Files
ReFramed/src/main/java/fr/adrien1106/reframed/block/ReFramedStairsBlock.java

572 lines
29 KiB
Java

package fr.adrien1106.reframed.block;
import fr.adrien1106.reframed.ReFramed;
import fr.adrien1106.reframed.generator.GBlockstate;
import fr.adrien1106.reframed.generator.MultipartBlockStateProvider;
import fr.adrien1106.reframed.util.VoxelHelper;
import fr.adrien1106.reframed.util.property.StairDirection;
import fr.adrien1106.reframed.util.property.StairShape;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.ShapeContext;
import net.minecraft.data.client.*;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.util.Identifier;
import net.minecraft.util.function.BooleanBiFunction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Direction.Axis;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Stream;
import static fr.adrien1106.reframed.util.property.StairShape.*;
import static net.minecraft.data.client.VariantSettings.Rotation.*;
import static fr.adrien1106.reframed.util.property.StairDirection.*;
public class ReFramedStairsBlock extends WaterloggableReFramedBlock implements MultipartBlockStateProvider {
public static final EnumProperty<StairDirection> FACING = EnumProperty.of("facing", StairDirection.class);
public static final EnumProperty<StairShape> SHAPE = EnumProperty.of("shape", StairShape.class);
private static final List<VoxelShape> VOXEL_LIST = new ArrayList<>(52);
public ReFramedStairsBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState().with(FACING, StairDirection.NORTH_DOWN).with(SHAPE, STRAIGHT));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
super.appendProperties(builder.add(FACING).add(SHAPE));
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighbor_state, WorldAccess world, BlockPos pos, BlockPos moved) {
return super.getStateForNeighborUpdate(state, direction, neighbor_state, world, pos, moved)
.with(SHAPE, getPlacementShape(state.get(FACING), world, pos));
}
@Nullable
@Override // Pretty happy of how clean it is (also got it on first try :) )
public BlockState getPlacementState(ItemPlacementContext ctx) {
BlockState state = super.getPlacementState(ctx);
Direction side = ctx.getSide().getOpposite();
BlockPos block_pos = ctx.getBlockPos();
Vec3d hit_pos = ctx.getHitPos();
Vec3d pos = new Vec3d(
hit_pos.getX() - block_pos.getX() - .5d,
hit_pos.getY() - block_pos.getY() - .5d,
hit_pos.getZ() - block_pos.getZ() - .5d
);
Stream<Axis> axes = Stream.of(Axis.values()).filter(axis -> !axis.equals(side.getAxis()));
Axis axis = axes.reduce((axis_1, axis_2) ->
Math.abs(axis_1.choose(pos.x, pos.y, pos.z)) > Math.abs(axis_2.choose(pos.x, pos.y, pos.z))
? axis_1
: axis_2
).get();
Direction part_direction = Direction.from(
axis,
axis.choose(pos.x, pos.y, pos.z) > 0
? Direction.AxisDirection.POSITIVE
: Direction.AxisDirection.NEGATIVE
);
StairDirection face = StairDirection.getByDirections(side, part_direction);
return state.with(FACING, face).with(SHAPE, getPlacementShape(face, ctx.getWorld(), block_pos));
}
@Override
public void onStateReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean moved) {
super.onStateReplaced(state, world, pos, newState, moved);
//StairsBlock onStateReplaced is Weird! it doesn't delegate to regular block onStateReplaced!
