fixed cache issue with dynamic models from continuity and athena. Finished wall logic + updated to minor version 1.5.7

This commit is contained in:
Adrien1106 2024-04-15 20:57:03 +02:00
parent d8e4153754
commit c3e0ab16b7
4 changed files with 78 additions and 16 deletions

View File

@ -9,7 +9,7 @@ loader_version=0.15.6
# Mod Properties
modrinth_id = jCpoCBpn
mod_version = 1.5.6
mod_version = 1.5.7
maven_group = fr.adrien1106
archives_base_name = ReFramed
mod_id = reframed

View File

@ -14,6 +14,7 @@ import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import org.jetbrains.annotations.Nullable;
import java.util.stream.Stream;
@ -58,6 +59,41 @@ public class ReframedWallBlock extends WaterloggableReFramedBlock {
super.appendProperties(builder.add(UP, EAST_WALL_SHAPE, NORTH_WALL_SHAPE, SOUTH_WALL_SHAPE, WEST_WALL_SHAPE));
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction dir, BlockState other_state, WorldAccess world, BlockPos pos, BlockPos moved) {
BlockState new_state = super.getStateForNeighborUpdate(state, dir, other_state, world, pos, moved);
if (dir == Direction.DOWN) return new_state;
BlockState top_state = dir == Direction.UP? other_state: world.getBlockState(pos.up());
boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN);
VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN);
if (dir == Direction.UP) {
for (Direction d : Direction.Type.HORIZONTAL) {
Property<WallShape> wall_shape = getWallShape(d);
if (state.get(wall_shape) == WallShape.NONE) continue;
new_state = new_state.with(
wall_shape,
fs
|| (top_state.contains(wall_shape) && top_state.get(wall_shape) != WallShape.NONE)
|| shouldUseTall(WALL_VOXELS[dir.ordinal() + 3], top_shape)
? WallShape.TALL
: WallShape.LOW
);
}
return new_state.with(UP, shouldHavePost(new_state, top_state, top_shape));
}
boolean side_full = other_state.isSideSolidFullSquare(world, moved, dir.getOpposite());
if (shouldConnectTo(other_state, side_full, dir.getOpposite())) {
new_state = new_state.with(
getWallShape(dir),
fs || shouldUseTall(WALL_VOXELS[dir.ordinal() + 3], top_shape)
? WallShape.TALL
: WallShape.LOW
);
} else new_state = new_state.with(getWallShape(dir), WallShape.NONE);
return new_state.with(UP, shouldHavePost(new_state, top_state, top_shape));
}
@Override
public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) {
BlockState state = super.getPlacementState(ctx);
@ -67,9 +103,11 @@ public class ReframedWallBlock extends WaterloggableReFramedBlock {
boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN);
VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN);
for (Direction dir : Direction.Type.HORIZONTAL) {
BlockState neighbor = world.getBlockState(pos.offset(dir));
if (shouldConnectTo(neighbor, fs, dir.getOpposite())) {
state.with(
BlockPos offset = pos.offset(dir);
BlockState neighbor = world.getBlockState(offset);
boolean side_full = neighbor.isSideSolidFullSquare(world, offset, dir.getOpposite());
if (shouldConnectTo(neighbor, side_full, dir.getOpposite())) {
state = state.with(
getWallShape(dir),
fs || shouldUseTall(WALL_VOXELS[dir.ordinal() + 3], top_shape)
? WallShape.TALL
@ -80,15 +118,30 @@ public class ReframedWallBlock extends WaterloggableReFramedBlock {
return state.with(UP, shouldHavePost(state, top_state, top_shape));
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
VoxelShape shape = state.get(UP) ? WALL_VOXELS[0]: VoxelShapes.empty();
for (Direction dir : Direction.Type.HORIZONTAL) {
WallShape wall_shape = state.get(getWallShape(dir));
if (wall_shape != WallShape.NONE) {
// System.out.println("wall_shape: " + wall_shape + " wall_shape.ordinal-1: " + (wall_shape.ordinal()-1) + " dir.ordinal() - 2: " + (dir.ordinal() - 2));
if (wall_shape != WallShape.NONE)
shape = VoxelShapes.union(shape, WALL_VOXELS[1 + (wall_shape.ordinal()-1) * 4 + (dir.ordinal() - 2)]);
}
}
return shape;
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
VoxelShape shape = state.get(UP) ? WALL_VOXELS[9]: VoxelShapes.empty();
for (Direction dir : Direction.Type.HORIZONTAL) {
if (state.get(getWallShape(dir)) != WallShape.NONE)
shape = VoxelShapes.union(shape, WALL_VOXELS[8 + dir.ordinal()]);
}
return shape;
}
@ -115,10 +168,10 @@ public class ReframedWallBlock extends WaterloggableReFramedBlock {
return top_state.isIn(BlockTags.WALL_POST_OVERRIDE) || top_shape == null || shouldUseTall(WALL_VOXELS[0], top_shape);
}
private static boolean shouldConnectTo(BlockState state, boolean faceFullSquare, Direction side) {
private static boolean shouldConnectTo(BlockState state, boolean side_full, Direction side) {
Block block = state.getBlock();
boolean bl = block instanceof FenceGateBlock && FenceGateBlock.canWallConnect(state, side);
return state.isIn(BlockTags.WALLS) || !WallBlock.cannotConnect(state) && faceFullSquare || block instanceof PaneBlock || bl;
return state.isIn(BlockTags.WALLS) || !WallBlock.cannotConnect(state) && side_full || block instanceof PaneBlock || bl;
}
private static boolean shouldUseTall(VoxelShape self_shape, VoxelShape other_shape) {
@ -141,9 +194,11 @@ public class ReframedWallBlock extends WaterloggableReFramedBlock {
static {
VoxelShape POST = createCuboidShape(4, 0, 4, 12, 16, 12);
VoxelShape POST_COLLISION = createCuboidShape(4, 0, 4, 12, 24, 12);
VoxelShape LOW = createCuboidShape(5, 0, 0, 11, 14, 8);
VoxelShape TALL = createCuboidShape(5, 0, 0, 11, 16, 8);
WALL_VOXELS = VoxelHelper.VoxelListBuilder.create(POST, 9)
VoxelShape SIDE_COLLISION = createCuboidShape(5, 0, 0, 11, 24, 8);
WALL_VOXELS = VoxelHelper.VoxelListBuilder.create(POST, 14)
.add(LOW)
.add(VoxelHelper::mirrorZ)
.add(VoxelHelper::rotateY)
@ -152,6 +207,11 @@ public class ReframedWallBlock extends WaterloggableReFramedBlock {
.add(VoxelHelper::mirrorZ)
.add(VoxelHelper::rotateY)
.add(VoxelHelper::mirrorX)
.add(POST_COLLISION)
.add(SIDE_COLLISION)
.add(VoxelHelper::mirrorZ)
.add(VoxelHelper::rotateY)
.add(VoxelHelper::mirrorX)
.build();
}
}

