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LICENSE | ||
README.md |
Templates
Slopes?
This mod is open source and under a permissive license. As such, it can be included in any modpack on any platform without prior permission. We appreciate hearing about people using our mods, but you do not need to ask to use them. See the LICENSE file for more details.
Templates is an API for Carpenter's Blocks-like templated blocks. Currently, plain slopes are the only built-in template blocks.
Template blocks can be placed in the world, then right-clicked with a full-size block to set the textures for the template. Template blocks will inherit light and redstone values from the blocks they're given, or they can have light or redstone output added to any given block by right-clicking the template with glowstone dust or a redstone torch, respectively.
quat was here
Todo
- Re-generalize the model system (I removed a layer of indirection while rewriting it, so it's just slopes now)
- Upside-down slopes would be nice...
- "Counterrotate" blockstates
- In the old system, the north/south/east/west faces were constructed individually, so it'd look at the north side of the theme model when computing the north face, the east side of the theme model when computing the east face, etc
- In the current system, there is only one (south-facing) slope model, and I move its vertices around with a quad transformer to obtain other rotations. (built off the vanilla
AffineTransformation
) - But this means... when i'm building the "left" side of the slope, what side of the block should i look at? I have to undo this affine transformation
Notes for addon developers
To create your block, instantiate or extend TemplateBlock
. Pass your Block.Settings
through TemplateBlock.configureSettings
to wire up the "click for glowstone" feature. Create an ItemBlock
as normal, and create a BlockEntityType
by instantiating or extending TemplateEntity
.
Next, wire up the custom model todo document this, it's easy