Vertical slabs !

This commit is contained in:
quat1024 2023-07-31 02:00:31 -04:00
parent 6c4a253b80
commit 6eb8da2bcd
14 changed files with 307 additions and 10 deletions

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@ -30,7 +30,7 @@ if(rootProject.file("private.gradle").exists()) { //Publishing details
archivesBaseName = "templates"
group = "io.github.cottonmc"
version = "2.0.5+1.20.1"
version = "2.1.0+1.20.1"
repositories {
mavenCentral()

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@ -17,6 +17,7 @@ import io.github.cottonmc.templates.block.TemplateSlabBlock;
import io.github.cottonmc.templates.block.TemplateSlopeBlock;
import io.github.cottonmc.templates.block.TemplateStairsBlock;
import io.github.cottonmc.templates.block.TemplateTrapdoorBlock;
import io.github.cottonmc.templates.block.TemplateVerticalSlabBlock;
import io.github.cottonmc.templates.block.TemplateWallBlock;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup;
@ -53,6 +54,7 @@ public class Templates implements ModInitializer {
return TemplateInteractionUtil.configureSettings(AbstractBlock.Settings.copy(base));
}
//vanilla, or at least vanilla-like, templates:
public static final Block BUTTON = Registry.register(Registries.BLOCK, id("button") , new TemplateButtonBlock(cp(Blocks.OAK_BUTTON)));
public static final Block CANDLE = Registry.register(Registries.BLOCK, id("candle") , new TemplateCandleBlock(TemplateCandleBlock.configureSettings(cp(Blocks.CANDLE))));
public static final Block CARPET = Registry.register(Registries.BLOCK, id("carpet") , new TemplateCarpetBlock(cp(Blocks.WHITE_CARPET)));
@ -69,20 +71,25 @@ public class Templates implements ModInitializer {
public static final Block SLAB = Registry.register(Registries.BLOCK, id("slab") , new TemplateSlabBlock(cp(Blocks.OAK_SLAB)));
public static final Block STAIRS = Registry.register(Registries.BLOCK, id("stairs") , new TemplateStairsBlock(cp(Blocks.OAK_STAIRS)));
public static final Block TRAPDOOR = Registry.register(Registries.BLOCK, id("trapdoor") , new TemplateTrapdoorBlock(cp(Blocks.OAK_TRAPDOOR), BlockSetType.OAK));
public static final Block VERTICAL_SLAB = Registry.register(Registries.BLOCK, id("vertical_slab") , new TemplateVerticalSlabBlock(cp(Blocks.OAK_SLAB)));
public static final Block WALL = Registry.register(Registries.BLOCK, id("wall") , new TemplateWallBlock(TemplateInteractionUtil.makeSettings()));
//oddball templates:
public static final Block SLOPE = Registry.register(Registries.BLOCK, id("slope") , new TemplateSlopeBlock(TemplateInteractionUtil.makeSettings()));
//30 degree slope (shallow/deep)
//corner slopes
//quarter slabs????
//Very good
public static final Block COOL_RIVULET = Registry.register(Registries.BLOCK, id("cool_rivulet"), new GlazedTerracottaBlock(AbstractBlock.Settings.create().hardness(0.2f)) {
@Override
public void appendTooltip(ItemStack stack, @Nullable BlockView world, List<Text> tooltip, TooltipContext eggbals) {
tooltip.add(Text.translatable("block.templates.cool_rivulet").formatted(Formatting.GRAY));
}
}); //Very good
});
//for addon devs: it's fine to make your own block entity type instead of gluing additional blocks to this one
//For addon devs: Just make your own BlockEntityType instead of trying to add more blocks to this one.
//You can even reuse the same TemplateEntity class.
public static final BlockEntityType<TemplateEntity> TEMPLATE_BLOCK_ENTITY = Registry.register(
Registries.BLOCK_ENTITY_TYPE, id("slope"),
FabricBlockEntityTypeBuilder.create(Templates::makeTemplateBlockEntity,
@ -102,6 +109,7 @@ public class Templates implements ModInitializer {
SLAB,
STAIRS,
TRAPDOOR,
VERTICAL_SLAB,
WALL,
SLOPE
).build(null)
@ -137,6 +145,7 @@ public class Templates implements ModInitializer {
Registry.register(Registries.ITEM, id("slab") , new BlockItem(SLAB, new Item.Settings()));
Registry.register(Registries.ITEM, id("stairs") , new BlockItem(STAIRS, new Item.Settings()));
Registry.register(Registries.ITEM, id("trapdoor") , new BlockItem(TRAPDOOR, new Item.Settings()));
Registry.register(Registries.ITEM, id("vertical_slab") , new BlockItem(VERTICAL_SLAB, new Item.Settings()));
Registry.register(Registries.ITEM, id("wall") , new BlockItem(WALL, new Item.Settings()));
Registry.register(Registries.ITEM, id("slope") , new BlockItem(SLOPE, new Item.Settings()));
@ -154,11 +163,13 @@ public class Templates implements ModInitializer {
private void fillCreativeTab(ItemGroup.DisplayContext ctx, ItemGroup.Entries e) {
//sorted by encounter order of the vanilla block in the "search" creative tab
//with the non-vanilla "post" inserted of course
//and i moved the lever next to the pressureplate and button cause theyre redstoney
//with the non-vanilla "post" and "vertical slab" inserted where they fit
//...and i moved the lever way up next to the pressureplate and button, cause theyre redstoney...
//hopefully this ordering makes sense lol
e.add(CUBE);
e.add(STAIRS);
e.add(SLAB);
e.add(VERTICAL_SLAB);
e.add(POST);
e.add(FENCE);
e.add(FENCE_GATE);
@ -174,8 +185,10 @@ public class Templates implements ModInitializer {
e.add(PANE);
e.add(CANDLE);
//Oddball that doesn't look anything like vanilla blocks
e.add(SLOPE);
e.add(COOL_RIVULET); //Very good
//Very good
e.add(COOL_RIVULET);
}
}