if(!state.isOf(newState.getBlock())) world.removeBlockEntity(pos);
}
/* ---------------------------------- DON'T GO FURTHER IF YOU LIKE HAVING EYES ---------------------------------- */
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
StairShape shape = state.get(SHAPE);
StairDirection direction = state.get(FACING);
return switch (shape) {
case STRAIGHT ->
switch (direction) {
case DOWN_SOUTH -> VOXEL_LIST.get(0);
case NORTH_DOWN -> VOXEL_LIST.get(1);
case UP_NORTH -> VOXEL_LIST.get(2);
case SOUTH_UP -> VOXEL_LIST.get(3);
case DOWN_EAST -> VOXEL_LIST.get(4);
case WEST_DOWN -> VOXEL_LIST.get(5);
case UP_WEST -> VOXEL_LIST.get(6);
case EAST_UP -> VOXEL_LIST.get(7);
case NORTH_EAST -> VOXEL_LIST.get(8);
case EAST_SOUTH -> VOXEL_LIST.get(9);
case SOUTH_WEST -> VOXEL_LIST.get(10);
case WEST_NORTH -> VOXEL_LIST.get(11);
};
case INNER_LEFT ->
switch (direction) {
case WEST_DOWN, NORTH_DOWN -> VOXEL_LIST.get(44);
case DOWN_EAST -> VOXEL_LIST.get(45);
case DOWN_SOUTH -> VOXEL_LIST.get(47);
case UP_WEST, UP_NORTH, WEST_NORTH -> VOXEL_LIST.get(48);
case EAST_UP, NORTH_EAST -> VOXEL_LIST.get(49);
case EAST_SOUTH -> VOXEL_LIST.get(50);
case SOUTH_UP, SOUTH_WEST -> VOXEL_LIST.get(51);
};
case INNER_RIGHT ->
switch (direction) {
case WEST_NORTH -> VOXEL_LIST.get(44);
case NORTH_DOWN, NORTH_EAST -> VOXEL_LIST.get(45);
case DOWN_EAST, DOWN_SOUTH, EAST_SOUTH -> VOXEL_LIST.get(46);
case WEST_DOWN, SOUTH_WEST -> VOXEL_LIST.get(47);
case UP_NORTH -> VOXEL_LIST.get(49);
case EAST_UP, SOUTH_UP -> VOXEL_LIST.get(50);
case UP_WEST -> VOXEL_LIST.get(51);
};
case OUTER_LEFT ->
switch (direction) {
case DOWN_EAST -> VOXEL_LIST.get(43);
case WEST_DOWN, NORTH_DOWN -> VOXEL_LIST.get(42);
case DOWN_SOUTH -> VOXEL_LIST.get(41);
case EAST_UP, NORTH_EAST -> VOXEL_LIST.get(39);
case UP_WEST, UP_NORTH, WEST_NORTH -> VOXEL_LIST.get(38);
case SOUTH_UP, SOUTH_WEST -> VOXEL_LIST.get(37);
case EAST_SOUTH -> VOXEL_LIST.get(36);
};
case OUTER_RIGHT ->
switch (direction) {
case NORTH_DOWN, NORTH_EAST -> VOXEL_LIST.get(43);
case WEST_NORTH -> VOXEL_LIST.get(42);
case WEST_DOWN, SOUTH_WEST -> VOXEL_LIST.get(41);
case DOWN_EAST, DOWN_SOUTH, EAST_SOUTH -> VOXEL_LIST.get(40);
case UP_NORTH -> VOXEL_LIST.get(39);
case UP_WEST -> VOXEL_LIST.get(37);
case EAST_UP, SOUTH_UP -> VOXEL_LIST.get(36);
};
case FIRST_OUTER_LEFT ->
switch (direction) {
case WEST_DOWN, NORTH_DOWN -> VOXEL_LIST.get(14);
case SOUTH_UP -> VOXEL_LIST.get(17);
case EAST_UP -> VOXEL_LIST.get(19);
case EAST_SOUTH -> VOXEL_LIST.get(20);
case DOWN_SOUTH -> VOXEL_LIST.get(22);
case UP_NORTH, WEST_NORTH -> VOXEL_LIST.get(25);
case SOUTH_WEST -> VOXEL_LIST.get(28);
case UP_WEST -> VOXEL_LIST.get(31);
case DOWN_EAST -> VOXEL_LIST.get(34);
case NORTH_EAST -> VOXEL_LIST.get(35);
};
case FIRST_OUTER_RIGHT ->
switch (direction) {
case NORTH_DOWN -> VOXEL_LIST.get(15);
case SOUTH_UP, EAST_UP -> VOXEL_LIST.get(16);
case WEST_DOWN -> VOXEL_LIST.get(13);
case DOWN_SOUTH, EAST_SOUTH -> VOXEL_LIST.get(23);
case UP_NORTH -> VOXEL_LIST.get(24);
case WEST_NORTH -> VOXEL_LIST.get(26);
case UP_WEST -> VOXEL_LIST.get(28);
case SOUTH_WEST -> VOXEL_LIST.get(29);
case DOWN_EAST -> VOXEL_LIST.get(33);
case NORTH_EAST -> VOXEL_LIST.get(34);
};
case SECOND_OUTER_LEFT ->
switch (direction) {
case DOWN_EAST -> VOXEL_LIST.get(15);
case DOWN_SOUTH -> VOXEL_LIST.get(13);
case UP_WEST, UP_NORTH -> VOXEL_LIST.get(18);
case SOUTH_UP, SOUTH_WEST -> VOXEL_LIST.get(21);
case NORTH_EAST -> VOXEL_LIST.get(24);
case NORTH_DOWN -> VOXEL_LIST.get(26);
case WEST_DOWN -> VOXEL_LIST.get(30);
case WEST_NORTH -> VOXEL_LIST.get(31);
case EAST_SOUTH -> VOXEL_LIST.get(32);
case EAST_UP -> VOXEL_LIST.get(35);
};
case SECOND_OUTER_RIGHT ->
switch (direction) {
case DOWN_SOUTH, DOWN_EAST -> VOXEL_LIST.get(12);
case UP_WEST -> VOXEL_LIST.get(17);
case UP_NORTH -> VOXEL_LIST.get(19);
case SOUTH_UP -> VOXEL_LIST.get(20);
case SOUTH_WEST -> VOXEL_LIST.get(22);
case NORTH_EAST, NORTH_DOWN -> VOXEL_LIST.get(27);
case WEST_DOWN -> VOXEL_LIST.get(29);
case WEST_NORTH -> VOXEL_LIST.get(30);
case EAST_UP -> VOXEL_LIST.get(32);
case EAST_SOUTH -> VOXEL_LIST.get(33);
};
};
}
private static String getNeighborPos(StairDirection face, Direction direction, Boolean reverse, Direction reference, BlockView world, BlockPos pos) {
