Make NBT and in-memory representation of Templates cheaper (rel: #1)
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@ -30,7 +30,7 @@ if(rootProject.file("private.gradle").exists()) { //Publishing details
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archivesBaseName = "templates"
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group = "io.github.cottonmc"
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version = "2.0.4+1.20.1"
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version = "2.0.5+1.20.1"
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repositories {
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mavenCentral()
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@ -6,7 +6,10 @@ import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtElement;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.network.listener.ClientPlayPacketListener;
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import net.minecraft.network.packet.Packet;
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@ -16,22 +19,25 @@ import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.math.BlockPos;
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import org.jetbrains.annotations.Nullable;
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import javax.annotation.Nonnull;
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import java.util.Objects;
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public class TemplateEntity extends BlockEntity implements ThemeableBlockEntity {
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protected BlockState renderedState = Blocks.AIR.getDefaultState();
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protected byte bitfield = DEFAULT_BITFIELD;
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//Whether the player has manually spent a redstone/glowstone item to upgrade the template.
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//It's possible to get templates that, e.g. glow, without manually spending a glowstone on them
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//(put a froglight in a template!) Same for redstone activation. We need to separately store
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//whether a redstone/glowstone should be refunded when the player breaks the template, and wasting a
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//blockstate for it is a little silly, so, here you go.
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protected boolean spentGlowstoneDust = false;
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protected boolean spentRedstoneTorch = false;
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protected boolean spentPoppedChorus = false;
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protected static final int SPENT_GLOWSTONE_DUST_MASK = 0b00000001;
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protected static final int SPENT_REDSTONE_TORCH_MASK = 0b00000010;
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protected static final int SPENT_POPPED_CHORUS_MASK = 0b00000100;
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protected static final int EMITS_REDSTONE_MASK = 0b00001000;
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protected static final int IS_SOLID_MASK = 0b00010000;
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protected static final byte DEFAULT_BITFIELD = IS_SOLID_MASK; //brand-new templates shall be solid
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protected boolean emitsRedstone;
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protected boolean isSolid = true;
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//Using one-character names is a little brash, like, what if there's a mod that adds crap to the NBT of ever
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//block entity, and uses short names for the same reason I am (there are lots and lots of block entities).
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//Kinda doubt it?
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protected static final String BLOCKSTATE_KEY = "s";
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protected static final String BITFIELD_KEY = "b";
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public TemplateEntity(BlockEntityType<?> type, BlockPos pos, BlockState state) {
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super(type, pos, state);
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@ -43,13 +49,18 @@ public class TemplateEntity extends BlockEntity implements ThemeableBlockEntity
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BlockState lastRenderedState = renderedState;
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if(tag.contains("BlockState")) { //2.0.4 and earlier
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renderedState = NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), tag.getCompound("BlockState"));
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spentGlowstoneDust = tag.getBoolean("spentglow");
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spentRedstoneTorch = tag.getBoolean("spentredst");
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spentPoppedChorus = tag.getBoolean("spentchor");
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emitsRedstone = tag.getBoolean("emitsredst");
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isSolid = !tag.contains("solid") || tag.getBoolean("solid"); //default to "true" if it's nonexistent
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if(tag.getBoolean("spentglow")) spentGlowstoneDust();
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if(tag.getBoolean("spentredst")) spentRedstoneTorch();
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if(tag.getBoolean("spentchor")) spentPoppedChorus();
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setEmitsRedstone(tag.getBoolean("emitsredst"));
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setSolidity(!tag.contains("solid") || tag.getBoolean("solid")); //default to "true" if it's nonexistent
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} else {
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renderedState = NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), tag.getCompound(BLOCKSTATE_KEY));
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bitfield = tag.contains(BITFIELD_KEY) ? tag.getByte(BITFIELD_KEY) : DEFAULT_BITFIELD;
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}
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//Force a chunk remesh on the client if the displayed blockstate has changed
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//TODO: doors? (need remeshing when the *other* party changes)
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@ -61,15 +72,97 @@ public class TemplateEntity extends BlockEntity implements ThemeableBlockEntity
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@Override
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public void writeNbt(NbtCompound tag) {
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super.writeNbt(tag);
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tag.put("BlockState", NbtHelper.fromBlockState(renderedState));
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tag.putBoolean("spentglow", spentGlowstoneDust);
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tag.putBoolean("spentredst", spentRedstoneTorch);
