better collision check
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@ -42,7 +42,7 @@ public abstract class TemplateBlock extends Block implements BlockEntityProvider
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}
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ItemPlacementContext ctx = new ItemPlacementContext(new ItemUsageContext(player, hand, hit));
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BlockState placementState = block.getPlacementState(ctx);
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if (placementState.getOutlineShape(world, pos) == VoxelShapes.fullCube() && !(block instanceof BlockEntityProvider)) {
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if (Block.isShapeFullCube(placementState.getCollisionShape(world, pos)) && !(block instanceof BlockEntityProvider)) {
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if (be.getRenderedState().getBlock() == Blocks.AIR) {
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be.setRenderedState(placementState);
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if (!player.abilities.creativeMode) stack.decrement(1);
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