Sharing is caring
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@ -1,11 +1,15 @@
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package io.github.cottonmc.templates;
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import io.github.cottonmc.templates.model.TemplateAppearance;
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import io.github.cottonmc.templates.model.TemplateAppearanceManager;
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import net.fabricmc.fabric.api.client.model.ModelProviderContext;
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import net.fabricmc.fabric.api.client.model.ModelProviderException;
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import net.fabricmc.fabric.api.client.model.ModelResourceProvider;
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import net.fabricmc.fabric.api.client.model.ModelVariantProvider;
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import net.minecraft.client.render.model.UnbakedModel;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.util.ModelIdentifier;
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import net.minecraft.client.util.SpriteIdentifier;
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import net.minecraft.item.ItemConvertible;
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import net.minecraft.registry.Registries;
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import net.minecraft.util.Identifier;
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@ -13,6 +17,8 @@ import org.jetbrains.annotations.Nullable;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Objects;
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import java.util.function.Function;
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import java.util.function.Supplier;
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public class TemplatesModelProvider implements ModelResourceProvider, ModelVariantProvider {
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@ -20,6 +26,9 @@ public class TemplatesModelProvider implements ModelResourceProvider, ModelVaria
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private final Map<ModelIdentifier, Identifier> itemAssignments = new HashMap<>();
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private final Map<Identifier, UnbakedModel> cache = new HashMap<>();
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private volatile TemplateAppearanceManager appearanceManager;
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/// model loading
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@Override
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public @Nullable UnbakedModel loadModelResource(Identifier resourceId, ModelProviderContext context) throws ModelProviderException {
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@ -50,7 +59,38 @@ public class TemplatesModelProvider implements ModelResourceProvider, ModelVaria
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return customModelId == null ? null : loadModelResource(customModelId, context);
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}
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// "public api"
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/// template appearance manager cache, & other cache stuff
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public TemplateAppearanceManager getOrCreateTemplateApperanceManager(Function<SpriteIdentifier, Sprite> spriteLookup) {
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//This is kind of needlessly fancy using the volatile "double checked locking" pattern.
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//I'd like all the template models to use the same TemplateApperanceManager, despite the model
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//making process happening concurrently on several threads.
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//Volatile field read:
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TemplateAppearanceManager read = appearanceManager;
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if(read == null) {
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//Acquire a lock:
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synchronized(this) {
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//There's a chance another thread just initialized the object and released the lock
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//while we were waiting for it, so we do another volatile field read (the "double check"):
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read = appearanceManager;
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if(read == null) {
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//If no-one has initialized it still, I guess we should do it
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read = appearanceManager = new TemplateAppearanceManager(spriteLookup);
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}
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}
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}
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return Objects.requireNonNull(read);
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}
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public void dumpCache() {
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cache.clear();
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appearanceManager = null;
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}
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/// "public api"
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public void addTemplateModel(Identifier id, Supplier<UnbakedModel> modelFactory) {
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factories.put(id, modelFactory);
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@ -67,8 +107,4 @@ public class TemplatesModelProvider implements ModelResourceProvider, ModelVaria
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public void assignItemModel(Identifier templateModelId, ItemConvertible... itemConvs) {
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for(ItemConvertible itemConv : itemConvs) assignItemModel(templateModelId, Registries.ITEM.getId(itemConv.asItem()));
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}
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public void dumpCache() {
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cache.clear();
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}
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}
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@ -1,5 +1,6 @@
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package io.github.cottonmc.templates.model;
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import io.github.cottonmc.templates.TemplatesClient;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.render.block.BlockModels;
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import net.minecraft.client.render.model.BakedModel;
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@ -27,14 +28,14 @@ public class SlopeUnbakedModel implements UnbakedModel {
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@Override
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public BakedModel bake(Baker baker, Function<SpriteIdentifier, Sprite> spriteLookup, ModelBakeSettings modelBakeSettings, Identifier identifier) {
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//TODO: this is weird, should use my own model instead.
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// I should also adjust the item frame/first-person rotations (previously I used SANDSTONE_STAIRS, which has models/block/stairs.json as a parent,
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// and that one brings some extra custom rotations along for the ride
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BakedModel baseModel = baker.bake(BlockModels.getModelId(Blocks.SANDSTONE.getDefaultState()), modelBakeSettings);
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//TODO: push this up (it's just a cache of data sourced from blockmodels, and can be shared among *all* templates/cached until resource-reload)
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TemplateAppearanceManager tam = new TemplateAppearanceManager(spriteLookup);
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return new TemplateBakedModel(baseModel, tam, modelBakeSettings.getRotation(), SlopeBaseMesh.make());
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return new TemplateBakedModel(
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//TODO: this is weird, should use my own model instead.
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// I should also adjust the item frame/first-person rotations (previously I used SANDSTONE_STAIRS, which has models/block/stairs.json as a parent,
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// and that one brings some extra custom rotations along for the ride
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baker.bake(BlockModels.getModelId(Blocks.SANDSTONE.getDefaultState()), modelBakeSettings),
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TemplatesClient.provider.getOrCreateTemplateApperanceManager(spriteLookup),
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modelBakeSettings.getRotation(),
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SlopeBaseMesh.make()
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);
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}
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}
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