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tag.putBoolean("spentchor", spentPoppedChorus);
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tag.putBoolean("emitsredst", emitsRedstone);
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tag.putBoolean("solid", isSolid);
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if(renderedState != Blocks.AIR.getDefaultState()) tag.put(BLOCKSTATE_KEY, NbtHelper.fromBlockState(renderedState));
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if(bitfield != DEFAULT_BITFIELD) tag.putByte(BITFIELD_KEY, bitfield);
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}
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public static @Nonnull BlockState readStateFromItem(ItemStack stack) {
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NbtCompound blockEntityTag = BlockItem.getBlockEntityNbt(stack);
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if(blockEntityTag == null) return Blocks.AIR.getDefaultState();
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//slightly paranoid NBT handling cause you never know what mysteries are afoot with items
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NbtElement subElement;
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if(blockEntityTag.contains(BLOCKSTATE_KEY)) subElement = blockEntityTag.get(BLOCKSTATE_KEY); //2.0.5
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else if(blockEntityTag.contains("BlockState")) subElement = blockEntityTag.get("BlockState"); //old 2.0.4 items
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else return Blocks.AIR.getDefaultState();
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if(!(subElement instanceof NbtCompound subCompound)) return Blocks.AIR.getDefaultState();
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else return NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), subCompound);
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}
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//RenderAttachmentBlockEntity impl. Note that ThemeableBlockEntity depends on this returning a BlockState object.
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@Override
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public BlockState getRenderAttachmentData() {
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return renderedState;
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}
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public void setRenderedState(BlockState newState) {
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if(!Objects.equals(renderedState, newState)) {
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renderedState = newState;
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markDirtyAndDispatch();
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}
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}
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public boolean hasSpentGlowstoneDust() {
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return (bitfield & SPENT_GLOWSTONE_DUST_MASK) != 0;
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}
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public void spentGlowstoneDust() {
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bitfield |= SPENT_GLOWSTONE_DUST_MASK;
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markDirtyAndDispatch();
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}
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public boolean hasSpentRedstoneTorch() {
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return (bitfield & SPENT_REDSTONE_TORCH_MASK) != 0;
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}
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public void spentRedstoneTorch() {
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bitfield |= SPENT_REDSTONE_TORCH_MASK;
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markDirtyAndDispatch();
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}
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public boolean hasSpentPoppedChorus() {
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return (bitfield & SPENT_POPPED_CHORUS_MASK) != 0;
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}
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public void spentPoppedChorus() {
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bitfield |= SPENT_POPPED_CHORUS_MASK;
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markDirtyAndDispatch();
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}
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public boolean emitsRedstone() {
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return (bitfield & EMITS_REDSTONE_MASK) != 0;
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}
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public void setEmitsRedstone(boolean nextEmitsRedstone) {
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boolean currentlyEmitsRedstone = emitsRedstone();
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if(currentlyEmitsRedstone != nextEmitsRedstone) {
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if(currentlyEmitsRedstone) bitfield &= ~EMITS_REDSTONE_MASK;
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else bitfield |= EMITS_REDSTONE_MASK;
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markDirtyAndDispatch();
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if(world != null) world.updateNeighbors(pos, getCachedState().getBlock());
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}
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}
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public boolean isSolid() {
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return (bitfield & IS_SOLID_MASK) != 0;
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}
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public void setSolidity(boolean nextSolid) {
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boolean currentlySolid = isSolid();
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if(currentlySolid != nextSolid) {
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if(currentlySolid) bitfield &= ~IS_SOLID_MASK;
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else bitfield |= IS_SOLID_MASK;
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markDirtyAndDispatch();
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if(world != null) world.setBlockState(pos, getCachedState()); //do i need to invalidate any shape caches or something
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}
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}
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//<standard blockentity boilerplate>
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@Nullable
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@Override
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public Packet<ClientPlayPacketListener> toUpdatePacket() {
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@ -83,76 +176,13 @@ public class TemplateEntity extends BlockEntity implements ThemeableBlockEntity
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return createNbt();
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}
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@Override
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public BlockState getRenderAttachmentData() {
