|
5c064176b2
|
complied with FramedBlock assets License by making this project Multi-Licensed. In addition, wrote a README.md + cache reload fix on resource reload + items for hammer, blueprint and screwdriver + updated to v1.5.5
|
2024-03-15 23:30:10 +01:00 |
|
|
08bde119b2
|
updated version for publish
|
2024-03-14 22:28:45 +01:00 |
|
|
de7acfee50
|
moved and created data generation for all elements other than models + removed block that aren't working + cleanup
|
2024-03-05 21:54:36 +01:00 |
|
|
6ca266b676
|
patched sounds on the frames and made it so that it will take the texture of the block in offhand
|
2024-03-04 16:57:18 +01:00 |
|
|
dccc01ef49
|
Added Modrinth Auto Publisher on github workflow
|
2024-03-03 19:33:25 +01:00 |
|
|
961165104d
|
added support for indium/sodium
|
2024-03-03 17:43:53 +01:00 |
|
|
9c6e436fe3
|
fixed culling error and updated version to 1.3
|
2024-03-02 01:29:08 +01:00 |
|
|
5779aa7bee
|
added support for multilayered textures with different coloration's such as grass_block
|
2024-02-26 16:47:31 +01:00 |
|
|
58d9687ff8
|
added athena connected texture support (connected blocks do not refresh unless another block is placed next to it)
|
2024-02-26 16:28:02 +01:00 |
|
|
d826d17c73
|
Add deploy gitea task, add some gradle task
|
2024-02-16 21:34:21 +01:00 |
|
|
d0e22d21d4
|
fully renamed original to ReFramed and removed some api stuffs and cleanups
|
2024-02-14 19:51:08 +01:00 |
|
|
3c9ca3f179
|
updated to 1.20.4 and took possession of the code
|
2024-02-08 20:36:03 +01:00 |
|
quat1024
|
a58562c8a0
|
more poking, deprecate a RetexturingBakedModel method
|
2023-08-31 21:47:00 -04:00 |
|
quat1024
|
11e24ef876
|
code cleanups (great way to feel productive without doing much of anything)
|
2023-08-31 21:27:02 -04:00 |
|
quat1024
|
2b949c7e76
|
oh here we go
|
2023-06-15 02:06:21 -04:00 |
|