ReFramed/src/main/java/io/github/cottonmc/templates/block/TemplateEntity.java

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package io.github.cottonmc.templates.block;
import io.github.cottonmc.templates.Templates;
import io.github.cottonmc.templates.api.TemplateInteractionUtil;
import io.github.cottonmc.templates.api.ThemeableBlockEntity;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
import net.minecraft.nbt.NbtElement;
import net.minecraft.nbt.NbtHelper;
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import net.minecraft.network.listener.ClientPlayPacketListener;
import net.minecraft.network.packet.Packet;
import net.minecraft.network.packet.s2c.play.BlockEntityUpdateS2CPacket;
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import net.minecraft.registry.Registries;
import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.math.BlockPos;
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import org.jetbrains.annotations.Nullable;
import javax.annotation.Nonnull;
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import java.util.Objects;
//Keeping the weight of this block entity down, both in terms of memory consumption and NBT sync traffic,
//is pretty important since players might place a lot of them. There were tons and tons of these at Blanketcon.
//To that end, most of the state has been crammed into a bitfield.
public class TemplateEntity extends BlockEntity implements ThemeableBlockEntity {
protected BlockState renderedState = Blocks.AIR.getDefaultState();
protected byte bitfield = DEFAULT_BITFIELD;
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protected static final int SPENT_GLOWSTONE_DUST_MASK = 0b00000001;
protected static final int SPENT_REDSTONE_TORCH_MASK = 0b00000010;
protected static final int SPENT_POPPED_CHORUS_MASK = 0b00000100;
protected static final int EMITS_REDSTONE_MASK = 0b00001000;
protected static final int IS_SOLID_MASK = 0b00010000;
protected static final byte DEFAULT_BITFIELD = IS_SOLID_MASK; //brand-new templates shall be solid
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//Using one-character names is a little brash, like, what if there's a mod that adds crap to the NBT of every
//block entity, and uses short names for the same reason I am (because there are lots and lots of block entities)?
//Kinda doubt it?
protected static final String BLOCKSTATE_KEY = "s";
protected static final String BITFIELD_KEY = "b";
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public TemplateEntity(BlockEntityType<?> type, BlockPos pos, BlockState state) {
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super(type, pos, state);
}
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@Override
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public void readNbt(NbtCompound tag) {
super.readNbt(tag);
BlockState lastRenderedState = renderedState;
if(tag.contains("BlockState")) { //2.0.4 and earlier
renderedState = NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), tag.getCompound("BlockState"));
if(tag.getBoolean("spentglow")) spentGlowstoneDust();
if(tag.getBoolean("spentredst")) spentRedstoneTorch();
if(tag.getBoolean("spentchor")) spentPoppedChorus();
setEmitsRedstone(tag.getBoolean("emitsredst"));
setSolidity(!tag.contains("solid") || tag.getBoolean("solid")); //default to "true" if it's nonexistent
} else {
renderedState = NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), tag.getCompound(BLOCKSTATE_KEY));
bitfield = tag.contains(BITFIELD_KEY) ? tag.getByte(BITFIELD_KEY) : DEFAULT_BITFIELD;
}
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//Force a chunk remesh on the client if the displayed blockstate has changed
if(world != null && world.isClient && !Objects.equals(lastRenderedState, renderedState)) {
Templates.chunkRerenderProxy.accept(world, pos);
}
}
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@Override
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public void writeNbt(NbtCompound tag) {
super.writeNbt(tag);
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if(renderedState != Blocks.AIR.getDefaultState()) tag.put(BLOCKSTATE_KEY, NbtHelper.fromBlockState(renderedState));
if(bitfield != DEFAULT_BITFIELD) tag.putByte(BITFIELD_KEY, bitfield);
}
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public static @Nonnull BlockState readStateFromItem(ItemStack stack) {
NbtCompound blockEntityTag = BlockItem.getBlockEntityNbt(stack);
if(blockEntityTag == null) return Blocks.AIR.getDefaultState();
//slightly paranoid NBT handling cause you never know what mysteries are afoot with items
NbtElement subElement;
if(blockEntityTag.contains(BLOCKSTATE_KEY)) subElement = blockEntityTag.get(BLOCKSTATE_KEY); //2.0.5