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@ -72,6 +72,7 @@ public class TemplatesClient implements ClientModInitializer {
Templates.SLAB,
Templates.STAIRS,
Templates.TRAPDOOR,
Templates.VERTICAL_SLAB,
Templates.WALL,
Templates.SLOPE
);
@ -122,6 +123,7 @@ public class TemplatesClient implements ClientModInitializer {
provider.addTemplateModel(Templates.id("glass_pane_side_alt_special") , new UnbakedAutoRetexturedModel(Templates.id("block/glass_pane_side_alt")));
provider.addTemplateModel(Templates.id("wall_side_special") , new UnbakedJsonRetexturedModel(Templates.id("block/wall_side")));
provider.addTemplateModel(Templates.id("wall_side_tall_special") , new UnbakedJsonRetexturedModel(Templates.id("block/wall_side_tall")));
provider.addTemplateModel(Templates.id("vertical_slab_special") , new UnbakedJsonRetexturedModel(Templates.id("block/vertical_slab")));
//mesh models
provider.addTemplateModel(Templates.id("slope_special") , new UnbakedMeshRetexturedModel(Templates.id("block/slope_base"), SlopeBaseMesh::makeUpright));
@ -145,6 +147,7 @@ public class TemplatesClient implements ClientModInitializer {
provider.assignItemModel(Templates.id("slab_bottom_special") , Templates.SLAB);
provider.assignItemModel(Templates.id("stairs_special") , Templates.STAIRS);
provider.assignItemModel(Templates.id("trapdoor_bottom_special") , Templates.TRAPDOOR);
provider.assignItemModel(Templates.id("vertical_slab_special") , Templates.VERTICAL_SLAB);
provider.assignItemModel(Templates.id("wall_inventory_special") , Templates.WALL);
provider.assignItemModel(Templates.id("slope_special") , Templates.SLOPE);
}

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@ -29,6 +29,8 @@ public class TemplateBlock extends Block implements BlockEntityProvider {
setDefaultState(TemplateInteractionUtil.setDefaultStates(getDefaultState()));
}
//For addon devs: override this so your blocks don't end up trying to place my block entity, my BlockEntityType only handles blocks internal to the mod
//Just make your own BlockEntityType, it's fine, you can even use the same TemplateEntity class
@Override
public @Nullable BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
return Templates.TEMPLATE_BLOCK_ENTITY.instantiate(pos, state);

