package fr.adrien1106.reframed.block; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.ShapeContext; import net.minecraft.block.enums.WallShape; import net.minecraft.item.ItemPlacementContext; import net.minecraft.state.StateManager; import net.minecraft.util.BlockMirror; import net.minecraft.util.BlockRotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import net.minecraft.world.World; import net.minecraft.world.WorldAccess; import org.jetbrains.annotations.Nullable; import java.util.Map; import java.util.stream.Collectors; import static fr.adrien1106.reframed.block.ReFramedWallBlock.*; import static net.minecraft.state.property.Properties.*; import static net.minecraft.util.shape.VoxelShapes.empty; public class ReFramedPillarsWallBlock extends WaterloggableReFramedDoubleBlock { public ReFramedPillarsWallBlock(Settings settings) { super(settings); setDefaultState(getDefaultState() .with(EAST_WALL_SHAPE, WallShape.NONE) .with(NORTH_WALL_SHAPE, WallShape.NONE) .with(WEST_WALL_SHAPE, WallShape.NONE) .with(SOUTH_WALL_SHAPE, WallShape.NONE) ); } @Override protected void appendProperties(StateManager.Builder builder) { super.appendProperties(builder.add(EAST_WALL_SHAPE, NORTH_WALL_SHAPE, SOUTH_WALL_SHAPE, WEST_WALL_SHAPE)); } @Override public BlockState getStateForNeighborUpdate(BlockState state, Direction dir, BlockState other_state, WorldAccess world, BlockPos pos, BlockPos moved) { BlockState new_state = super.getStateForNeighborUpdate(state, dir, other_state, world, pos, moved); if (dir == Direction.DOWN) return new_state; BlockState top_state = dir == Direction.UP? other_state: world.getBlockState(pos.up()); boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN); VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN); Map neighbors = Direction.Type.HORIZONTAL.stream() .collect(Collectors.toMap(d -> d, d -> { if (d == dir) return other_state; return world.getBlockState(pos.offset(d)); })); return getWallState(new_state, top_state, neighbors, top_shape, fs, world, pos); } @Override public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) { BlockState state = super.getPlacementState(ctx); World world = ctx.getWorld(); BlockPos pos = ctx.getBlockPos(); BlockState top_state = world.getBlockState(pos.up()); boolean fs = top_state.isSideSolidFullSquare(world, pos.up(), Direction.DOWN); VoxelShape top_shape = fs ? null : top_state.getCollisionShape(world, pos.up()).getFace(Direction.DOWN); Map neighbors = Direction.Type.HORIZONTAL.stream() .collect(Collectors.toMap(d -> d, d -> world.getBlockState(pos.offset(d)))); return getWallState(state, top_state, neighbors, top_shape, fs, world, pos); } @Override public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) { super.onStateReplaced(state, world, pos, new_state, moved); if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos); } @Override public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) { if (isGhost(view, pos)) return empty(); VoxelShape shape = WALL_VOXELS[9]; for (Direction dir : Direction.Type.HORIZONTAL) { if (state.get(getWallShape(dir)) != WallShape.NONE) shape = VoxelShapes.union(shape, WALL_VOXELS[8 + dir.ordinal()]); } return shape; } @Override public VoxelShape getCullingShape(BlockState state, BlockView view, BlockPos pos) { return isGhost(view, pos) ? empty(): getOutlineShape(state, view, pos, ShapeContext.absent()); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) { VoxelShape shape = WALL_VOXELS[0]; for (Direction dir: Direction.Type.HORIZONTAL) { WallShape wall_shape = state.get(getWallShape(dir)); if (wall_shape != WallShape.NONE) shape = VoxelShapes.union(shape, WALL_VOXELS[1 + (wall_shape.ordinal()-1) * 4 + (dir.ordinal() - 2)]); } return shape; } @Override public BlockState rotate(BlockState state, BlockRotation rotation) { return Direction.Type.HORIZONTAL.stream().reduce(state, (s, dir) -> s.with(getWallShape(rotation.rotate(dir)), state.get(getWallShape(dir))) , (prev, next) -> next); } @Override public BlockState mirror(BlockState state, BlockMirror mirror) { return Direction.Type.HORIZONTAL.stream().reduce(state, (s, dir) -> s.with(getWallShape(mirror.apply(dir)), state.get(getWallShape(dir))) , (prev, next) -> next); } @Override public VoxelShape getShape(BlockState state, int i) { if (i == 1) return WALL_VOXELS[0]; VoxelShape shape = VoxelShapes.empty(); for (Direction dir: Direction.Type.HORIZONTAL) { WallShape wall_shape = state.get(getWallShape(dir)); if (wall_shape != WallShape.NONE) shape = VoxelShapes.union(shape, WALL_VOXELS[1 + (wall_shape.ordinal()-1) * 4 + (dir.ordinal() - 2)]); } return shape; } }