else if(blockEntityTag.contains("BlockState")) subElement = blockEntityTag.get("BlockState"); //old 2.0.4 items
else return Blocks.AIR.getDefaultState();
if(!(subElement instanceof NbtCompound subCompound)) return Blocks.AIR.getDefaultState();
else return NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), subCompound);
}
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//Awkward: usually the BlockState is the source of truth for things like the "emits light" blockstate, but if you
//ctrl-pick a glowing block and place it, it should still be glowing. This is some hacky shit that guesses the value of
//the LIGHT blockstate based off information in the NBT tag, and also prevents bugginess like "the blockstate is not
//glowing but the copied NBT thinks glowstone dust was already added, so it refuses to accept more dust"
public static @Nullable BlockState weirdNbtLightLevelStuff(@Nullable BlockState state, ItemStack stack) {
if(state == null || stack == null) return state;
NbtCompound blockEntityTag = BlockItem.getBlockEntityNbt(stack);
if(blockEntityTag == null) return state;
if(state.contains(TemplateInteractionUtil.LIGHT)) {
state = state.with(TemplateInteractionUtil.LIGHT,
blockEntityTag.getBoolean("spentglow") || //2.0.4
((blockEntityTag.contains(BITFIELD_KEY) ? blockEntityTag.getByte(BITFIELD_KEY) : DEFAULT_BITFIELD) & SPENT_GLOWSTONE_DUST_MASK) != 0 || //2.0.5
readStateFromItem(stack).getLuminance() != 0 //glowstone dust wasn't manually added, the block just emits light
);
}
return state;
}
//RenderAttachmentBlockEntity impl. Note that ThemeableBlockEntity depends on this returning a BlockState object.
@Override
public BlockState getRenderAttachmentData() {
return renderedState;
}
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public void setRenderedState(BlockState newState) {
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if(!Objects.equals(renderedState, newState)) {
renderedState = newState;
markDirtyAndDispatch();
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}
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}
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public boolean hasSpentGlowstoneDust() {
return (bitfield & SPENT_GLOWSTONE_DUST_MASK) != 0;
}
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public void spentGlowstoneDust() {
bitfield |= SPENT_GLOWSTONE_DUST_MASK;
markDirtyAndDispatch();
}
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public boolean hasSpentRedstoneTorch() {
return (bitfield & SPENT_REDSTONE_TORCH_MASK) != 0;
}
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public void spentRedstoneTorch() {
bitfield |= SPENT_REDSTONE_TORCH_MASK;
markDirtyAndDispatch();
}
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public boolean hasSpentPoppedChorus() {
return (bitfield & SPENT_POPPED_CHORUS_MASK) != 0;
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}
public void spentPoppedChorus() {
bitfield |= SPENT_POPPED_CHORUS_MASK;
markDirtyAndDispatch();
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}
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public boolean emitsRedstone() {
return (bitfield & EMITS_REDSTONE_MASK) != 0;
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}
public void setEmitsRedstone(boolean nextEmitsRedstone) {
boolean currentlyEmitsRedstone = emitsRedstone();
if(currentlyEmitsRedstone != nextEmitsRedstone) {
if(currentlyEmitsRedstone) bitfield &= ~EMITS_REDSTONE_MASK;
else bitfield |= EMITS_REDSTONE_MASK;
markDirtyAndDispatch();
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if(world != null) world.updateNeighbors(pos, getCachedState().getBlock());
}
}
public boolean isSolid() {
return (bitfield & IS_SOLID_MASK) != 0;
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}
public void setSolidity(boolean nextSolid) {
boolean currentlySolid = isSolid();
if(currentlySolid != nextSolid) {
if(currentlySolid) bitfield &= ~IS_SOLID_MASK;
else bitfield |= IS_SOLID_MASK;
markDirtyAndDispatch();
if(world != null) world.setBlockState(pos, getCachedState()); //do i need to invalidate any shape caches or something
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}
}
//<standard blockentity boilerplate>
@Nullable
@Override
public Packet<ClientPlayPacketListener> toUpdatePacket() {
return BlockEntityUpdateS2CPacket.create(this);
}
@Override
public NbtCompound toInitialChunkDataNbt() {
//TERRIBLE yarn name, this is "getUpdateTag", it's the nbt that will be sent to clients
//and it just calls "writeNbt"
return createNbt();
}
protected void dispatch() {
if(world instanceof ServerWorld sworld) sworld.getChunkManager().markForUpdate(pos);
}
protected void markDirtyAndDispatch() {
markDirty();
dispatch();
}
//</standard blockentity boilerplate>
}