added new blocks and further axiom support #17

Merged
Adrien1106 merged 6 commits from dev into master 2024-06-13 22:55:10 +02:00
15 changed files with 364 additions and 24 deletions
Showing only changes of commit 1061431af7 - Show all commits

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@ -22,7 +22,6 @@ or based on preferences add the person(s) to the project
### What Shapes are planed to be added
Currently, the list of shapes to be added is pretty simple as the mod is still under development:
- Fence
- Button
- Pressure Plate
- Carpet (maybe redundant with Layer)
- Post

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@ -37,7 +37,7 @@ public class ReFramed implements ModInitializer {
public static final String MODID = "reframed";
public static final ArrayList<Block> BLOCKS = new ArrayList<>();
public static Block CUBE, SMALL_CUBE, SMALL_CUBES_STEP, STAIR, HALF_STAIR, STAIRS_CUBE, HALF_STAIRS_SLAB, HALF_STAIRS_STAIR, SLAB, SLABS_CUBE, STEP, STEPS_SLAB, LAYER, PILLAR, PILLARS_WALL, WALL, PANE, TRAPDOOR, DOOR;
public static Block CUBE, SMALL_CUBE, SMALL_CUBES_STEP, STAIR, HALF_STAIR, STAIRS_CUBE, HALF_STAIRS_SLAB, HALF_STAIRS_STAIR, SLAB, SLABS_CUBE, STEP, STEPS_SLAB, LAYER, PILLAR, PILLARS_WALL, WALL, PANE, TRAPDOOR, DOOR, BUTTON;
public static final ArrayList<Item> ITEMS = new ArrayList<>();
public static Item HAMMER, SCREWDRIVER, BLUEPRINT, BLUEPRINT_WRITTEN;
@ -70,6 +70,7 @@ public class ReFramed implements ModInitializer {
PANE = registerBlock("pane" , new ReFramedPaneBlock(cp(Blocks.OAK_FENCE)));
TRAPDOOR = registerBlock("trapdoor" , new ReFramedTrapdoorBlock(cp(Blocks.OAK_TRAPDOOR)));
DOOR = registerBlock("door" , new ReFramedDoorBlock(cp(Blocks.OAK_DOOR)));
BUTTON = registerBlock("button" , new ReFramedButtonBlock(cp(Blocks.OAK_BUTTON)));
HAMMER = registerItem("hammer" , new ReFramedHammerItem(new Item.Settings().maxCount(1)));
SCREWDRIVER = registerItem("screwdriver" , new ReFramedScrewdriverItem(new Item.Settings().maxCount(1)));

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@ -72,8 +72,8 @@ public class ReFramedBlock extends Block implements BlockEntityProvider {
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
if(!(newState.getBlock() instanceof ReFramedBlock) &&
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
if(!(new_state.getBlock() instanceof ReFramedBlock) &&
world.getBlockEntity(pos) instanceof ReFramedEntity frame_entity &&
world.getGameRules().getBoolean(GameRules.DO_TILE_DROPS)
) {
@ -86,7 +86,7 @@ public class ReFramedBlock extends Block implements BlockEntityProvider {
ItemScatterer.spawn(world, pos, drops);
}
super.onStateReplaced(state, world, pos, newState, moved);
super.onStateReplaced(state, world, pos, new_state, moved);
}
public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack, BlockState old_state, BlockEntity old_entity) {

