Double frames #6

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Adrien1106 merged 9 commits from dev into master 2024-03-02 02:02:47 +01:00
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Versions before 2.1.2 have been backfilled; I gotta be more on top of changelogs.
# next version (unreleased)
* Start sketching out a proper API, accessible through `TemplatesClientApi.getInstance()`.
* Not everything has been moved into the API package yet for ABI reasons.
* Code cleanups that hopefully didn't break ABI compat
* Remove some unused stuff from the jar
* Vertical slab placement no longer completely sucks
* Fix a bug where templates that look like blocks with randomized models, such as stone, could reroll their blockstate on every resource load.
* Forgot to specify a random seed.
* All templated blocks still use the *same* model, so templated stone will still not be randomly rotated/flipped, but at least it's now the *same* same model.
road map:
* want to fix texture orientation on vertical slabs/doors
* really want to fix the way vertical slabs place lmao (it's so buggy)
* clean up `StairShapeMaker`
# 2.1.1 (Aug 2, 2023)
Enable ambient-occlusion ("smooth lighting") on all Templates except for the slopes, which are still bugged
# 2.1.0 (Jul 31, 2023)
* Add a vertical slab template
* Add a "tiny slope" template
* Change the block entity NBT format to be much smaller
* Reduce memory footprint of the block entity
* Respect `doTileDrops`
* Improve creative ctrl-pick behavior on glowing Templates
* Adding a Barrier block to a Template makes it remove its model (not unbreakable)
# 2.0.4 (Jul 25, 2023)
* Apply more block tags
* Apply item tags
# 2.0.3 (Jul 23, 2023)
* add Door and Iron Door templates
* cool rivulet
# 2.0.2 (Jul 20, 2023)
* Add an Iron Trapdoor template
* Add some more mod metadata (change name to "Templates 2", add authors, fix sources link)
# 2.0.1 (Jul 11, 2023)
Fix a duplication glitch with the Stair Template, which was retaining its block entity after being broken.
# 2.0.0 (Jul 11, 2023)
Initial release