add color, support for multiple faces

This commit is contained in:
Meredith Espinosa 2019-06-18 17:39:25 -07:00
parent b32276278e
commit bcd5fdd962
2 changed files with 151 additions and 88 deletions

View File

@ -0,0 +1,42 @@
package io.github.cottonmc.slopetest;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.math.Direction;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
public class SpriteSet {
Sprite global;
Map<Direction, BakedQuad> quads = new HashMap<>();
boolean singleSprite = false;
boolean globalHasColor = false;
public SpriteSet(Sprite allSprite, boolean hasColor) {
this.global = allSprite;
singleSprite = true;
globalHasColor = hasColor;
}
public SpriteSet(BakedModel model) {
Random rand = new Random();
for (Direction dir : Direction.values()) {
List<BakedQuad> quads = model.getQuads(null, dir, rand);
this.quads.put(dir, quads.get(0));
}
}
public Sprite getSprite(Direction dir) {
if (singleSprite) return global;
else return quads.get(dir).getSprite();
}
public boolean hasColor(Direction dir) {
if (singleSprite) return globalHasColor;
else return quads.get(dir).hasColor();
}
}

View File

@ -1,10 +1,13 @@
package io.github.cottonmc.slopetest.block.entity.render;
import com.mojang.blaze3d.platform.GlStateManager;
import io.github.cottonmc.slopetest.SpriteSet;
import io.github.cottonmc.slopetest.block.entity.SlopeTestEntity;
import net.fabricmc.fabric.api.client.render.ColorProviderRegistry;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.color.block.BlockColorProvider;
import net.minecraft.client.render.BufferBuilder;
import net.minecraft.client.render.Tessellator;
import net.minecraft.client.render.VertexFormats;
@ -30,154 +33,172 @@ public class SlopeTestRenderer extends BlockEntityRenderer<SlopeTestEntity> {
renderManager.textureManager.bindTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEX);
BlockState state = getWorld().getBlockState(be.getPos());
Direction dir = state.get(Properties.HORIZONTAL_FACING);
Sprite sprite;
SpriteSet sprites;
int color = 0xffffff;
if (be.getRenderedBlock() != Blocks.AIR) {
BlockState blockDefaultState = be.getRenderedBlock().getDefaultState();
BakedModel model = minecraft.getBlockRenderManager().getModel(blockDefaultState);
sprite = model.getSprite();
sprites = new SpriteSet(model);
BlockColorProvider blockColor = ColorProviderRegistry.BLOCK.get(be.getRenderedBlock());
if (blockColor != null) {
color = blockColor.getColor(blockDefaultState, be.getWorld(), be.getPos(), 1);
}
} else {
sprite = minecraft.getSpriteAtlas().getSprite("minecraft:block/scaffolding_top");
}
if (sprite != null) {
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_UV_COLOR);
drawSlope(dir, sprite, buffer);
drawLeftSide(dir, sprite, buffer);
drawRightSide(dir, sprite, buffer);
drawBack(dir, sprite, buffer);
drawBottom(sprite, buffer);
GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F);
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableAlphaTest();
sprites = new SpriteSet(minecraft.getSpriteAtlas().getSprite("minecraft:block/scaffolding_top"), false);
}
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_UV_COLOR);
drawSlope(dir, sprites.getSprite(Direction.UP), buffer, sprites.hasColor(Direction.UP)? color : 0xffffff);
drawLeftSide(dir, sprites.getSprite(dir.rotateYCounterclockwise()), buffer, sprites.hasColor(dir.rotateYCounterclockwise())? color : 0xffffff);
drawRightSide(dir, sprites.getSprite(dir.rotateYClockwise()), buffer, sprites.hasColor(dir.rotateYClockwise())? color: 0xffffff);
drawBack(dir, sprites.getSprite(dir), buffer, sprites.hasColor(dir)? color : 0xffffff);
drawBottom(sprites.getSprite(Direction.DOWN), buffer, sprites.hasColor(Direction.DOWN)? color : 0xffffff);
GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F);
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableAlphaTest();
buffer.setOffset(0.0d, 0.0d, 0.0d);
super.render(be, x, y, z, partialTicks, destroyStage);
}
public static void drawSlope(Direction dir, Sprite sprite, BufferBuilder buffer) {
public static void drawSlope(Direction dir, Sprite sprite, BufferBuilder buffer, int color) {
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
switch (dir) {
case NORTH:
buffer.vertex(0f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
break;
case SOUTH:
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
break;
case EAST:
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
break;
case WEST:
buffer.vertex(0f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
default:
break;
}
}
public static void drawLeftSide(Direction dir, Sprite sprite, BufferBuilder buffer) {
public static void drawLeftSide(Direction dir, Sprite sprite, BufferBuilder buffer, int color) {
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
switch(dir) {
case NORTH:
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
break;
case SOUTH:
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
break;
case EAST:
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
break;
case WEST:
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
default:
break;
}
}
public static void drawRightSide(Direction dir, Sprite sprite, BufferBuilder buffer) {
public static void drawRightSide(Direction dir, Sprite sprite, BufferBuilder buffer, int color) {
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
switch(dir) {
case NORTH:
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
break;
case SOUTH:
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
break;
case EAST:
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
break;
case WEST:
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
default:
break;
}
}
public static void drawBack(Direction dir, Sprite sprite, BufferBuilder buffer) {
public static void drawBack(Direction dir, Sprite sprite, BufferBuilder buffer, int color) {
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
switch(dir) {
case NORTH:
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
break;
case SOUTH:
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
break;
case EAST:
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 0f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 1f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
break;
case WEST:
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 1f, 0f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
default:
break;
}
}
public static void drawBottom(Sprite sprite, BufferBuilder buffer) {
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(1f, 1f, 1f, 1f).next();
public static void drawBottom(Sprite sprite, BufferBuilder buffer, int color) {
float r = (float)(color >> 16 & 255) / 255.0F;
float g = (float)(color >> 8 & 255) / 255.0F;
float b = (float)(color & 255) / 255.0F;
buffer.vertex(0f, 0f, 0f).texture(sprite.getMinU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 0f).texture(sprite.getMaxU(), sprite.getMaxV()).color(r, g, b, 1f).next();
buffer.vertex(1f, 0f, 1f).texture(sprite.getMaxU(), sprite.getMinV()).color(r, g, b, 1f).next();
buffer.vertex(0f, 0f, 1f).texture(sprite.getMinU(), sprite.getMinV()).color(r, g, b, 1f).next();
}
}