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@ -0,0 +1,238 @@
package fr.adrien1106.reframed.block;
import fr.adrien1106.reframed.util.VoxelHelper;
import net.minecraft.block.*;
import net.minecraft.block.enums.BlockFace;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.PersistentProjectileEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.sound.SoundCategory;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.BlockMirror;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.random.Random;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.event.GameEvent;
import net.minecraft.world.explosion.Explosion;
import org.jetbrains.annotations.Nullable;
import java.util.function.BiConsumer;
import static net.minecraft.state.property.Properties.*;
public class ReFramedButtonBlock extends WaterloggableReFramedBlock {
public static final VoxelShape[] BUTTON_VOXELS;
public ReFramedButtonBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState()
.with(HORIZONTAL_FACING, Direction.NORTH)
.with(BLOCK_FACE, BlockFace.WALL)
.with(POWERED, false)
);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder.add(HORIZONTAL_FACING, BLOCK_FACE, POWERED));
}
@Override
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
return canPlaceAt(world, pos, getDirection(state).getOpposite());
}
public static boolean canPlaceAt(WorldView world, BlockPos pos, Direction direction) {
BlockPos other_pos = pos.offset(direction);
return world.getBlockState(other_pos).isSideSolidFullSquare(world, other_pos, direction.getOpposite());
}
@Override
public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) {
BlockState state = super.getPlacementState(ctx);
Direction side = ctx.getSide();
return state
.with(HORIZONTAL_FACING, side.getAxis() == Direction.Axis.Y
? ctx.getHorizontalPlayerFacing()
: side
)
.with(BLOCK_FACE, side.getAxis() != Direction.Axis.Y
? BlockFace.WALL
: side == Direction.UP ? BlockFace.FLOOR : BlockFace.CEILING
);
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState other_state, WorldAccess world, BlockPos pos, BlockPos other_pos) {
return getDirection(state).getOpposite() == direction && !state.canPlaceAt(world, pos)
? Blocks.AIR.getDefaultState()
: super.getStateForNeighborUpdate(state, direction, other_state, world, pos, other_pos);
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
ActionResult result = super.onUse(state, world, pos, player, hand, hit);
if (result.isAccepted()) return result;
if (state.get(POWERED)) return ActionResult.CONSUME;
powerOn(state, world, pos);
playClickSound(player, world, pos, true);
world.emitGameEvent(player, GameEvent.BLOCK_ACTIVATE, pos);
return ActionResult.success(world.isClient);
}
@Override
public void onExploded(BlockState state, World world, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> stackMerger) {
if (explosion.getDestructionType() == Explosion.DestructionType.TRIGGER_BLOCK && !world.isClient() && !(Boolean)state.get(POWERED)) {
powerOn(state, world, pos);
}
super.onExploded(state, world, pos, explosion, stackMerger);
}
public void powerOn(BlockState state, World world, BlockPos pos) {
world.setBlockState(pos, state.with(POWERED, true), 3);
updateNeighbors(state, world, pos);
world.scheduleBlockTick(pos, this, 30);
}
protected void playClickSound(@Nullable PlayerEntity player, WorldAccess world, BlockPos pos, boolean powered) {
world.playSound(
powered ? player : null,
pos,
powered ? BlockSetType.OAK.buttonClickOn() : BlockSetType.OAK.buttonClickOff(),
SoundCategory.BLOCKS
);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
return BUTTON_VOXELS[
(state.get(POWERED) ? 12 : 0) +
(4 * state.get(BLOCK_FACE).ordinal()) +
state.get(HORIZONTAL_FACING).ordinal() - 2
];
}
@Override
public BlockState rotate(BlockState state, BlockRotation rotation) {
return state.with(HORIZONTAL_FACING, rotation.rotate(state.get(HORIZONTAL_FACING)));
}
@Override
public BlockState mirror(BlockState state, BlockMirror mirror) {
return state.with(HORIZONTAL_FACING, mirror.apply(state.get(HORIZONTAL_FACING)));
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, false);
if(!state.isOf(new_state.getBlock())) {
if (!moved && state.get(POWERED)) updateNeighbors(state, world, pos);
world.removeBlockEntity(pos);
}
}
@Override
public int getWeakRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) {
return state.get(POWERED) ? 15 : super.getWeakRedstonePower(state, view, pos, dir);
}
@Override
public int getStrongRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) {
return dir == getDirection(state) ? state.getWeakRedstonePower(view, pos, dir) : 0;
}
@Override
public boolean emitsRedstonePower(BlockState state) {
return true;
}
@Override
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if (state.get(POWERED)) tryPowerWithProjectiles(state, world, pos);
}
@Override
public void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity) {
if (!world.isClient && !state.get(POWERED)) tryPowerWithProjectiles(state, world, pos);
}
protected void tryPowerWithProjectiles(BlockState state, World world, BlockPos pos) {
PersistentProjectileEntity projectile = world.getNonSpectatingEntities(
PersistentProjectileEntity.class,
state.getOutlineShape(world, pos).getBoundingBox().offset(pos)
).stream().findFirst().orElse(null);
boolean has_projectile = projectile != null;
if (has_projectile != state.get(POWERED)) {
world.setBlockState(pos, state.with(POWERED, has_projectile), 3);
this.updateNeighbors(state, world, pos);
this.playClickSound(null, world, pos, has_projectile);
world.emitGameEvent(projectile, has_projectile ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
}
if (has_projectile) {
world.scheduleBlockTick(pos, this, 30);
}
}
private void updateNeighbors(BlockState state, World world, BlockPos pos) {
world.updateNeighborsAlways(pos, this);
world.updateNeighborsAlways(pos.offset(getDirection(state).getOpposite()), this);
}
protected static Direction getDirection(BlockState state) {
return switch (state.get(BLOCK_FACE)) {
case CEILING -> Direction.DOWN;
case FLOOR -> Direction.UP;
default -> state.get(HORIZONTAL_FACING);
};
}
static {
VoxelShape SHAPE = createCuboidShape(5, 0, 6, 11, 2, 10);
VoxelShape POWERED_SHAPE = createCuboidShape(5, 0, 6, 11, 1, 10);
BUTTON_VOXELS = VoxelHelper.VoxelListBuilder.create(SHAPE, 24)
.add()
.add(0, VoxelHelper::rotateY)
.add()
.add(VoxelHelper::rotateZ, VoxelHelper::rotateY)
.add(VoxelHelper::mirrorZ)
.add(VoxelHelper::rotateY)
.add(VoxelHelper::mirrorX)
.add(0, VoxelHelper::mirrorY)
.add()
.add(2, VoxelHelper::mirrorY)
.add()
.add(POWERED_SHAPE)
.add()
.add(12, VoxelHelper::rotateY)
.add()
.add(VoxelHelper::rotateZ, VoxelHelper::rotateY)
.add(VoxelHelper::mirrorZ)
.add(VoxelHelper::rotateY)
.add(VoxelHelper::mirrorX)
.add(12, VoxelHelper::mirrorY)
.add()
.add(13, VoxelHelper::mirrorY)
.add()
.build();
}
}