BlockState block_state = world.getBlockState(
pos.offset(reverse ? direction.getOpposite() : direction)
);
if (block_state.getBlock() instanceof ReFramedStairsBlock && block_state.get(FACING).hasDirection(reference)) {
if (block_state.get(FACING).hasDirection(face.getLeftDirection())) return "left";
else if (block_state.get(FACING).hasDirection(face.getRightDirection())) return "right";
}
return "";
}
private static StairShape getPlacementShape(StairDirection face, BlockView world, BlockPos pos) {
StairShape shape = STRAIGHT;
String sol = getNeighborPos(face, face.getFirstDirection(), true, face.getSecondDirection(), world, pos);
switch (sol) {
case "right": return INNER_RIGHT;
case "left": return INNER_LEFT;
}
sol = getNeighborPos(face, face.getSecondDirection(), true, face.getFirstDirection(), world, pos);
switch (sol) {
case "right": return INNER_RIGHT;
case "left": return INNER_LEFT;
}
sol = getNeighborPos(face, face.getFirstDirection(), false, face.getSecondDirection(), world, pos);
switch (sol) {
case "right" -> shape = FIRST_OUTER_RIGHT;
case "left" -> shape = FIRST_OUTER_LEFT;
}
sol = getNeighborPos(face, face.getSecondDirection(), false, face.getFirstDirection(), world, pos);
switch (sol) {
case "right" -> {
if (shape.equals(STRAIGHT)) shape = SECOND_OUTER_RIGHT;
else if (shape.equals(FIRST_OUTER_RIGHT)) shape = OUTER_RIGHT;
}
case "left" -> {
if (shape.equals(STRAIGHT)) shape = SECOND_OUTER_LEFT;
else if (shape.equals(FIRST_OUTER_LEFT)) shape = OUTER_LEFT;
}
}
return shape;
}
@Override
public MultipartBlockStateSupplier getMultipart() {
Identifier straight_id = ReFramed.id("stairs_special");
Identifier double_outer_id = ReFramed.id("double_outer_stairs_special");
Identifier inner_id = ReFramed.id("inner_stairs_special");
Identifier outer_id = ReFramed.id("outer_stairs_special");
Identifier outer_side_id = ReFramed.id("outer_side_stairs_special");
return MultipartBlockStateSupplier.create(this)
/* STRAIGHT X AXIS */
.with(GBlockstate.when(FACING, DOWN_EAST, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R0, R0))
.with(GBlockstate.when(FACING, EAST_UP, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R180, R0))
.with(GBlockstate.when(FACING, UP_WEST, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R180, R180))
.with(GBlockstate.when(FACING, WEST_DOWN, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R0, R180))
/* STRAIGHT Y AXIS */
.with(GBlockstate.when(FACING, EAST_SOUTH, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R90, R0))
.with(GBlockstate.when(FACING, SOUTH_WEST, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R90, R90))
.with(GBlockstate.when(FACING, WEST_NORTH, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R90, R180))
.with(GBlockstate.when(FACING, NORTH_EAST, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R90, R270))
/* STRAIGHT Z AXIS */
.with(GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R0, R90))
.with(GBlockstate.when(FACING, NORTH_DOWN, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R0, R270))
.with(GBlockstate.when(FACING, UP_NORTH, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R180, R270))
.with(GBlockstate.when(FACING, SOUTH_UP, SHAPE, STRAIGHT),
GBlockstate.variant(straight_id, true, R180, R90))
/* INNER BOTTOM */
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, WEST_NORTH, SHAPE, INNER_RIGHT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, INNER_LEFT)),
GBlockstate.variant(inner_id, true, R0, R180))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, INNER_RIGHT),
GBlockstate.when(FACING, NORTH_EAST, SHAPE, INNER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, INNER_LEFT)),
GBlockstate.variant(inner_id, true, R0, R270))
.with(When.anyOf(
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, INNER_RIGHT),
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, INNER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, INNER_RIGHT)),
GBlockstate.variant(inner_id, true, R0, R0))
.with(When.anyOf(
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, INNER_RIGHT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, INNER_RIGHT)),
GBlockstate.variant(inner_id, true, R0, R90))
/* INNER TOP */
.with(When.anyOf(
