(err)
})
} else {
logger.warn(`sha1sum ${sha1} don't correspond to ${chapter.modspack.sha1sum[j]} of mods ${path}`)
await this.downloadAndExtractMods(chapter.modspack.mods[j], path).catch(err => {
reject(err)
})
}
event.sender.send("progress", {type: "mods", task: Number(j)+1, total: chapter.modspack.mods.length })
} catch (err) {
try {
await this.downloadAndExtractMods(chapter.modspack.mods[j], path)
} catch(e) {
reject({ err, e })
return
}
}
}
resolve(chapter)
return
}
}
reject("didn't found the correct chapter" + chapter)
})
}
downloadMods(link, path) {
return new Promise((resolve, reject) => {
fetch(link).then(response => {
if(response.ok) {
if(fs.existsSync(path))
fs.rmSync(path)
const dest = fs.createWriteStream(path)
response.body.pipe(dest)
response.body.on("end", () => {
logger.log("download completed");
resolve("download completed")
})
dest.on("error", () => {
reject("An error appenned when using stream")
});
} else {
reject(response.status)
}
}).catch(err => {
reject(err)
})
})
}
async unzipMods(zipLocation, outLocation=this.minecraftpath) {
return new Promise(async (resolve, reject) => {
logger.info(`unzipping ${zipLocation} file to ${outLocation}`)
zip(zipLocation, { dir: outLocation }).then(() => {
resolve()
}).catch(err => {
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logger.error(`failed to unzip file`)
reject(err)
})
})
}
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async extractTar(tarLocation, outLocation=this.microsoftpath) {
return new Promise(async (resolve, reject) => {
logger.info(`Extracting targz ${tarLocation} file to ${outLocation}`)
decompress(tarLocation, outLocation, {
plugins: [
decompressTar()
]
}).then(() => {
resolve()
}).catch((e) => {
logger.error(`Failed to extract targz file`)
reject(e)
})
})
}
async downloadAndExtractMods(link, path) {
return new Promise(async (resolve, reject) => {
this.downloadMods(link, path).then(() => {
this.unzipMods(path).then(() => {
resolve()
}).catch(err => {
reject(err)
})
}).catch(err => {
reject(err)
})
})
}
async extractJava(chapterId, event) {
return new Promise(async (resolve, reject) => {
const runtime = join(this.minecraftpath, "runtime")
if(this.modsList[chapterId].java.platform[process.platform] !== undefined
&& this.modsList[chapterId].java.platform[process.platform][process.arch] !== undefined) {
event.sender.send("progress", {type: "java", task: 0, total: 1 })
const infos = this.modsList[chapterId].java.platform[process.platform][process.arch]
const jre = join(runtime, infos.name)
const downloadFolder = join(runtime, "download")
const downloadFile = join(downloadFolder, `${infos.name}.zip`)
if(fs.existsSync(jre))
fs.rmSync(jre, { recursive: true })
if(!fs.existsSync(downloadFolder))
fs.mkdirSync(downloadFolder, { recursive: true })
if(fs.existsSync(downloadFile)) {
let sha1 = await hasha.fromFile(downloadFile, {algorithm: "sha256"})
if(sha1 === infos.sha256sum) {
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await this.extractJavaArchive(downloadFile, runtime)
let filename = process.platform == "win32" ? "java.exe" : "java"
resolve(join(jre, "bin", filename))
} else {
logger.warn(`java sha256sum ${sha1} don't correspond to ${infos.sha256sum}`)
await this.downloadAndExtractJava(infos, downloadFolder, runtime).then(() => resolve(join(jre, "bin", "java.exe"))).catch(err => reject(err))
}
} else {
await this.downloadAndExtractJava(infos, downloadFolder, runtime).then(() => resolve(join(jre, "bin", "java.exe"))).catch(err => reject(err))
}
event.sender.send("progress", {type: "java", task: 1, total: 1 })
} else {
reject("There is not available version for this system")
}
})
}
async downloadAndExtractJava(infos, downloadFolder, runtimeFolder) {
return new Promise((resolve, reject) => {
logger.info(`Downloading ${infos.name}`)
this.downloadMods(infos.link, join(downloadFolder, `${infos.name}.zip`)).then(() => {
logger.info(`download completed`)
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this.extractJavaArchive(join(downloadFolder, `${infos.name}.zip`), runtimeFolder).then(() => {
logger.info(`File unzipped`)
resolve()
}).catch(err => {
let join_s = join(downloadFolder, `${infos.name}.zip`)
logger.info(`Failed to unzip ${join_s}`)
reject(err)
})
}).catch(err => {
logger.err(`Failed to download ${infos.link} to ${infos.name}.zip`)
reject(err)
})
})
}
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async extractJavaArchive(zipLocation, outLocation) {
if(process.platform === "win32") {
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await this.unzipMods(zipLocation, outLocation)
} else {
await this.extractTar(zipLocation, outLocation)
}
}
invalidateData(event) {
logger.info("invalidate game data...")
const assets = join(this.minecraftpath, "assets")
const librairies = join(this.minecraftpath,"libraries")
const natives = join(this.minecraftpath, "natives")
if(fs.existsSync(assets))
fs.rmdirSync(assets, { recursive: true })
if(fs.existsSync(librairies))
fs.rmdirSync(librairies, { recursive: true })
if(fs.existsSync(natives))
fs.rmdirSync(natives, { recursive: true })
logger.info("Game data invalidated")
event.sender.send("invalidated")
}
}
module.exports = new Minecraft