Versions before 2.1.2 have been backfilled; I gotta be more on top of changelogs. # next version (unreleased) * Start sketching out a proper API, accessible through `TemplatesClientApi.getInstance()`. * Not everything has been moved into the API package yet for ABI reasons. * Code cleanups that hopefully didn't break ABI compat * Remove some unused stuff from the jar * Fix a bug where templates that look like blocks with randomized models, such as stone, could reroll their blockstate on every resource load. * Forgot to specify a random seed. * All templated blocks still use the *same* model, so templated stone will still not be randomly rotated/flipped, but at least it's now the *same* same model. road map: * want to fix texture orientation on vertical slabs/doors * really want to fix the way vertical slabs place lmao (it's so buggy) * clean up `StairShapeMaker` # 2.1.1 (Aug 2, 2023) Enable ambient-occlusion ("smooth lighting") on all Templates except for the slopes, which are still bugged # 2.1.0 (Jul 31, 2023) * Add a vertical slab template * Add a "tiny slope" template * Change the block entity NBT format to be much smaller * Reduce memory footprint of the block entity * Respect `doTileDrops` * Improve creative ctrl-pick behavior on glowing Templates * Adding a Barrier block to a Template makes it remove its model (not unbreakable) # 2.0.4 (Jul 25, 2023) * Apply more block tags * Apply item tags # 2.0.3 (Jul 23, 2023) * add Door and Iron Door templates * cool rivulet # 2.0.2 (Jul 20, 2023) * Add an Iron Trapdoor template * Add some more mod metadata (change name to "Templates 2", add authors, fix sources link) # 2.0.1 (Jul 11, 2023) Fix a duplication glitch with the Stair Template, which was retaining its block entity after being broken. # 2.0.0 (Jul 11, 2023) Initial release