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@ -0,0 +1,116 @@
package io.github.cottonmc.templates.block;
import io.github.cottonmc.templates.api.TemplateInteractionUtil;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.enums.SlabType;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.util.StringIdentifiable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import org.jetbrains.annotations.Nullable;
//Extending SlabBlock from this is a little bit bold - let's see how this goes
public class TemplateVerticalSlabBlock extends TemplateSlabBlock {
public TemplateVerticalSlabBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState().with(AFFINITY, Affinity.X));
}
protected static final EnumProperty<Affinity> AFFINITY = EnumProperty.of("affinity", Affinity.class);
protected static final VoxelShape NORTH_SHAPE = createCuboidShape(0, 0, 0, 16, 16, 8);
protected static final VoxelShape EAST_SHAPE = createCuboidShape(8, 0, 0, 16, 16, 16);
protected static final VoxelShape SOUTH_SHAPE = createCuboidShape(0, 0, 8, 16, 16, 16);
protected static final VoxelShape WEST_SHAPE = createCuboidShape(0, 0, 0, 8, 16, 16);
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder.add(AFFINITY));
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) {
SlabType type = state.get(TYPE);
if(type == SlabType.DOUBLE) return VoxelShapes.fullCube();
Affinity aff = state.get(AFFINITY);
if(type == SlabType.BOTTOM && aff == Affinity.X) return WEST_SHAPE;
if(type == SlabType.BOTTOM && aff == Affinity.Z) return NORTH_SHAPE;
if(type == SlabType.TOP && aff == Affinity.X) return EAST_SHAPE;
if(type == SlabType.TOP && aff == Affinity.Z) return SOUTH_SHAPE;
return VoxelShapes.fullCube(); //unreachable
}
@Override
public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) {
BlockPos pos = ctx.getBlockPos();
BlockState existingState = ctx.getWorld().getBlockState(pos);
if(existingState.isOf(this)) {
return TemplateInteractionUtil.modifyPlacementState(existingState.with(TYPE, SlabType.DOUBLE).with(WATERLOGGED, false), ctx);
} else {
// double dx = ctx.getHitPos().x - ctx.getBlockPos().getX();
// double dz = ctx.getHitPos().z - ctx.getBlockPos().getZ();
//
// Direction hmm = switch(ctx.getHorizontalPlayerFacing()) {
// case NORTH, SOUTH -> dx < 0.5 ? Direction.WEST : Direction.EAST;
// case EAST, WEST -> dz < 0.5 ? Direction.NORTH : Direction.SOUTH;
// default -> Direction.NORTH; //unreachable
// };
Direction hmm = ctx.getHorizontalPlayerFacing();
return TemplateInteractionUtil.modifyPlacementState(getDefaultState()
.with(WATERLOGGED, ctx.getWorld().getFluidState(pos).getFluid() == Fluids.WATER)
.with(TYPE, (hmm == Direction.NORTH || hmm == Direction.WEST) ? SlabType.BOTTOM : SlabType.TOP)
.with(AFFINITY, (hmm == Direction.NORTH || hmm == Direction.SOUTH) ? Affinity.Z : Affinity.X), ctx);
}
}
@Override
public boolean canReplace(BlockState state, ItemPlacementContext ctx) {
SlabType type = state.get(TYPE);
if(type == SlabType.DOUBLE) return false;
ItemStack stack = ctx.getStack();
if(!stack.isOf(asItem())) return false;
if(ctx.canReplaceExisting()) {
//Easy check -> clicking on the floor or ceiling should complete the slab.
//I don't think this check actually works lol, but vanilla has something like it
//If you click on the floor or ceiling of the next block, you get !canReplaceExisting
Direction dir = ctx.getSide();
if(dir.getAxis().isVertical()) return true;
//Hard check -> clicking the west face of a slab occupying the east half of the block should complete the slab.
Affinity aff = state.get(AFFINITY);
return (type == SlabType.BOTTOM && aff == Affinity.X && dir == Direction.EAST) ||
(type == SlabType.BOTTOM && aff == Affinity.Z && dir == Direction.SOUTH) ||
(type == SlabType.TOP && aff == Affinity.X && dir == Direction.WEST) ||
(type == SlabType.TOP && aff == Affinity.Z && dir == Direction.NORTH);
} else {
//This looks wrong, right? if !ctx.canReplaceExisting, return "true"?
//I'll chalk this up to a bad Yarn name. This method seems to return false when the placement was "bumped"
//into this blockspace, like when you click the side of an end rod that's facing my block
return true;
}
}
enum Affinity implements StringIdentifiable {
X, Z;
@Override
public String asString() {
return this == X ? "x" : "z";
}
}
}