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@ -127,10 +127,10 @@ public class ReFramedDoorBlock extends WaterloggableReFramedBlock {
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override

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@ -73,10 +73,10 @@ public class ReFramedPaneBlock extends WaterloggableReFramedBlock {
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override

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@ -72,10 +72,10 @@ public class ReFramedPillarsWallBlock extends WaterloggableReFramedDoubleBlock {
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override

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@ -87,10 +87,10 @@ public class ReFramedStairBlock extends WaterloggableReFramedBlock {
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override

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@ -77,10 +77,10 @@ public class ReFramedStairsCubeBlock extends ReFramedDoubleBlock {
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override

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@ -84,10 +84,10 @@ public class ReFramedTrapdoorBlock extends WaterloggableReFramedBlock {
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override

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@ -130,6 +130,10 @@ public class ReFramedClient implements ClientModInitializer {
HELPER.addReFramedModel("trapdoor_top" , HELPER.auto(new Identifier("block/oak_trapdoor_top")));
// DOOR
HELPER.addReFramedModel("door_inventory" , HELPER.auto(ReFramed.id("block/door")));
// BUTTON
HELPER.addReFramedModel("button_inventory" , HELPER.auto(new Identifier("block/button_inventory")));
HELPER.addReFramedModel("button" , HELPER.auto(new Identifier("block/button")));
HELPER.addReFramedModel("button_pressed" , HELPER.auto(new Identifier("block/button_pressed")));
//item model assignments (in lieu of models/item/___.json)
@ -152,6 +156,7 @@ public class ReFramedClient implements ClientModInitializer {
HELPER.assignItemModel("pane_inventory" , ReFramed.PANE);
HELPER.assignItemModel("trapdoor_bottom" , ReFramed.TRAPDOOR);
HELPER.assignItemModel("door_inventory" , ReFramed.DOOR);
HELPER.assignItemModel("button_inventory" , ReFramed.BUTTON);
}
private void privateInit() {

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@ -37,6 +37,7 @@ public class GBlockstate extends FabricModelProvider {
providers.put(ReFramedPaneBlock.class, new Pane());
providers.put(ReFramedTrapdoorBlock.class, new Trapdoor());
providers.put(ReFramedDoorBlock.class, new Door());
providers.put(ReFramedButtonBlock.class, new Button());
}
public GBlockstate(FabricDataOutput output) {

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@ -39,6 +39,7 @@ public class GRecipe extends FabricRecipeProvider {
providers.put(ReFramedPaneBlock.class, new Pane());
providers.put(ReFramedTrapdoorBlock.class, new Trapdoor());
providers.put(ReFramedDoorBlock.class, new Door());
providers.put(ReFramedButtonBlock.class, new Button());
providers.put(ReFramedBlueprintItem.class, new Blueprint());
providers.put(ReFramedHammerItem.class, new Hammer());
providers.put(ReFramedScrewdriverItem.class, new Screwdriver());

