added pillars wall and fixed issues related to multimodel self culling when using multiple models for the same state + unseless caching removed + still no dyn ao :(
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@@ -69,12 +69,12 @@ public abstract class ReFramedDoubleBlock extends ReFramedBlock {
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@Override
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public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
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return getCullingShape(state, view, pos);
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return isGhost(view, pos) ? empty() : fullCube();
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}
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@Override
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public VoxelShape getCullingShape(BlockState state, BlockView view, BlockPos pos) {
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return isGhost(view, pos) ? empty() : fullCube();
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return getCollisionShape(state, view, pos, ShapeContext.absent());
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}
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@Override
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