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@ -0,0 +1,25 @@
{
"variants": {
"type=bottom,affinity=x": {
"model": "templates:vertical_slab_special",
"y": 270
},
"type=double,affinity=x": {
"model": "templates:cube_special"
},
"type=top,affinity=x": {
"model": "templates:vertical_slab_special",
"y": 90
},
"type=bottom,affinity=z": {
"model": "templates:vertical_slab_special"
},
"type=double,affinity=z": {
"model": "templates:cube_special"
},
"type=top,affinity=z": {
"model": "templates:vertical_slab_special",
"y": 180
}
}
}

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@ -18,6 +18,7 @@
"block.templates.slab": "Slab Template",
"block.templates.stairs": "Stairs Template",
"block.templates.trapdoor": "Trapdoor Template",
"block.templates.vertical_slab": "Vertical Slab Template",
"block.templates.wall": "Wall Template",
"block.templates.cool_rivulet": "cool rivulet"

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@ -0,0 +1,75 @@
{
"parent": "minecraft:block/block",
"textures": {
"down": "templates:templates_special/down",
"up": "templates:templates_special/up",
"north": "templates:templates_special/north",
"south": "templates:templates_special/south",
"west": "templates:templates_special/west",
"east": "templates:templates_special/east"
},
"elements": [
{
"from": [0, 0, 0],
"to": [16, 16, 8],
"faces": {
"down": {
"texture": "#down",
"cullface": "down"
},
"up": {
"texture": "#up",
"cullface": "up"
},
"north": {
"texture": "#north",
"cullface": "north"
},
"south": {
"texture": "#south"
},
"west": {
"texture": "#west",
"cullface": "west"
},
"east": {
"texture": "#east",
"cullface": "east"
}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [75, -135, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"rotation": [75, -135, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
},
"firstperson_righthand": {
"rotation": [0, -145, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"rotation": [0, 225, 0],
"scale": [0.4, 0.4, 0.4]
},
"ground": {
"translation": [0, 3, 0],
"scale": [0.25, 0.25, 0.25]
},
"gui": {
"rotation": [30, 45, 0],
"translation": [1.75, -1, 0],
"scale": [0.625, 0.625, 0.625]
},
"fixed": {
"rotation": [0, -90, 0],
"scale": [0.5, 0.5, 0.5]
}
}
}

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@ -15,6 +15,7 @@
"templates:slab",
"templates:stairs",
"templates:trapdoor",
"templates:vertical_slab",
"templates:wall",
"templates:slope"
]

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@ -1,6 +1,7 @@
{
"replace": false,
"values": [
"templates:slab"
"templates:slab",
"templates:vertical_slab"
]
}

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@ -1,6 +1,7 @@
{
"replace": false,
"values": [
"templates:slab"
"templates:slab",
"templates:vertical_slab"
]
}

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@ -0,0 +1,38 @@
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"functions": [
{
"add": false,
"conditions": [
{
"block": "templates:vertical_slab",
"condition": "minecraft:block_state_property",
"properties": {
"type": "double"
}
}
],
"count": 2.0,
"function": "minecraft:set_count"
},
{
"function": "minecraft:explosion_decay"
}
],
"name": "templates:vertical_slab"
}
],
"conditions": [
{
"condition": "minecraft:survives_explosion"
}
]
}
]
}

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@ -1,9 +1,9 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
"I ",
"I~",
"I "
"I ",
"I~"
],
"key": {
"I": {

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@ -0,0 +1,21 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
"I ",
"I~",
"I "
],
"key": {
"I": {
"item": "minecraft:bamboo"
},
"~": {
"item": "minecraft:string"
}
},
"result": {
"item": "templates:vertical_slab",
"count": 6
},
"group": "templates"
}