diff --git a/src/main/java/io/github/cottonmc/templates/Templates.java b/src/main/java/io/github/cottonmc/templates/Templates.java index f63d67b..5a36e52 100644 --- a/src/main/java/io/github/cottonmc/templates/Templates.java +++ b/src/main/java/io/github/cottonmc/templates/Templates.java @@ -27,6 +27,7 @@ import net.minecraft.block.Blocks; import net.minecraft.block.entity.BlockEntityType; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; +import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; import net.minecraft.registry.Registries; import net.minecraft.registry.Registry; @@ -38,7 +39,6 @@ import net.minecraft.world.World; import java.util.ArrayList; import java.util.List; import java.util.function.BiConsumer; -import java.util.stream.Collectors; public class Templates implements ModInitializer { public static final String MODID = "templates"; @@ -71,9 +71,7 @@ public class Templates implements ModInitializer { public static final Block WALL = reg("wall", new TemplateWallBlock(cp(Blocks.COBBLESTONE_WALL))); public static final Block SLOPE = reg("slope", new TemplateSlopeBlock(TemplateInteractionUtil.makeSettings())); - //30 degree slope (shallow/deep) - //60 degree slope - //wall slopes + //30 degree slope (shallow/deep) //corner slopes //quarter slabs???? @@ -93,7 +91,7 @@ public class Templates implements ModInitializer { FabricItemGroup.builder() .displayName(Text.translatable("itemGroup.templates.tab")) .icon(() -> new ItemStack(SLOPE)) - .entries((ctx, ent) -> ent.addAll(BLOCKS.stream().map(ItemStack::new).collect(Collectors.toList()))) + .entries(this::fillCreativeTab) .build() ); @@ -111,4 +109,25 @@ public class Templates implements ModInitializer { private static TemplateEntity makeTemplateBlockEntity(BlockPos pos, BlockState state) { return new TemplateEntity(TEMPLATE_BLOCK_ENTITY, pos, state); } + + private void fillCreativeTab(ItemGroup.DisplayContext ctx, ItemGroup.Entries e) { + //sorted by encounter order of the vanilla block in the "search" creative tab + //with the non-vanilla "post" inserted of course + //and i moved the lever next to the pressureplate and button cause theyre redstoney + e.add(CUBE); + e.add(STAIRS); + e.add(SLAB); + e.add(POST); + e.add(FENCE); + e.add(FENCE_GATE); + // <-- insert door here + e.add(TRAPDOOR); + e.add(PRESSURE_PLATE); + e.add(BUTTON); + e.add(LEVER); + e.add(WALL); + e.add(CARPET); + e.add(PANE); + e.add(CANDLE); + } }