Let me breathe
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@ -44,8 +44,9 @@ public class TemplateInteractionUtil {
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return configureSettings(AbstractBlock.Settings.create());
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}
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private static final AbstractBlock.ContextPredicate NOPE = (blah, blahdey, blahh) -> false;
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public static AbstractBlock.Settings configureSettings(AbstractBlock.Settings s) {
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return s.luminance(TemplateInteractionUtil::luminance).nonOpaque().sounds(BlockSoundGroup.WOOD).hardness(0.2f);
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return s.luminance(TemplateInteractionUtil::luminance).nonOpaque().sounds(BlockSoundGroup.WOOD).hardness(0.2f).suffocates(NOPE).blockVision(NOPE);
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}
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public static BlockState setDefaultStates(BlockState in) {
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