added pillars wall and fixed issues related to multimodel self culling when using multiple models for the same state + unseless caching removed + still no dyn ao :(
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package fr.adrien1106.reframed.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.block.enums.WallShape;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.state.StateManager;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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import org.jetbrains.annotations.Nullable;
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import java.util.Map;
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import java.util.stream.Collectors;
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import static fr.adrien1106.reframed.block.ReFramedWallBlock.*;
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import static net.minecraft.state.property.Properties.*;
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import static net.minecraft.util.shape.VoxelShapes.empty;
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public class ReFramedPillarsWallBlock extends WaterloggableReFramedDoubleBlock {
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public ReFramedPillarsWallBlock(Settings settings) {
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super(settings);
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setDefaultState(getDefaultState()
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.with(EAST_WALL_SHAPE, WallShape.NONE)
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.with(NORTH_WALL_SHAPE, WallShape.NONE)
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.with(WEST_WALL_SHAPE, WallShape.NONE)
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.with(SOUTH_WALL_SHAPE, WallShape.NONE)
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);
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder.add(EAST_WALL_SHAPE, NORTH_WALL_SHAPE, SOUTH_WALL_SHAPE, WEST_WALL_SHAPE));
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}
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@Override
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public BlockState getStateForNeighborUpdate(BlockState state, Direction dir, BlockState other_state, WorldAccess world, BlockPos pos, BlockPos moved) {
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BlockState new_state = super.getStateForNeighborUpdate(state, dir, other_state, world, pos, moved);
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if (dir == Direction.DOWN) return new_state;
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BlockState top_state = dir == Direction.UP? other_state: world.getBlockState(pos.up());
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boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN);
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VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN);
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Map<Direction, BlockState> neighbors = Direction.Type.HORIZONTAL.stream()
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.collect(Collectors.toMap(d -> d, d -> {
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if (d == dir) return other_state;
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return world.getBlockState(pos.offset(d));
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}));
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return getWallState(new_state, top_state, neighbors, top_shape, fs, world, pos);
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}
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@Override
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public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) {
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BlockState state = super.getPlacementState(ctx);
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World world = ctx.getWorld();
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BlockPos pos = ctx.getBlockPos();
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BlockState top_state = world.getBlockState(pos.up());
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boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN);
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VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN);
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Map<Direction, BlockState> neighbors = Direction.Type.HORIZONTAL.stream()
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.collect(Collectors.toMap(d -> d, d -> world.getBlockState(pos.offset(d))));
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return getWallState(state, top_state, neighbors, top_shape, fs, world, pos);
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}
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@Override
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public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
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super.onStateReplaced(state, world, pos, newState, moved);
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if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
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}
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@Override
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public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) {
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if (isGhost(view, pos)) return empty();
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VoxelShape shape = WALL_VOXELS[9];
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for (Direction dir : Direction.Type.HORIZONTAL) {
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if (state.get(getWallShape(dir)) != WallShape.NONE)
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shape = VoxelShapes.union(shape, WALL_VOXELS[8 + dir.ordinal()]);
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}
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return shape;
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}
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@Override
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public VoxelShape getCullingShape(BlockState state, BlockView view, BlockPos pos) {
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return isGhost(view, pos) ? empty(): getOutlineShape(state, view, pos, ShapeContext.absent());
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
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VoxelShape shape = WALL_VOXELS[0];
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for (Direction dir: Direction.Type.HORIZONTAL) {
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WallShape wall_shape = state.get(getWallShape(dir));
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if (wall_shape != WallShape.NONE)
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shape = VoxelShapes.union(shape, WALL_VOXELS[1 + (wall_shape.ordinal()-1) * 4 + (dir.ordinal() - 2)]);
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}
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return shape;
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}
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@Override
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public VoxelShape getShape(BlockState state, int i) {
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if (i == 1) return WALL_VOXELS[0];
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VoxelShape shape = VoxelShapes.empty();
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for (Direction dir: Direction.Type.HORIZONTAL) {
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WallShape wall_shape = state.get(getWallShape(dir));
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if (wall_shape != WallShape.NONE)
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shape = VoxelShapes.union(shape, WALL_VOXELS[1 + (wall_shape.ordinal()-1) * 4 + (dir.ordinal() - 2)]);
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}
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return shape;
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}
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}
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