Files
ReFramed/src/main/java/io/github/cottonmc/templates/TemplatesModelProvider.java

94 lines
3.8 KiB
Java

package io.github.cottonmc.templates;
import io.github.cottonmc.templates.model.TemplateAppearanceManager;
import net.fabricmc.fabric.api.client.model.ModelProviderContext;
import net.fabricmc.fabric.api.client.model.ModelResourceProvider;
import net.fabricmc.fabric.api.client.model.ModelVariantProvider;
import net.minecraft.client.render.model.UnbakedModel;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.util.ModelIdentifier;
import net.minecraft.client.util.SpriteIdentifier;
import net.minecraft.item.ItemConvertible;
import net.minecraft.registry.Registries;
import net.minecraft.util.Identifier;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
import java.util.function.Function;
@SuppressWarnings("unused") //part of the api
public class TemplatesModelProvider implements ModelResourceProvider, ModelVariantProvider {
private final Map<Identifier, UnbakedModel> models = new HashMap<>();
private final Map<ModelIdentifier, Identifier> itemAssignments = new HashMap<>();
private volatile TemplateAppearanceManager appearanceManager;
/// fabric model provider api
@Override
public @Nullable UnbakedModel loadModelResource(Identifier resourceId, ModelProviderContext context) {
return models.get(resourceId);
}
//For blocks, you can point the game directly at the custom model in the blockstate json file.
//Item models don't have that layer of indirection; it always wants to load the hardcoded "item:id#inventory" model.
//You *would* be able to create a model json for it and set the "parent" field to the custom model,
//but json models are never allowed to have non-json models as a parent, and template unbaked models are not json models. Ah well.
//So, instead, we use a ModelVariantProvider to redirect attempts to load the item:id#inventory model.
@Override
public @Nullable UnbakedModel loadModelVariant(ModelIdentifier modelId, ModelProviderContext context) {
Identifier customModelId = itemAssignments.get(modelId);
return customModelId == null ? null : loadModelResource(customModelId, context);
}
/// template appearance manager cache
public TemplateAppearanceManager getOrCreateTemplateApperanceManager(Function<SpriteIdentifier, Sprite> spriteLookup) {
//This is kind of needlessly fancy using the "volatile double checked locking" pattern.
//I'd like all template models to use the same TemplateApperanceManager, despite the model
//baking process happening concurrently on several threads.
//Volatile field read:
TemplateAppearanceManager read = appearanceManager;
if(read == null) {
//Acquire a lock:
synchronized(this) {
//There's a chance another thread just initialized the object and released the lock
//while we were waiting for it, so we do another volatile field read (the "double check"):
read = appearanceManager;
if(read == null) {
//If no-one has initialized it still, I guess it falls to us
read = appearanceManager = new TemplateAppearanceManager(spriteLookup);
}
}
}
return Objects.requireNonNull(read);
}
public void dumpCache() {
appearanceManager = null;
}
/// "public api"
public void addTemplateModel(Identifier id, UnbakedModel modelFactory) {
models.put(id, modelFactory);
}
public void assignItemModel(Identifier templateModelId, ModelIdentifier... modelIds) {
for(ModelIdentifier modelId : modelIds) itemAssignments.put(modelId, templateModelId);
}
public void assignItemModel(Identifier templateModelId, Identifier... itemIds) {
for(Identifier itemId : itemIds) itemAssignments.put(new ModelIdentifier(itemId, "inventory"), templateModelId);
}
public void assignItemModel(Identifier templateModelId, ItemConvertible... itemConvs) {
for(ItemConvertible itemConv : itemConvs) assignItemModel(templateModelId, Registries.ITEM.getId(itemConv.asItem()));
}
}