package io.github.cottonmc.templates.block; import com.google.common.base.MoreObjects; import io.github.cottonmc.templates.Templates; import io.github.cottonmc.templates.api.TemplateInteractionUtil; import net.minecraft.block.Block; import net.minecraft.block.BlockEntityProvider; import net.minecraft.block.BlockSetType; import net.minecraft.block.BlockState; import net.minecraft.block.PressurePlateBlock; import net.minecraft.block.ShapeContext; import net.minecraft.block.entity.BlockEntity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.state.StateManager; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.hit.BlockHitResult; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.world.BlockView; import net.minecraft.world.World; import org.jetbrains.annotations.Nullable; public class TemplatePressurePlateBlock extends PressurePlateBlock implements BlockEntityProvider { public TemplatePressurePlateBlock(ActivationRule activationRule, Settings settings, BlockSetType blockSetType) { super(activationRule, settings, blockSetType); setDefaultState(TemplateInteractionUtil.setDefaultStates(getDefaultState())); } public TemplatePressurePlateBlock(Settings settings) { this(ActivationRule.EVERYTHING, settings, BlockSetType.OAK); } @Override public @Nullable BlockEntity createBlockEntity(BlockPos pos, BlockState state) { return Templates.TEMPLATE_BLOCK_ENTITY.instantiate(pos, state); } @Override protected void appendProperties(StateManager.Builder builder) { super.appendProperties(TemplateInteractionUtil.appendProperties(builder)); } @Override public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) { ActionResult r = TemplateInteractionUtil.onUse(state, world, pos, player, hand, hit); if(!r.isAccepted()) r = super.onUse(state, world, pos, player, hand, hit); return r; } @Override public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) { TemplateInteractionUtil.onStateReplaced(state, world, pos, newState, moved); super.onStateReplaced(state, world, pos, newState, moved); } @Override public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) { TemplateInteractionUtil.onPlaced(world, pos, state, placer, stack); super.onPlaced(world, pos, state, placer, stack); } @Override public VoxelShape getCollisionShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ctx) { return MoreObjects.firstNonNull(TemplateInteractionUtil.getCollisionShape(state, view, pos, ctx), super.getCollisionShape(state, view, pos, ctx)); } @Override public boolean emitsRedstonePower(BlockState state) { //return TemplateInteractionUtil.emitsRedstonePower(state); return super.emitsRedstonePower(state); } @Override public int getWeakRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) { boolean a = 0 != super.getWeakRedstonePower(state, view, pos, dir); boolean b = 0 != TemplateInteractionUtil.getWeakRedstonePower(state, view, pos, dir); return (a ^ b) ? 15 : 0; } @Override public int getStrongRedstonePower(BlockState state, BlockView view, BlockPos pos, Direction dir) { return dir == Direction.UP ? getWeakRedstonePower(state, view, pos, dir) : 0; } }