Make TemplateBlock more copy-pasteable
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db3730bb21
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@ -135,6 +135,7 @@ public class TemplateInteractionUtil {
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}
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}
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}
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}
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//Returns "null" to signal "no opinion". Imagine it like an InteractionResult.PASS.
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public static @Nullable VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
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public static @Nullable VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
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return view.getBlockEntity(pos) instanceof TemplateEntity be && !be.isSolid() ? VoxelShapes.empty() : null;
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return view.getBlockEntity(pos) instanceof TemplateEntity be && !be.isSolid() ? VoxelShapes.empty() : null;
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}
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}
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@ -40,7 +40,9 @@ public class TemplateBlock extends Block implements BlockEntityProvider {
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@Override
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
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return r;
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}
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}
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@Override
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@Override
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@ -42,7 +42,9 @@ public class TemplateCarpetBlock extends CarpetBlock implements BlockEntityProvi
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@Override
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
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return r;
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}
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}
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@Override
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@Override
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@ -42,7 +42,9 @@ public class TemplateFenceBlock extends FenceBlock implements BlockEntityProvide
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@Override
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
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return r;
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}
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}
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@Override
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@Override
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@ -46,7 +46,9 @@ public class TemplatePressurePlateBlock extends PressurePlateBlock implements Bl
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@Override
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
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return r;
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}
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}
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@Override
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@Override
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@ -42,7 +42,9 @@ public class TemplateSlabBlock extends SlabBlock implements BlockEntityProvider
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@Override
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
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return r;
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}
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}
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@Override
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@Override
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@ -50,7 +50,9 @@ public class TemplateWallBlock extends WallBlock implements BlockEntityProvider
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@Override
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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return TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit);
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if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
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return r;
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}
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}
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@Override
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@Override
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