GBlockstate.when(FACING, EAST_UP, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, NORTH_EAST, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, UP_NORTH, SHAPE, INNER_RIGHT)),
GBlockstate.variant(inner_id, true, R180, R0))
.with(When.anyOf(
GBlockstate.when(FACING, EAST_UP, SHAPE, INNER_RIGHT),
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, SOUTH_UP, SHAPE, INNER_RIGHT)),
GBlockstate.variant(inner_id, true, R180, R90))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_UP, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, INNER_RIGHT)),
GBlockstate.variant(inner_id, true, R180, R180))
.with(When.anyOf(
GBlockstate.when(FACING, UP_NORTH, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, WEST_NORTH, SHAPE, INNER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, INNER_LEFT)),
GBlockstate.variant(inner_id, true, R180, R270))
/* OUTER BOTTOM */
.with(When.anyOf(
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, SECOND_OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, SECOND_OUTER_RIGHT)),
GBlockstate.variant(outer_id, true, R0, R0))
.with(When.anyOf(
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, SECOND_OUTER_LEFT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, FIRST_OUTER_RIGHT)),
GBlockstate.variant(outer_id, true, R0, R90))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, FIRST_OUTER_LEFT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, FIRST_OUTER_LEFT)),
GBlockstate.variant(outer_id, true, R0, R180))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, FIRST_OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, SECOND_OUTER_LEFT)),
GBlockstate.variant(outer_id, true, R0, R270))
/* OUTER TOP */
.with(When.anyOf(
GBlockstate.when(FACING, UP_NORTH, SHAPE, SECOND_OUTER_RIGHT),
GBlockstate.when(FACING, EAST_UP, SHAPE, FIRST_OUTER_LEFT)),
GBlockstate.variant(outer_id, true, R180, R0))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_UP, SHAPE, FIRST_OUTER_RIGHT),
GBlockstate.when(FACING, EAST_UP, SHAPE, FIRST_OUTER_RIGHT)),
GBlockstate.variant(outer_id, true, R180, R90))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_UP, SHAPE, FIRST_OUTER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, SECOND_OUTER_RIGHT)),
GBlockstate.variant(outer_id, true, R180, R180))
.with(When.anyOf(
GBlockstate.when(FACING, UP_NORTH, SHAPE, SECOND_OUTER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, SECOND_OUTER_LEFT)),
GBlockstate.variant(outer_id, true, R180, R270))
/* OUTER EAST */
.with(When.anyOf(
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, SECOND_OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, FIRST_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R0, R0))
.with(When.anyOf(
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, SECOND_OUTER_LEFT),
GBlockstate.when(FACING, EAST_UP, SHAPE, SECOND_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R90, R0))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_EAST, SHAPE, FIRST_OUTER_LEFT),
GBlockstate.when(FACING, EAST_UP, SHAPE, SECOND_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R180, R0))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_EAST, SHAPE, FIRST_OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, FIRST_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R270, R0))
/* OUTER SOUTH */
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, SECOND_OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, FIRST_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R0, R90))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, SECOND_OUTER_LEFT),
GBlockstate.when(FACING, SOUTH_UP, SHAPE, SECOND_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R90, R90))
.with(When.anyOf(
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, FIRST_OUTER_LEFT),
GBlockstate.when(FACING, SOUTH_UP, SHAPE, SECOND_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R180, R90))
.with(When.anyOf(
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, FIRST_OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, FIRST_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R270, R90))
/* OUTER WEST */
.with(When.anyOf(
GBlockstate.when(FACING, WEST_NORTH, SHAPE, SECOND_OUTER_RIGHT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, SECOND_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R0, R180))
