Files
ReFramed/src/main/java/fr/adrien1106/reframed/block/ReFramedDoorBlock.java
2024-06-12 18:59:08 +02:00

274 lines
12 KiB
Java

package fr.adrien1106.reframed.block;
import fr.adrien1106.reframed.util.VoxelHelper;
import fr.adrien1106.reframed.util.blocks.BlockHelper;
import net.minecraft.block.*;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.enums.DoorHinge;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.pathing.NavigationType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.sound.SoundCategory;
import net.minecraft.state.StateManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.BlockMirror;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import net.minecraft.world.event.GameEvent;
import net.minecraft.world.explosion.Explosion;
import org.jetbrains.annotations.Nullable;
import java.util.function.BiConsumer;
import static net.minecraft.state.property.Properties.*;
public class ReFramedDoorBlock extends WaterloggableReFramedBlock {
public static final VoxelShape[] DOOR_VOXELS;
public ReFramedDoorBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState()
.with(HORIZONTAL_FACING, Direction.NORTH)
.with(DOOR_HINGE, DoorHinge.LEFT)
.with(DOUBLE_BLOCK_HALF, DoubleBlockHalf.LOWER)
.with(OPEN, false)
.with(POWERED, false)
);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder.add(HORIZONTAL_FACING, DOOR_HINGE, DOUBLE_BLOCK_HALF, OPEN, POWERED));
}
@Override
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
BlockPos pos_down = pos.down();
BlockState state_down = world.getBlockState(pos_down);
return state.get(DOUBLE_BLOCK_HALF) == DoubleBlockHalf.LOWER ? !state_down.isAir() : state_down.isOf(this);
}
@Override
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block source, BlockPos sourcePos, boolean notify) {
if (world.isClient) return;
boolean powered = world.isReceivingRedstonePower(pos)
|| world.isReceivingRedstonePower(
state.get(DOUBLE_BLOCK_HALF) == DoubleBlockHalf.LOWER
? pos.up()
: pos.down()
);
if (!getDefaultState().isOf(source) && powered != state.get(POWERED)) {
if (state.get(OPEN) != powered)
playToggleSound(null, world, pos, powered);
world.setBlockState(pos, state.with(POWERED, powered).with(OPEN, powered), 2);
if (state.get(WATERLOGGED)) {
world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
}
}
}
@Override
public @Nullable BlockState getPlacementState(ItemPlacementContext ctx) {
World world = ctx.getWorld();
BlockPos pos = ctx.getBlockPos();
Direction facing = ctx.getHorizontalPlayerFacing().getOpposite();
if (pos.getY() >= world.getTopY() - 1 || !world.getBlockState(pos.up()).canReplace(ctx)) return null;
BlockState state = super.getPlacementState(ctx)
.with(DOUBLE_BLOCK_HALF, DoubleBlockHalf.LOWER)
.with(HORIZONTAL_FACING, facing);
if (world.isReceivingRedstonePower(pos) || world.isReceivingRedstonePower(pos.up()))
state = state.with(OPEN, true).with(POWERED, true);
return state.with(DOOR_HINGE, getHinge(facing, pos, world, BlockHelper.getRelativePos(ctx.getHitPos(), pos)));
}
@Override
public void onPlaced(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack, BlockState old_state, BlockEntity old_entity) {
world.setBlockState(
pos.up(),
state
.with(DOUBLE_BLOCK_HALF, DoubleBlockHalf.UPPER)
.with(WATERLOGGED, world.getFluidState(pos.up()).isOf(Fluids.WATER)),
3
);
}
@Override
public BlockState onBreak(World world, BlockPos pos, BlockState state, PlayerEntity player) {
if (!world.isClient() && (player.isCreative() || player.canHarvest(state))) {
DoubleBlockHalf half = state.get(DOUBLE_BLOCK_HALF);
BlockPos other_pos = half == DoubleBlockHalf.LOWER ? pos.up() : pos.down();
BlockState other_state = world.getBlockState(other_pos);
if (other_state.isOf(this) && other_state.get(DOUBLE_BLOCK_HALF) != half) {
world.setBlockState(other_pos, other_state.get(WATERLOGGED) ? Blocks.WATER.getDefaultState(): Blocks.AIR.getDefaultState(), 35);
world.syncWorldEvent(player, 2001, other_pos, Block.getRawIdFromState(other_state));
}
}
return super.onBreak(world, pos, state, player);
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState new_state, boolean moved) {
super.onStateReplaced(state, world, pos, new_state, moved);
if(!state.isOf(new_state.getBlock())) world.removeBlockEntity(pos);
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState other, WorldAccess world, BlockPos pos, BlockPos moved) {
if (direction.getAxis() == Direction.Axis.Y
&& other.isOf(this)
&& other.get(DOUBLE_BLOCK_HALF) != state.get(DOUBLE_BLOCK_HALF)
&& other.get(OPEN) != state.get(OPEN)
) return state.cycle(OPEN);
Direction facing = state.get(HORIZONTAL_FACING);
