mirror of
https://github.com/AltarikMC/Launcher
synced 2024-11-24 06:39:50 +01:00
added progress bar
This commit is contained in:
parent
09ee3e175e
commit
c05f09d5e9
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,3 +1,3 @@
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node_modules/
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node_modules/
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game
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out/
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out/
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@ -66,4 +66,30 @@ h3 {
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background-color: green;
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background-color: green;
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border: 1px solid black;
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border: 1px solid black;
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border-radius: 3px;
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border-radius: 3px;
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}
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.hidden{
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display:none;
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}
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#fullprogressbar{
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position:relative;
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margin: 0 auto;
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width:80%;
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height:25px;
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background-color:gray;
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}
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#progressbar{
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background-color: green;
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height:100%;
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width:0;
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}
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#loading-message{
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width:80%;
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position:relative;
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margin: 0 auto;
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height:28px;
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color:white;
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}
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}
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@ -1,16 +1,37 @@
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minMem= "2G"
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minMem= "2G"
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maxMem = "4G"
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maxMem = "4G"
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let launchBtn = document.querySelector('#launch-btn');
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let fullProgressBar = document.querySelector('#fullprogressbar')
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let progressBar = document.querySelector('#progressbar')
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let loadingMessage = document.querySelector('#loading-message')
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ipcRenderer.on("nick", (event, args) => {
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ipcRenderer.on("nick", (event, args) => {
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console.log(args)
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console.log(args)
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document.querySelector("#nick-span").innerHTML = args.name
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document.querySelector("#nick-span").innerHTML = args.name
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})
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})
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document.querySelector('#launch-btn').addEventListener("click", e => {
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launchBtn.addEventListener("click", e => {
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launchBtn.classList.add('hidden');
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fullProgressBar.classList.remove('hidden');
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loadingMessage.classList.remove('hidden');
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ipcRenderer.send('launch', {
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ipcRenderer.send('launch', {
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minMem: minMem,
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minMem: minMem,
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maxMem: maxMem
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maxMem: maxMem
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})
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})
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document.querySelector('#launch-btn').disabled = true
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launchBtn.disabled = true
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})
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ipcRenderer.on("progress", (e, args) => {
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progressBar.style.width = (args.task / args.total) * 100 + "%"
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loadingMessage.innerHTML = "Téléchargement de " + args.type + ": " + args.task + " sur " + args.total;
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})
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ipcRenderer.on("close", (e, args) => {
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launchBtn.classList.remove('hidden');
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fullProgressBar.classList.add('hidden');
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loadingMessage.classList.add('hidden');
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loadingMessage.innerHTML = "Téléchargement de Minecraft en cours..."
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progressBar.style.width = "0"
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launchBtn.disabled = false
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})
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})
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Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 74 KiB |
10
index.html
10
index.html
@ -4,8 +4,8 @@
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<title>Launcher Projet Secret</title>
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<title>Launcher Projet Secret</title>
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<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
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<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
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<link href="index.css" rel="stylesheet" />
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<link href="include/index.css" rel="stylesheet" />
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<link href="menubar.css" rel="stylesheet" />
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<link href="include/menubar.css" rel="stylesheet" />
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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</head>
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</head>
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<body>
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<body>
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@ -27,14 +27,16 @@
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Contenu
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Contenu
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</div>
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</div>
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<div id="main">
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<div id="main">
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<img id="main-img" src="./maxresdefault.jpg">
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<img id="main-img" src="include/maxresdefault.jpg">
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<div id="launch">
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<div id="launch">
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<button id="launch-btn">Lancer le jeu</button>
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<button id="launch-btn">Lancer le jeu</button>
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<div id="loading-message" class="hidden">Téléchargement de Minecraft en cours...</div>
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<div id="fullprogressbar" class="hidden"><div id="progressbar"></div></div>
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</div>
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</div>
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</div>
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</div>
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</p>
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</p>
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</div>
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</div>
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<script src="script.js"></script>
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<script src="include/script.js"></script>
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<script src="include/index.js"></script>
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<script src="include/index.js"></script>
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</body>
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</body>
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</html>
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</html>
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@ -4,8 +4,8 @@
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<title>Launcher Projet Secret</title>
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<title>Launcher Projet Secret</title>
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<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
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<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
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<link href="login.css" rel="stylesheet" />
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<link href="include/login.css" rel="stylesheet" />
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<link href="menubar.css" rel="stylesheet" />
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<link href="include/menubar.css" rel="stylesheet" />
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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</head>
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</head>
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<body>
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<body>
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@ -31,7 +31,7 @@
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</div>
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</div>
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</div>
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</div>
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<script src="script.js"></script>
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<script src="include/script.js"></script>
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<script src="include/login.js"></script>
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<script src="include/login.js"></script>
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</body>
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</body>
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</html>
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</html>
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20
main.js
20
main.js
@ -7,14 +7,17 @@ const iconPath = path.join(__dirname, "icon.png");
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let win = null
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let win = null
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let auth = null
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let auth = null
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let Minecraftpath = "projet-secret"
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let Minecraftpath = "game"
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let clientPackage = "https://www.dropbox.com/s/ww6a052nzzgojdm/modpack.zip?dl=1"
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let clientPackage = "https://www.dropbox.com/s/ww6a052nzzgojdm/modpack.zip?dl=1"
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let version = "fabric-loader-0.10.8-1.16.4"
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let version = "1.16.4"
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let versionFolder = "fabric-loader-0.10.8-1.16.4"
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function createWindow () {
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function createWindow () {
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win = new BrowserWindow({
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win = new BrowserWindow({
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width: 1000,
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width: 1000,
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minWidth: 900,
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height: 600,
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height: 600,
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minHeight: 600,
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icon: iconPath,
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icon: iconPath,
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webPreferences: {
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webPreferences: {
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nodeIntegration: true,
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nodeIntegration: true,
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@ -75,11 +78,10 @@ ipcMain.on("launch", (event, args) => {
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clientPackage: clientPackage,
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clientPackage: clientPackage,
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authorization: auth,
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authorization: auth,
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root: Minecraftpath,
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root: Minecraftpath,
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//forge: fabricmc,
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version: {
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version: {
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number: "1.16.4",
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number: version,
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type: "release",
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type: "release",
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custom: version
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custom: versionFolder
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},
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},
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memory: {
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memory: {
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max: args.maxMem,
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max: args.maxMem,
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@ -87,9 +89,9 @@ ipcMain.on("launch", (event, args) => {
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}
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}
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}
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}
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launcher.launch(opts)
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launcher.launch(opts)
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launcher.on('debug', (e) => console.log(e));
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launcher.on('debug', (e) => console.log("debug", e));
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launcher.on('data', (e) => console.log(e));
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launcher.on('data', (e) => console.log("data", e));
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launcher.on('progress', (e) => console.log(e));
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launcher.on('progress', (e) => event.sender.send("progress", e));
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launcher.on('close', (e) => console.log(e));
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launcher.on('close', (e) => event.sender.send("close", e));
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})
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})
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