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return renderedState;
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}
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protected void dispatch() {
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if(world instanceof ServerWorld sworld) sworld.getChunkManager().markForUpdate(pos);
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}
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public void setRenderedState(BlockState newState) {
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if(!Objects.equals(renderedState, newState)) {
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renderedState = newState;
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protected void markDirtyAndDispatch() {
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markDirty();
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dispatch();
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}
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}
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public boolean hasSpentGlowstoneDust() {
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return spentGlowstoneDust;
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}
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public void spentGlowstoneDust() {
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spentGlowstoneDust = true;
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markDirty();
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}
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public boolean hasSpentRedstoneTorch() {
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return spentRedstoneTorch;
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}
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public void spentRedstoneTorch() {
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spentRedstoneTorch = true;
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markDirty();
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}
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public boolean hasSpentPoppedChorus() {
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return spentPoppedChorus;
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}
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public void spentPoppedChorus() {
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spentPoppedChorus = true;
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markDirty();
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}
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public boolean emitsRedstone() {
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return emitsRedstone;
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}
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public void setEmitsRedstone(boolean emitsRedstone) {
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if(this.emitsRedstone != emitsRedstone) {
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this.emitsRedstone = emitsRedstone;
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markDirty();
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if(world != null) world.updateNeighbors(pos, getCachedState().getBlock());
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}
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}
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public boolean isSolid() {
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return isSolid;
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}
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public void setSolidity(boolean isSolid) {
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if(this.isSolid != isSolid) {
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this.isSolid = isSolid;
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markDirty();
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//do i need to invalidate any shape caches or something
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if(world != null) world.setBlockState(pos, getCachedState());
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dispatch();
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}
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}
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//</standard blockentity boilerplate>
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}
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@ -1,5 +1,6 @@
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package io.github.cottonmc.templates.model;
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import io.github.cottonmc.templates.block.TemplateEntity;
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import io.github.cottonmc.templates.mixin.MinecraftAccessor;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
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@ -11,11 +12,7 @@ import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.ModelBakeSettings;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.registry.Registries;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.random.Random;
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@ -86,19 +83,17 @@ public abstract class RetexturingBakedModel extends ForwardingBakedModel {
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@Override
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public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
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TemplateAppearance nbtAppearance = tam.getDefaultAppearance();
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int tint = 0xFFFFFFFF;
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//cheeky: if the item has NBT data, pluck out the blockstate from it & look up the item color provider
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//none of this is accessible unless you're in creative mode doing ctrl-pick btw
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NbtCompound tag = BlockItem.getBlockEntityNbt(stack);
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if(tag != null && tag.contains("BlockState")) {
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BlockState theme = NbtHelper.toBlockState(Registries.BLOCK.getReadOnlyWrapper(), tag.getCompound("BlockState"));
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TemplateAppearance nbtAppearance;
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int tint;
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BlockState theme = TemplateEntity.readStateFromItem(stack);
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if(!theme.isAir()) {
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nbtAppearance = tam.getAppearance(theme);
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tint = 0xFF000000 | ((MinecraftAccessor) MinecraftClient.getInstance()).templates$getItemColors().getColor(new ItemStack(theme.getBlock()), 0);
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}
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} else {
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nbtAppearance = tam.getDefaultAppearance();
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tint = 0xFFFFFFFF;
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}
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Mesh untintedMesh = getUntintedRetexturedMesh(new CacheKey(itemModelState, nbtAppearance));
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