Json model retexturing (kinda works)
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@@ -30,7 +30,7 @@ You may create your block any way you like, just make sure it has a block entity
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## `Mesh`-based models
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We will construct a `RetexturedMeshTemplateUnbakedModel`. You need two things - the ID of a parent model, and a `Supplier<Mesh>` to retexture.
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We will construct a `RetexturedMeshUnbakedModel`. You need two things - the ID of a parent model, and a `Supplier<Mesh>` to retexture.
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Fill in the parent model field with the ID of any model. Ideally, this model should have a parent of `block/block`, or at least define *some* non-default rotations (smokey the bear voice *Only You Can Prevent Weirdly Rotated First-Person Models*), set `"gui_light": "front"` (lest the item model look weird), and define a particle texture.
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@@ -38,7 +38,7 @@ When building the `Mesh`, if you want a face to be dynamically retextured, `.tag
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(TODO: implement a system for baking unchanging `Sprite`s onto the mesh, potentially by "registering" more tags; the problem is you don't have access to sprite uvs at mesh building time. Or just provide a way to get sprite UVs at mesh building time...?)
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That's all you need in order to construct a `RetexturedMeshTemplateUnbakedModel`, so to finish things off:
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That's all you need in order to construct a `RetexturedMeshUnbakedModel`, so to finish things off:
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* Come up with an ID for it
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* Register it using `TemplatesClient.provider.addTemplateModel` (a thin wrapper around Fabric's `ModelResourceProvider`)
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