ReFramed/src/main/java/io/github/cottonmc/templates/block/TemplateWallBlock.java

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package io.github.cottonmc.templates.block;
import com.google.common.base.MoreObjects;
import io.github.cottonmc.templates.Templates;
import io.github.cottonmc.templates.api.TemplateInteractionUtil;
import io.github.cottonmc.templates.mixin.WallBlockAccessor;
import net.minecraft.block.Block;
import net.minecraft.block.BlockEntityProvider;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.WallBlock;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.enums.WallShape;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.Map;
public class TemplateWallBlock extends WallBlock implements BlockEntityProvider {
public TemplateWallBlock(Settings settings) {
super(settings);
setDefaultState(TemplateInteractionUtil.setDefaultStates(getDefaultState()));
initNewShapemaps(); //WallBlock specific haxx
}
@Nullable
@Override
public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
return Templates.TEMPLATE_BLOCK_ENTITY.instantiate(pos, state);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(TemplateInteractionUtil.appendProperties(builder));
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
return r;
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}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
TemplateInteractionUtil.onStateReplaced(state, world, pos, newState, moved);
super.onStateReplaced(state, world, pos, newState, moved);
}
@Override
public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) {
TemplateInteractionUtil.onPlaced(world, pos, state, placer, stack);
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
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return MoreObjects.firstNonNull(TemplateInteractionUtil.getCollisionShape(state, view, pos, ctx), getNewShape(state, newCollisionShapeMap));
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}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
return getNewShape(state, newShapeMap);
}
@Override
public boolean emitsRedstonePower(BlockState state) {
return TemplateInteractionUtil.emitsRedstonePower(state);
}
@Override
public int getWeakRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) {
return TemplateInteractionUtil.getWeakRedstonePower(state, view, pos, dir);
}
@Override
public int getStrongRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) {
return TemplateInteractionUtil.getStrongRedstonePower(state, view, pos, dir);
}
//Shapemap heck (WallBlock has a map keyed on BlockState, but since we add more blockstates most of those map lookups fail)
protected static record ShapeKey(boolean up, WallShape north, WallShape east, WallShape south, WallShape west) {
static ShapeKey fromBlockstate(BlockState state) {
return new ShapeKey(
state.get(WallBlock.UP),
state.get(WallBlock.NORTH_SHAPE),
state.get(WallBlock.EAST_SHAPE),
state.get(WallBlock.SOUTH_SHAPE),
state.get(WallBlock.WEST_SHAPE)
);
}
}
protected Map<ShapeKey, VoxelShape> newShapeMap = new HashMap<>();
protected Map<ShapeKey, VoxelShape> newCollisionShapeMap = new HashMap<>();
protected void initNewShapemaps() {
initNewShapemap(((WallBlockAccessor) this).templates$getShapeMap(), newShapeMap);
initNewShapemap(((WallBlockAccessor) this).templates$getCollisionShapeMap(), newCollisionShapeMap);
}
protected void initNewShapemap(Map<BlockState, VoxelShape> oldShapeMap, Map<ShapeKey, VoxelShape> newShapeMap) {
oldShapeMap.forEach((state, shape) -> newShapeMap.putIfAbsent(ShapeKey.fromBlockstate(state), shape));
}
protected VoxelShape getNewShape(BlockState state, Map<ShapeKey, VoxelShape> shapes) {
return shapes.getOrDefault(ShapeKey.fromBlockstate(state), VoxelShapes.empty());
}
}