added pillars wall and fixed issues related to multimodel self culling when using multiple models for the same state + unseless caching removed + still no dyn ao :(

This commit is contained in:
2024-04-28 23:19:00 +02:00
parent c6f2244826
commit d5369823d9
42 changed files with 490 additions and 327 deletions

View File

@@ -0,0 +1,117 @@
package fr.adrien1106.reframed.block;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.enums.WallShape;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import org.jetbrains.annotations.Nullable;
import java.util.Map;
import java.util.stream.Collectors;
import static fr.adrien1106.reframed.block.ReFramedWallBlock.*;
import static net.minecraft.state.property.Properties.*;
import static net.minecraft.util.shape.VoxelShapes.empty;
public class ReFramedPillarsWallBlock extends WaterloggableReFramedDoubleBlock {
public ReFramedPillarsWallBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState()
.with(EAST_WALL_SHAPE, WallShape.NONE)
.with(NORTH_WALL_SHAPE, WallShape.NONE)
.with(WEST_WALL_SHAPE, WallShape.NONE)
.with(SOUTH_WALL_SHAPE, WallShape.NONE)
);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder.add(EAST_WALL_SHAPE, NORTH_WALL_SHAPE, SOUTH_WALL_SHAPE, WEST_WALL_SHAPE));
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction dir, BlockState other_state, WorldAccess world, BlockPos pos, BlockPos moved) {
BlockState new_state = super.getStateForNeighborUpdate(state, dir, other_state, world, pos, moved);
if (dir == Direction.DOWN) return new_state;
BlockState top_state = dir == Direction.UP? other_state: world.getBlockState(pos.up());
boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN);
VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN);
Map<Direction, BlockState> neighbors = Direction.Type.HORIZONTAL.stream()
.collect(Collectors.toMap(d -> d, d -> {
if (d == dir) return other_state;
return world.getBlockState(pos.offset(d));
}));
return getWallState(new_state, top_state, neighbors, top_shape, fs, world, pos);
}
@Override
public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) {
BlockState state = super.getPlacementState(ctx);
World world = ctx.getWorld();
BlockPos pos = ctx.getBlockPos();
BlockState top_state = world.getBlockState(pos.up());
boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN);
VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN);
Map<Direction, BlockState> neighbors = Direction.Type.HORIZONTAL.stream()
.collect(Collectors.toMap(d -> d, d -> world.getBlockState(pos.offset(d))));
return getWallState(state, top_state, neighbors, top_shape, fs, world, pos);
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
}
@Override
public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
if (isGhost(view, pos)) return empty();
VoxelShape shape = WALL_VOXELS[9];
for (Direction dir : Direction.Type.HORIZONTAL) {
if (state.get(getWallShape(dir)) != WallShape.NONE)
shape = VoxelShapes.union(shape, WALL_VOXELS[8 + dir.ordinal()]);
}
return shape;
}
@Override
public VoxelShape getCullingShape(BlockState state, BlockView view, BlockPos pos) {
return isGhost(view, pos) ? empty(): getOutlineShape(state, view, pos, ShapeContext.absent());
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
VoxelShape shape = WALL_VOXELS[0];
for (Direction dir: Direction.Type.HORIZONTAL) {
WallShape wall_shape = state.get(getWallShape(dir));
if (wall_shape != WallShape.NONE)
shape = VoxelShapes.union(shape, WALL_VOXELS[1 + (wall_shape.ordinal()-1) * 4 + (dir.ordinal() - 2)]);
}
return shape;
}
@Override
public VoxelShape getShape(BlockState state, int i) {
if (i == 1) return WALL_VOXELS[0];
VoxelShape shape = VoxelShapes.empty();
for (Direction dir: Direction.Type.HORIZONTAL) {
WallShape wall_shape = state.get(getWallShape(dir));
if (wall_shape != WallShape.NONE)
shape = VoxelShapes.union(shape, WALL_VOXELS[1 + (wall_shape.ordinal()-1) * 4 + (dir.ordinal() - 2)]);
}
return shape;
}
}