patched sounds on the frames and made it so that it will take the texture of the block in offhand
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@@ -0,0 +1,48 @@
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package fr.adrien1106.reframed.mixin;
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import com.llamalad7.mixinextras.sugar.Local;
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import com.llamalad7.mixinextras.sugar.ref.LocalRef;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockEntityProvider;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import static fr.adrien1106.reframed.block.ReFramedEntity.BLOCKSTATE_KEY;
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@Mixin(BlockItem.class)
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public class BlockItemMixin {
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@Shadow @Final @Deprecated private Block block;
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@Inject(
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method = "writeNbtToBlockEntity",
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at = @At(
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value = "INVOKE_ASSIGN",
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target = "Lnet/minecraft/item/BlockItem;getBlockEntityNbt(Lnet/minecraft/item/ItemStack;)Lnet/minecraft/nbt/NbtCompound;",
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shift = At.Shift.AFTER
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)
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)
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private static void placeBlockWithOffHandCamo(World world, PlayerEntity player, BlockPos pos, ItemStack stack, CallbackInfoReturnable<Boolean> cir, @Local LocalRef<NbtCompound> compound) {
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if (compound.get() != null
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|| player.getOffHandStack().isEmpty()
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|| !(player.getOffHandStack().getItem() instanceof BlockItem block)
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|| block.getBlock() instanceof BlockEntityProvider
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|| !Block.isShapeFullCube(block.getBlock().getDefaultState().getCollisionShape(world, pos))
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) return;
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NbtCompound new_comp = new NbtCompound();
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new_comp.put(BLOCKSTATE_KEY + 1, NbtHelper.fromBlockState(block.getBlock().getDefaultState()));
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compound.set(new_comp);
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}
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}
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