Deprecate an unused particle method
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3348a1eee1
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@ -62,7 +62,7 @@ public abstract class RetexturingBakedModel extends ForwardingBakedModel {
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@Override
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public Sprite getParticleSprite() {
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return tam.getDefaultAppearance().getParticleSprite();
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return tam.getDefaultAppearance().getSprite(Direction.UP);
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}
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@Override
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@ -7,16 +7,20 @@ import org.jetbrains.annotations.NotNull;
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//TODO: move to the api package
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public interface TemplateAppearance {
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@NotNull Sprite getParticleSprite(); //TODO: plug this in (particle mixins don't use it atm)
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@NotNull RenderMaterial getRenderMaterial(boolean ao);
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@NotNull Sprite getSprite(Direction dir);
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int getBakeFlags(Direction dir);
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boolean hasColor(Direction dir);
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//binary-compat
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//binary-compat - from before conditional model AO was added
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@Deprecated(forRemoval = true)
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default @NotNull RenderMaterial getRenderMaterial() {
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return getRenderMaterial(false);
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}
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//binary-compat - I never ended up implementing this, it's much easier to modify particles via the BlockState
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@Deprecated(forRemoval = true)
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default @NotNull Sprite getParticleSprite() {
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return getSprite(Direction.NORTH);
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}
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}
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@ -51,7 +51,8 @@ public class TemplateAppearanceManager {
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this.barrierItemAppearance = new SingleSpriteAppearance(barrier, materialsWithoutAo.get(BlendMode.CUTOUT), serialNumber.getAndIncrement());
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}
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@ApiStatus.Internal //shouldn't have made this public, just maintaining abi compat
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//TODO ABI: Shouldn't have been made public. Clean up at a later point.
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@ApiStatus.Internal
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public static final SpriteIdentifier DEFAULT_SPRITE_ID = new SpriteIdentifier(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:block/scaffolding_top"));
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private static final SpriteIdentifier BARRIER_SPRITE_ID = new SpriteIdentifier(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE, new Identifier("minecraft:item/barrier"));
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@ -92,7 +93,7 @@ public class TemplateAppearanceManager {
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QuadEmitter emitter = r.meshBuilder().getEmitter();
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RenderMaterial defaultMat = r.materialFinder().clear().find();
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Sprite[] sprites = new Sprite[7];
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Sprite[] sprites = new Sprite[6];
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int[] bakeFlags = new int[6];
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byte hasColorMask = 0b000000;
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@ -140,17 +141,15 @@ public class TemplateAppearanceManager {
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} else if(lowHighSignature == 0b01111000) {
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bakeFlags[dir.ordinal()] = MutableQuadView.BAKE_ROTATE_270;
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} else {
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//TODO handle more cases.
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//Its not critical error or anything, the texture will show rotated or flipped
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//System.out.println("unknown sig " + Integer.toString(lowHighSignature, 2) + ", state: " + state + ", sprite: " + sprite.getContents().getId() + ", side: " + dir);
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}
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}
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//Just for space-usage purposes, we store the particle in sprites[6] instead of using another field.
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sprites[6] = model.getParticleSprite();
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//Fill out any missing values in the sprites array, since failure to pick textures shouldn't lead to NPEs later on
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for(int i = 0; i < sprites.length; i++) {
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if(sprites[i] == null) sprites[i] = defaultAppearance.getParticleSprite();
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if(sprites[i] == null) sprites[i] = defaultAppearance.getSprite(Direction.byId(i));
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}
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return new ComputedApperance(
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@ -181,11 +180,6 @@ public class TemplateAppearanceManager {
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this.matWithoutAo = withoutAo;
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}
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@Override
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public @NotNull Sprite getParticleSprite() {
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return sprites[6];
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}
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@Override
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public @NotNull RenderMaterial getRenderMaterial(boolean ao) {
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return ao ? matWithAo : matWithoutAo;
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@ -237,11 +231,6 @@ public class TemplateAppearanceManager {
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this.id = id;
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}
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@Override
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public @NotNull Sprite getParticleSprite() {
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return defaultSprite;
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}
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@Override
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public @NotNull RenderMaterial getRenderMaterial(boolean ao) {
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return mat;
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