View File

@ -114,7 +114,9 @@ public abstract class RetexturingBakedModel extends ForwardingBakedModel {
if (camo instanceof WeightedComputedAppearance wca) model_id = wca.getAppearanceIndex(seed);
int tint = 0xFF000000 | MinecraftClient.getInstance().getBlockColors().getColor(theme, world, pos, 0);
Mesh untintedMesh = getRetexturedMesh(new MeshCacheKey(frame_block.getModelCacheKey(state), camo, model_id), state);
MeshCacheKey key = new MeshCacheKey(frame_block.getModelCacheKey(state), camo, model_id);
// do not clutter the cache with single-use meshes
Mesh untintedMesh = camo.hashCode() == -1 ? transformMesh(key, state) : getRetexturedMesh(key, state);
//The specific tint might vary a lot; imagine grass color smoothly changing. Trying to bake the tint into
//the cached mesh will pollute it with a ton of single-use meshes with only slightly different colors.

View File

@ -95,7 +95,7 @@ public class CamoAppearanceManager {
model = dynamic_model.computeQuads(world, state, pos, theme_index);
// if model isn't rebaked its just wrapped (i.e. not dynamic and may be cached)
if (model instanceof RebakedModel) {
CamoAppearance appearance = computeAppearance(model, state);
CamoAppearance appearance = computeAppearance(model, state, !item);
if (item) APPEARANCE_CACHE.put(state, appearance);
return appearance;
}
@ -104,7 +104,7 @@ public class CamoAppearanceManager {
// refresh cache
if (APPEARANCE_CACHE.asMap().containsKey(state)) return APPEARANCE_CACHE.getIfPresent(state);
CamoAppearance appearance = computeAppearance(model, state);
CamoAppearance appearance = computeAppearance(model, state, false);
APPEARANCE_CACHE.put(state, appearance);
return appearance;
}
@ -118,7 +118,7 @@ public class CamoAppearanceManager {
// The computeIfAbsent map update will work without corrupting the map, but there will be some "wasted effort" computing the value twice.
// The results are going to be the same, apart from their serialNumbers differing (= their equals & hashCode differing).
// Tiny amount of wasted space in some caches if CamoAppearances are used as a map key, then. IMO it's not a critical issue.
private CamoAppearance computeAppearance(BakedModel model, BlockState state) {
private CamoAppearance computeAppearance(BakedModel model, BlockState state, boolean is_dynamic) {
if(state.getBlock() == Blocks.BARRIER) return barrierItemAppearance;
if (!(model instanceof WeightedBakedModelAccessor weighted_model)) {
@ -126,7 +126,7 @@ public class CamoAppearanceManager {
getAppearance(model),
getCachedMaterial(state, true),
getCachedMaterial(state, false),
serial_number.getAndIncrement()
is_dynamic ? -1 : serial_number.getAndIncrement()
);
}
List<Weighted.Present<Appearance>> appearances = weighted_model.getModels().stream()
@ -137,7 +137,7 @@ public class CamoAppearanceManager {
appearances,
getCachedMaterial(state, true),
getCachedMaterial(state, false),
serial_number.getAndIncrement()
is_dynamic ? -1 : serial_number.getAndIncrement()
);
}