added added Door, Trapdoor and Pane
This commit is contained in:
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package fr.adrien1106.reframed.block;
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import fr.adrien1106.reframed.util.VoxelHelper;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.PaneBlock;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.registry.tag.BlockTags;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.util.BlockMirror;
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import net.minecraft.util.BlockRotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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import org.jetbrains.annotations.Nullable;
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import static net.minecraft.state.property.Properties.*;
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public class ReFramedPaneBlock extends WaterloggableReFramedBlock {
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public static final VoxelShape[] PANE_VOXELS;
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public ReFramedPaneBlock(Settings settings) {
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super(settings);
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setDefaultState(getDefaultState()
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.with(EAST, false)
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.with(NORTH, false)
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.with(WEST, false)
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.with(SOUTH, false)
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);
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder.add(EAST, NORTH, SOUTH, WEST));
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}
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@Override
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public BlockState getStateForNeighborUpdate(BlockState state, Direction dir, BlockState other_state, WorldAccess world, BlockPos pos, BlockPos moved) {
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BlockState new_state = super.getStateForNeighborUpdate(state, dir, other_state, world, pos, moved);
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if (dir == Direction.DOWN) return new_state;
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for (Direction side: Direction.Type.HORIZONTAL) {
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BlockState neighbor = world.getBlockState(pos.offset(side));
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new_state = new_state.with(getPaneProperty(side), connectsTo(
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neighbor,
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neighbor.isSideSolidFullSquare(world, pos.offset(side), side.getOpposite())
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));
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}
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return new_state;
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}
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@Override
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public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) {
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BlockState state = super.getPlacementState(ctx);
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World world = ctx.getWorld();
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BlockPos pos = ctx.getBlockPos();
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for (Direction dir: Direction.Type.HORIZONTAL) {
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BlockState neighbor = world.getBlockState(pos.offset(dir));
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state = state.with(getPaneProperty(dir), connectsTo(
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neighbor,
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neighbor.isSideSolidFullSquare(world, pos.offset(dir), dir.getOpposite())
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));
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}
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return state;
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}
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@Override
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public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
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super.onStateReplaced(state, world, pos, newState, moved);
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if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
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VoxelShape shape = PANE_VOXELS[0];
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for (Direction dir: Direction.Type.HORIZONTAL) {
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if (state.get(getPaneProperty(dir)))
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shape = VoxelShapes.union(shape, PANE_VOXELS[dir.ordinal() - 1]);
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}
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return shape;
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}
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@Override
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public BlockState rotate(BlockState state, BlockRotation rotation) {
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return Direction.Type.HORIZONTAL.stream().reduce(state, (s, dir) ->
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s.with(getPaneProperty(rotation.rotate(dir)), state.get(getPaneProperty(dir)))
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, (prev, next) -> next);
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}
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@Override
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public BlockState mirror(BlockState state, BlockMirror mirror) {
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return Direction.Type.HORIZONTAL.stream().reduce(state, (s, dir) ->
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s.with(getPaneProperty(mirror.apply(dir)), state.get(getPaneProperty(dir)))
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, (prev, next) -> next);
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}
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public static boolean connectsTo(BlockState state, boolean fs) {
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return !cannotConnect(state) && fs || state.getBlock() instanceof PaneBlock || state.isIn(BlockTags.WALLS);
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}
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public static BooleanProperty getPaneProperty(Direction dir) {
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return switch (dir) {
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case NORTH -> NORTH;
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case EAST -> EAST;
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case SOUTH -> SOUTH;
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case WEST -> WEST;
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default -> null;
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};
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}
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static {
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VoxelShape POST = createCuboidShape(7, 0, 7, 9, 16, 9);
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VoxelShape SIDE = createCuboidShape(7, 0, 0, 9, 16, 7);
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PANE_VOXELS = VoxelHelper.VoxelListBuilder.create(POST, 5)
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.add(SIDE)
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.add(VoxelHelper::mirrorZ)
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.add(VoxelHelper::rotateY)
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.add(VoxelHelper::mirrorX)
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.build();
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}
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}
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