if (direction == (
state.get(DOOR_HINGE) == DoorHinge.RIGHT
? facing.rotateYClockwise()
: facing.rotateYCounterclockwise())
&& other.isOf(this)
&& other.get(DOUBLE_BLOCK_HALF) == state.get(DOUBLE_BLOCK_HALF)
&& other.get(DOOR_HINGE) != state.get(DOOR_HINGE)
&& !state.get(POWERED)
) return state.with(OPEN, other.get(OPEN));
return super.getStateForNeighborUpdate(state, direction, other, world, pos, moved);
}
@Override
public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
ActionResult result = super.onUse(state, world, pos, player, hand, hit);
if (result.isAccepted()) return result;
flip(state, world, pos, player);
return ActionResult.success(world.isClient);
}
@Override
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) {
return switch (type) {
case LAND, AIR -> state.get(OPEN);
case WATER -> false;
};
}
@Override
public void onExploded(BlockState state, World world, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> stack_merger) {
if (explosion.getDestructionType() == Explosion.DestructionType.TRIGGER_BLOCK
&& !world.isClient()
&& !state.get(POWERED)
) flip(state, world, pos, null);
super.onExploded(state, world, pos, explosion, stack_merger);
}
private void flip(BlockState state, World world, BlockPos pos, @Nullable PlayerEntity player) {
state = state.cycle(OPEN);
world.setBlockState(pos, state, 10);
this.playToggleSound(player, world, pos, state.get(OPEN));
}
protected void playToggleSound(@Nullable PlayerEntity player, World world, BlockPos pos, boolean open) {
world.playSound(player, pos, open ? BlockSetType.OAK.doorOpen() : BlockSetType.OAK.doorClose(), SoundCategory.BLOCKS, 1.0F, world.getRandom().nextFloat() * 0.1F + 0.9F);
world.emitGameEvent(player, open ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
Direction direction = state.get(HORIZONTAL_FACING);
if (state.get(OPEN)) direction = switch (state.get(DOOR_HINGE)) {
case RIGHT -> direction.rotateYCounterclockwise();
case LEFT -> direction.rotateYClockwise();
};
return DOOR_VOXELS[direction.ordinal() - 2];
}
@Override
public BlockState rotate(BlockState state, BlockRotation rotation) {
return state.with(HORIZONTAL_FACING, rotation.rotate(state.get(HORIZONTAL_FACING)));
}
@Override
public BlockState mirror(BlockState state, BlockMirror mirror) {
return mirror == BlockMirror.NONE ? state : state.with(HORIZONTAL_FACING, mirror.apply(state.get(HORIZONTAL_FACING))).cycle(DOOR_HINGE);
}
@Override
public long getRenderingSeed(BlockState state, BlockPos pos) {
return MathHelper.hashCode(pos.getX(), pos.down(state.get(DOUBLE_BLOCK_HALF) == DoubleBlockHalf.LOWER ? 0 : 1).getY(), pos.getZ());
}
private DoorHinge getHinge(Direction facing, BlockPos pos, World world, Vec3d hit_pos) {
Direction left = facing.rotateYClockwise();
BlockPos left_pos = pos.offset(left);
BlockState left_state = world.getBlockState(left_pos);
Direction right = facing.rotateYCounterclockwise();
BlockPos right_pos = pos.offset(right);
BlockState right_state = world.getBlockState(right_pos);
DoorHinge hinge = null;
if (left_state.isSideSolidFullSquare(world, left_pos, right))
hinge = DoorHinge.LEFT;
if (right_state.isSideSolidFullSquare(world, right_pos, left))
hinge = hinge == DoorHinge.LEFT ? null : DoorHinge.RIGHT;
if (hinge != null) return hinge;
if (left_state.isOf(this)
&& left_state.get(HORIZONTAL_FACING) == facing
&& left_state.get(DOUBLE_BLOCK_HALF) == DoubleBlockHalf.LOWER
&& left_state.get(DOOR_HINGE) == DoorHinge.LEFT
) hinge = DoorHinge.RIGHT;
if (right_state.isOf(this)
&& right_state.get(HORIZONTAL_FACING) == facing
&& right_state.get(DOUBLE_BLOCK_HALF) == DoubleBlockHalf.LOWER
&& right_state.get(DOOR_HINGE) == DoorHinge.RIGHT
) hinge = hinge == DoorHinge.RIGHT ? null : DoorHinge.LEFT;
if (hinge != null) return hinge;
return switch (facing.getAxis()) {
case Z -> {
if (left.getDirection() == Direction.AxisDirection.POSITIVE)
yield hit_pos.getX() < 0.5 ? DoorHinge.RIGHT : DoorHinge.LEFT;
else // left.getDirection() == Direction.AxisDirection.NEGATIVE
yield hit_pos.getX() < 0.5 ? DoorHinge.LEFT : DoorHinge.RIGHT;
}
case X -> {
if (left.getDirection() == Direction.AxisDirection.POSITIVE)
yield hit_pos.getZ() < 0.5 ? DoorHinge.RIGHT : DoorHinge.LEFT;
else // left.getDirection() == Direction.AxisDirection.NEGATIVE
yield hit_pos.getZ() < 0.5 ? DoorHinge.LEFT : DoorHinge.RIGHT;
}
default -> DoorHinge.LEFT;
};
}
static {
VoxelShape SHAPE = createCuboidShape(0.0, 0.0, 0.0, 16.0, 16.0, 3.0);
DOOR_VOXELS = VoxelHelper.VoxelListBuilder.create(SHAPE, 4)
.add(VoxelHelper::mirrorZ)
.add(VoxelHelper::rotateY)
.add(VoxelHelper::mirrorX)
.build();
}
}