fully renamed original to ReFramed and removed some api stuffs and cleanups
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package fr.adrien1106.reframed.block;
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import com.google.common.base.MoreObjects;
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import fr.adrien1106.reframed.ReFramed;
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import fr.adrien1106.reframed.util.ReFramedInteractionUtil;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockEntityProvider;
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import net.minecraft.block.BlockSetType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.ButtonBlock;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.StateManager;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import org.jetbrains.annotations.Nullable;
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public class ReFramedButtonBlock extends ButtonBlock implements BlockEntityProvider {
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public ReFramedButtonBlock(Settings settings) {
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this(settings, BlockSetType.OAK, 30);
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}
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public ReFramedButtonBlock(Settings settings, BlockSetType blockSetType, int i) {
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super(blockSetType, i, settings);
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setDefaultState(ReFramedInteractionUtil.setDefaultStates(getDefaultState()));
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}
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@Nullable
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@Override
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public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
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return ReFramed.REFRAMED_BLOCK_ENTITY.instantiate(pos, state);
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(ReFramedInteractionUtil.appendProperties(builder));
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}
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@Nullable
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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return ReFramedInteractionUtil.modifyPlacementState(super.getPlacementState(ctx), ctx);
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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ActionResult r = ReFramedInteractionUtil.onUse(state, world, pos, player, hand, hit);
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if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit);
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return r;
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}
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@Override
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public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
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ReFramedInteractionUtil.onStateReplaced(state, world, pos, newState, moved);
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super.onStateReplaced(state, world, pos, newState, moved);
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}
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@Override
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public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) {
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ReFramedInteractionUtil.onPlaced(world, pos, state, placer, stack);
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
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return MoreObjects.firstNonNull(ReFramedInteractionUtil.getCollisionShape(state, view, pos, ctx), super.getCollisionShape(state, view, pos, ctx));
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}
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@Override
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public boolean emitsRedstonePower(BlockState state) {
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return super.emitsRedstonePower(state);
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}
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@Override
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public int getWeakRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) {
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boolean a = 0 != super.getWeakRedstonePower(state, view, pos, dir);
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boolean b = 0 != ReFramedInteractionUtil.getWeakRedstonePower(state, view, pos, dir);
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return (a ^ b) ? 15 : 0;
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}
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@Override
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public int getStrongRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) {
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if(getDirection(state) != dir) return 0;
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else return getWeakRedstonePower(state, view, pos, dir);
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}
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}
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