.with(When.anyOf(
GBlockstate.when(FACING, WEST_NORTH, SHAPE, SECOND_OUTER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, FIRST_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R90, R180))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, FIRST_OUTER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, FIRST_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R180, R180))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, FIRST_OUTER_RIGHT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, SECOND_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R270, R180))
/* OUTER NORTH */
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_EAST, SHAPE, SECOND_OUTER_RIGHT),
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, SECOND_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R0, R270))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_EAST, SHAPE, SECOND_OUTER_LEFT),
GBlockstate.when(FACING, UP_NORTH, SHAPE, FIRST_OUTER_RIGHT)),
GBlockstate.variant(outer_side_id, true, R90, R270))
.with(When.anyOf(
GBlockstate.when(FACING, WEST_NORTH, SHAPE, FIRST_OUTER_LEFT),
GBlockstate.when(FACING, UP_NORTH, SHAPE, FIRST_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R180, R270))
.with(When.anyOf(
GBlockstate.when(FACING, WEST_NORTH, SHAPE, FIRST_OUTER_RIGHT),
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, SECOND_OUTER_LEFT)),
GBlockstate.variant(outer_side_id, true, R270, R270))
/* OUTER BOTTOM */
.with(When.anyOf(
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, OUTER_RIGHT)),
GBlockstate.variant(double_outer_id, true, R0, R0))
.with(When.anyOf(
GBlockstate.when(FACING, DOWN_SOUTH, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, OUTER_RIGHT)),
GBlockstate.variant(double_outer_id, true, R0, R90))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, WEST_DOWN, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, WEST_NORTH, SHAPE, OUTER_RIGHT)),
GBlockstate.variant(double_outer_id, true, R0, R180))
.with(When.anyOf(
GBlockstate.when(FACING, NORTH_DOWN, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, DOWN_EAST, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, NORTH_EAST, SHAPE, OUTER_RIGHT)),
GBlockstate.variant(double_outer_id, true, R0, R270))
/* OUTER TOP */
.with(When.anyOf(
GBlockstate.when(FACING, UP_NORTH, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, EAST_UP, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, NORTH_EAST, SHAPE, OUTER_LEFT)),
GBlockstate.variant(double_outer_id, true, R180, R0))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_UP, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, EAST_UP, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, EAST_SOUTH, SHAPE, OUTER_LEFT)),
GBlockstate.variant(double_outer_id, true, R180, R90))
.with(When.anyOf(
GBlockstate.when(FACING, SOUTH_UP, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, OUTER_RIGHT),
GBlockstate.when(FACING, SOUTH_WEST, SHAPE, OUTER_LEFT)),
GBlockstate.variant(double_outer_id, true, R180, R180))
.with(When.anyOf(
GBlockstate.when(FACING, UP_NORTH, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, UP_WEST, SHAPE, OUTER_LEFT),
GBlockstate.when(FACING, WEST_NORTH, SHAPE, OUTER_LEFT)),
GBlockstate.variant(double_outer_id, true, R180, R270));
}
static {
final VoxelShape STRAIGHT = Stream.of(
VoxelShapes.cuboid(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f),
VoxelShapes.cuboid(0.0f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f)
).reduce((previous, current) -> VoxelShapes.combineAndSimplify(previous, current, BooleanBiFunction.OR)).get();
final VoxelShape JUNCTION = Stream.of(
VoxelShapes.cuboid(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f),
VoxelShapes.cuboid(0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f)
).reduce((previous, current) -> VoxelShapes.combineAndSimplify(previous, current, BooleanBiFunction.OR)).get();
final VoxelShape OUTER = Stream.of(
VoxelShapes.cuboid(0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f),
VoxelShapes.cuboid(0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f),
VoxelShapes.cuboid(0.0f, 0.5f, 0.5f, 0.5f, 1.0f, 1.0f),
VoxelShapes.cuboid(0.5f, 0.0f, 0.5f, 1.0f, 0.5f, 1.0f)