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@ -0,0 +1,95 @@
package fr.adrien1106.reframed.generator.block;
import fr.adrien1106.reframed.ReFramed;
import fr.adrien1106.reframed.generator.BlockStateProvider;
import fr.adrien1106.reframed.generator.GBlockstate;
import fr.adrien1106.reframed.generator.RecipeSetter;
import net.fabricmc.fabric.api.datagen.v1.provider.FabricRecipeProvider;
import net.minecraft.block.Block;
import net.minecraft.block.enums.BlockFace;
import net.minecraft.data.client.BlockStateSupplier;
import net.minecraft.data.client.MultipartBlockStateSupplier;
import net.minecraft.data.server.recipe.RecipeExporter;
import net.minecraft.data.server.recipe.RecipeProvider;
import net.minecraft.data.server.recipe.ShapelessRecipeJsonBuilder;
import net.minecraft.item.ItemConvertible;
import net.minecraft.recipe.book.RecipeCategory;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
import static net.minecraft.data.client.VariantSettings.Rotation.*;
import static net.minecraft.state.property.Properties.*;
public class Button implements RecipeSetter, BlockStateProvider {
@Override
public void setRecipe(RecipeExporter exporter, ItemConvertible convertible) {
RecipeProvider.offerStonecuttingRecipe(exporter, RecipeCategory.BUILDING_BLOCKS, convertible, ReFramed.CUBE, 8);
ShapelessRecipeJsonBuilder.create(RecipeCategory.BUILDING_BLOCKS, convertible, 1)
.input(ReFramed.CUBE, 1)
.criterion(FabricRecipeProvider.hasItem(ReFramed.CUBE), FabricRecipeProvider.conditionsFromItem(ReFramed.CUBE))
.criterion(FabricRecipeProvider.hasItem(convertible), FabricRecipeProvider.conditionsFromItem(convertible))
.offerTo(exporter);
}
@Override
public BlockStateSupplier getMultipart(Block block) {
Identifier button = ReFramed.id("button_special");
Identifier button_pressed = ReFramed.id("button_pressed_special");
return MultipartBlockStateSupplier.create(block)
// FLOOR OFF
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.NORTH, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button, true, R0, R0))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.EAST, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button, true, R0, R90))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.SOUTH, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button, true, R0, R180))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.WEST, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button, true, R0, R270))
// CEILING OFF
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.SOUTH, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button, true, R180, R0))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.WEST, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button, true, R180, R90))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.NORTH, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button, true, R180, R180))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.EAST, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button, true, R180, R270))
// WALL OFF
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.NORTH, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button, true, R90, R0))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.EAST, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button, true, R90, R90))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.SOUTH, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button, true, R90, R180))
.with(GBlockstate.when(POWERED, false, HORIZONTAL_FACING, Direction.WEST, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button, true, R90, R270))
// FLOOR ON
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.NORTH, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button_pressed, true, R0, R0))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.EAST, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button_pressed, true, R0, R90))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.SOUTH, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button_pressed, true, R0, R180))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.WEST, BLOCK_FACE, BlockFace.FLOOR),
GBlockstate.variant(button_pressed, true, R0, R270))
// CEILING ON
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.SOUTH, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button_pressed, true, R180, R0))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.WEST, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button_pressed, true, R180, R90))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.NORTH, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button_pressed, true, R180, R180))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.EAST, BLOCK_FACE, BlockFace.CEILING),
GBlockstate.variant(button_pressed, true, R180, R270))
// WALL ON
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.NORTH, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button_pressed, true, R90, R0))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.EAST, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button_pressed, true, R90, R90))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.SOUTH, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button_pressed, true, R90, R180))
.with(GBlockstate.when(POWERED, true, HORIZONTAL_FACING, Direction.WEST, BLOCK_FACE, BlockFace.WALL),
GBlockstate.variant(button_pressed, true, R90, R270));
}
}

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@ -38,7 +38,7 @@ import java.util.stream.Stream;
import static fr.adrien1106.reframed.block.ReFramedEntity.BLOCKSTATE_KEY;
@Mixin(ChunkedBlockRegion.class)
@Mixin(ChunkedBlockRegion.class) // TODO: Look here for better rotation/flip support
public class AxiomChunkedBlockRegionMixin implements IAxiomChunkedBlockRegionMixin {
@Shadow