made stairs connect when 2 different instance are used + organized todos
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@ -27,13 +27,13 @@ import java.util.stream.Collectors;
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import static fr.adrien1106.reframed.util.blocks.BlockProperties.LIGHT;
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/**
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* TODO add Hammer from framed ( removes theme ) for sure
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* TODO add Hammer from framed ( removes theme ) -> for v1.5.5
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* TODO add screwdriver ( iterate over theme states ) ?
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* TODO add blueprint for survival friendly copy paste of a theme.
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* TODO fix other models ( + half stair + layers )
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* TODO get better naming for the shapes (will break a lot of already placed blocks)
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* TODO put more coherence in the double theme orders / directions
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* TODO better connected textures
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* TODO add blueprint for survival friendly copy paste of a theme. -> for v1.5.5
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* TODO add minecraft models like wall fence etc -> for v1.6
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* TODO ( + half stair + layers ) -> priority for v1.5
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* TODO put more coherence in the double theme orders / directions -> maybe v1.6 ?
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* TODO better connected textures -> maybe v1.6 ?
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*/
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public class ReFramed implements ModInitializer {
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public static final String MODID = "reframed";
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@ -57,6 +57,7 @@ public class ReFramed implements ModInitializer {
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// CUBE = registerReFramed("half_stair" , new ReFramedBlock(cp(Blocks.OAK_STAIRS))); // TODO
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// CUBE = registerReFramed("half_stairs_stair" , new ReFramedBlock(cp(Blocks.OAK_STAIRS))); // TODO
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// CUBE = registerReFramed("half_stairs_slab" , new ReFramedBlock(cp(Blocks.OAK_STAIRS))); // TODO
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// CUBE = registerReFramed("layer" , new ReFramedBlock(cp(Blocks.OAK_SLAB))); // TODO
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SLAB = registerReFramed("slab" , new ReFramedSlabBlock(cp(Blocks.OAK_SLAB)));
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SLABS_CUBE = registerReFramed("slabs_cube" , new ReFramedSlabsCubeBlock(cp(Blocks.OAK_SLAB)));
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STEP = registerReFramed("step" , new ReFramedStepBlock(cp(Blocks.OAK_SLAB)));
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@ -67,14 +67,14 @@ public class ReFramedStairBlock extends WaterloggableReFramedBlock implements Bl
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@Override
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighbor_state, WorldAccess world, BlockPos pos, BlockPos moved) {
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return super.getStateForNeighborUpdate(state, direction, neighbor_state, world, pos, moved)
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.with(STAIR_SHAPE, BlockHelper.getStairsShape(state.getBlock(), state.get(EDGE), world, pos));
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.with(STAIR_SHAPE, BlockHelper.getStairsShape(state.get(EDGE), world, pos));
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}
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@Nullable
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@Override // Pretty happy of how clean it is (also got it on first try :) )
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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Edge face = BlockHelper.getPlacementEdge(ctx);
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StairShape shape = BlockHelper.getStairsShape(this, face, ctx.getWorld(), ctx.getBlockPos());
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StairShape shape = BlockHelper.getStairsShape(face, ctx.getWorld(), ctx.getBlockPos());
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return super.getPlacementState(ctx).with(EDGE, face).with(STAIR_SHAPE, shape);
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}
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@ -59,7 +59,7 @@ public class ReFramedStairsCubeBlock extends ReFramedDoubleBlock implements Bloc
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@Override
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighbor_state, WorldAccess world, BlockPos pos, BlockPos moved) {
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return super.getStateForNeighborUpdate(state, direction, neighbor_state, world, pos, moved)
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.with(STAIR_SHAPE, BlockHelper.getStairsShape(this, state.get(EDGE), world, pos));
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.with(STAIR_SHAPE, BlockHelper.getStairsShape(state.get(EDGE), world, pos));
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}
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@ -67,7 +67,7 @@ public class ReFramedStairsCubeBlock extends ReFramedDoubleBlock implements Bloc
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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Edge face = BlockHelper.getPlacementEdge(ctx);
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StairShape shape = BlockHelper.getStairsShape(this, face, ctx.getWorld(), ctx.getBlockPos());
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StairShape shape = BlockHelper.getStairsShape(face, ctx.getWorld(), ctx.getBlockPos());
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return super.getPlacementState(ctx).with(EDGE, face).with(STAIR_SHAPE, shape);