).reduce((previous, current) -> VoxelShapes.combineAndSimplify(previous, current, BooleanBiFunction.OR)).get();
final VoxelShape INNER = Stream.of(
VoxelShapes.cuboid(0.0f, 0.0f, 0.0f, 1.0f, 0.5f, 1.0f),
VoxelShapes.cuboid(0.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f),
VoxelShapes.cuboid(0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f)
).reduce((previous, current) -> VoxelShapes.combineAndSimplify(previous, current, BooleanBiFunction.OR)).get();
VOXEL_LIST.add(STRAIGHT);
VOXEL_LIST.add(VoxelHelper.mirror(STRAIGHT, Axis.Z));
VOXEL_LIST.add(VoxelHelper.mirror(VoxelHelper.rotateCounterClockwise(STRAIGHT, Axis.X), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(STRAIGHT, Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(STRAIGHT, Axis.Y));
VOXEL_LIST.add(VoxelHelper.mirror(VoxelHelper.rotateCounterClockwise(STRAIGHT, Axis.Y), Axis.X));
VOXEL_LIST.add(VoxelHelper.mirror(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(STRAIGHT, Axis.Y), Axis.Z), Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(STRAIGHT, Axis.Y), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.rotateClockwise(STRAIGHT, Axis.Z), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(STRAIGHT, Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(STRAIGHT, Axis.Z), Axis.Y));
VOXEL_LIST.add(VoxelHelper.mirror(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(STRAIGHT, Axis.Z), Axis.Y), Axis.Z));
VOXEL_LIST.add(JUNCTION);
VOXEL_LIST.add(VoxelHelper.rotateClockwise(JUNCTION, Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(JUNCTION, Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.Y));
VOXEL_LIST.add(VoxelHelper.mirror(JUNCTION, Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.mirror(JUNCTION, Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(VoxelHelper.mirror(JUNCTION, Axis.Y), Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.mirror(JUNCTION, Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Z), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Z));
VOXEL_LIST.add(VoxelHelper.mirror(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.mirror(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Z), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(VoxelHelper.mirror(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Z), Axis.Z), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.mirror(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Z), Axis.Z));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y), Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y), Axis.X), Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y), Axis.X));
VOXEL_LIST.add(VoxelHelper.mirror(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y), Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.mirror(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y), Axis.X), Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.rotateClockwise(VoxelHelper.mirror(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y), Axis.X), Axis.X), Axis.X));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.mirror(VoxelHelper.rotateClockwise(VoxelHelper.rotateCounterClockwise(JUNCTION, Axis.X), Axis.Y), Axis.X), Axis.X));
VOXEL_LIST.add(OUTER);
VOXEL_LIST.add(VoxelHelper.rotateClockwise(OUTER, Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.rotateCounterClockwise(OUTER, Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(OUTER, Axis.Y));
VOXEL_LIST.add(VoxelHelper.mirror(OUTER, Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.mirror(OUTER, Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.rotateCounterClockwise(VoxelHelper.mirror(OUTER, Axis.Y), Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.mirror(OUTER, Axis.Y), Axis.Y));
VOXEL_LIST.add(INNER);
VOXEL_LIST.add(VoxelHelper.rotateClockwise(INNER, Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.rotateCounterClockwise(INNER, Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(INNER, Axis.Y));
VOXEL_LIST.add(VoxelHelper.mirror(INNER, Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateClockwise(VoxelHelper.mirror(INNER, Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.rotateCounterClockwise(VoxelHelper.mirror(INNER, Axis.Y), Axis.Y), Axis.Y));
VOXEL_LIST.add(VoxelHelper.rotateCounterClockwise(VoxelHelper.mirror(INNER, Axis.Y), Axis.Y));
}
}