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}
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@ -4,6 +4,8 @@ import com.google.common.cache.Cache;
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import com.google.common.cache.CacheBuilder;
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import fr.adrien1106.reframed.block.ReFramedBlock;
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import fr.adrien1106.reframed.block.ReFramedEntity;
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import fr.adrien1106.reframed.block.ReFramedStairBlock;
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import fr.adrien1106.reframed.block.ReFramedStairsCubeBlock;
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import fr.adrien1106.reframed.client.ReFramedClient;
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import fr.adrien1106.reframed.client.model.QuadPosBounds;
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import net.fabricmc.api.EnvType;
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@ -109,28 +111,28 @@ public class BlockHelper {
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);
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}
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public static StairShape getStairsShape(Block block, Edge face, BlockView world, BlockPos pos) {
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public static StairShape getStairsShape(Edge face, BlockView world, BlockPos pos) {
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StairShape shape = STRAIGHT;
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String sol = getNeighborPos(face, face.getFirstDirection(), true, face.getSecondDirection(), world, pos, block);
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String sol = getNeighborPos(face, face.getFirstDirection(), true, face.getSecondDirection(), world, pos);
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switch (sol) {
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case "right": return INNER_RIGHT;
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case "left": return INNER_LEFT;
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}
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sol = getNeighborPos(face, face.getSecondDirection(), true, face.getFirstDirection(), world, pos, block);
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sol = getNeighborPos(face, face.getSecondDirection(), true, face.getFirstDirection(), world, pos);
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switch (sol) {
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case "right": return INNER_RIGHT;
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case "left": return INNER_LEFT;
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}
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sol = getNeighborPos(face, face.getFirstDirection(), false, face.getSecondDirection(), world, pos, block);
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sol = getNeighborPos(face, face.getFirstDirection(), false, face.getSecondDirection(), world, pos);
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switch (sol) {
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case "right" -> shape = FIRST_OUTER_RIGHT;
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case "left" -> shape = FIRST_OUTER_LEFT;
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}
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sol = getNeighborPos(face, face.getSecondDirection(), false, face.getFirstDirection(), world, pos, block);
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sol = getNeighborPos(face, face.getSecondDirection(), false, face.getFirstDirection(), world, pos);
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switch (sol) {
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case "right" -> {
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if (shape.equals(STRAIGHT)) shape = SECOND_OUTER_RIGHT;
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@ -145,18 +147,23 @@ public class BlockHelper {
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return shape;
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}
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public static String getNeighborPos(Edge face, Direction direction, Boolean reverse, Direction reference, BlockView world, BlockPos pos, Block block) {
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public static String getNeighborPos(Edge face, Direction direction, Boolean reverse, Direction reference, BlockView world, BlockPos pos) {
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BlockState block_state = world.getBlockState(
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pos.offset(reverse ? direction.getOpposite() : direction)
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);
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if (block_state.isOf(block) && block_state.get(EDGE).hasDirection(reference)) {
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if (isStair(block_state) && block_state.get(EDGE).hasDirection(reference)) {
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if (block_state.get(EDGE).hasDirection(face.getLeftDirection())) return "left";
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else if (block_state.get(EDGE).hasDirection(face.getRightDirection())) return "right";
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}
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return "";
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}
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public static boolean isStair(BlockState state) {
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return state.getBlock() instanceof ReFramedStairBlock
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|| state.getBlock() instanceof ReFramedStairsCubeBlock;
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}
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public static ActionResult useCamo(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit, int theme_index) {
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if(!(world.getBlockEntity(pos) instanceof ReFramedEntity block_entity)) return ActionResult.PASS;
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