Files
ReFramed/src/main/java/fr/adrien1106/reframed/ReFramed.java

104 lines
5.4 KiB
Java

package fr.adrien1106.reframed;
import fr.adrien1106.reframed.util.ReFramedInteractionUtil;
import fr.adrien1106.reframed.block.*;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup;
import net.fabricmc.fabric.api.object.builder.v1.block.entity.FabricBlockEntityTypeBuilder;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSetType;
import net.minecraft.block.Blocks;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.function.BiConsumer;
import java.util.stream.Collectors;
public class ReFramed implements ModInitializer {
public static final String MODID = "reframed";
public static final ArrayList<Block> BLOCKS = new ArrayList<>();
public static Block CUBE, STAIRS, SLAB, DOUBLE_SLAB, POST, FENCE, FENCE_GATE, DOOR, TRAPDOOR, IRON_DOOR, IRON_TRAPDOOR, PRESSURE_PLATE, BUTTON, LEVER, WALL, CARPET, PANE, CANDLE;
public static BlockEntityType<ReFramedEntity> REFRAMED_BLOCK_ENTITY;
public static BlockEntityType<ReFramedDoubleEntity> REFRAMED_DOUBLE_BLOCK_ENTITY;
public static BiConsumer<World, BlockPos> chunkRerenderProxy = (world, pos) -> {};
@Override
public void onInitialize() {
//registerReFramed mutates FRAMES as a side effect, which is a List, so order is preserved
//the ordering is used in the creative tab, so they're roughly sorted by encounter order of the
//corresponding vanilla block in the "search" creative tab... with the non-vanilla "post" and
//"vertical slab" inserted where they fit ...and i moved the lever way up next to the pressureplate
//and button, because they're redstoney... hopefully this ordering makes sense lol
CUBE = registerReFramed("cube" , new ReFramedBlock(ReFramedInteractionUtil.makeSettings()));
STAIRS = registerReFramed("stairs" , new ReFramedStairsBlock(cp(Blocks.OAK_STAIRS)));
SLAB = registerReFramed("slab" , new ReFramedSlabBlock(cp(Blocks.OAK_SLAB)));
DOUBLE_SLAB = registerReFramed("double_slab" , new ReFramedDoubleSlabBlock(cp(Blocks.OAK_SLAB)));
POST = registerReFramed("post" , new ReFramedPostBlock(cp(Blocks.OAK_FENCE)));
FENCE = registerReFramed("fence" , new ReFramedFenceBlock(cp(Blocks.OAK_FENCE)));
FENCE_GATE = registerReFramed("fence_gate" , new ReFramedFenceGateBlock(cp(Blocks.OAK_FENCE_GATE)));
DOOR = registerReFramed("door" , new ReFramedDoorBlock(cp(Blocks.OAK_DOOR), BlockSetType.OAK));
TRAPDOOR = registerReFramed("trapdoor" , new ReFramedTrapdoorBlock(cp(Blocks.OAK_TRAPDOOR), BlockSetType.OAK));
IRON_DOOR = registerReFramed("iron_door" , new ReFramedDoorBlock(cp(Blocks.IRON_DOOR), BlockSetType.IRON));
IRON_TRAPDOOR = registerReFramed("iron_trapdoor" , new ReFramedTrapdoorBlock(cp(Blocks.IRON_TRAPDOOR), BlockSetType.IRON));
PRESSURE_PLATE = registerReFramed("pressure_plate", new ReFramedPressurePlateBlock(cp(Blocks.OAK_PRESSURE_PLATE)));
BUTTON = registerReFramed("button" , new ReFramedButtonBlock(cp(Blocks.OAK_BUTTON)));
LEVER = registerReFramed("lever" , new ReFramedLeverBlock(cp(Blocks.LEVER)));
WALL = registerReFramed("wall" , new ReFramedWallBlock(ReFramedInteractionUtil.makeSettings()));
CARPET = registerReFramed("carpet" , new ReFramedCarpetBlock(cp(Blocks.WHITE_CARPET)));
PANE = registerReFramed("pane" , new ReFramedPaneBlock(cp(Blocks.GLASS_PANE)));
CANDLE = registerReFramed("candle" , new ReFramedCandleBlock(ReFramedCandleBlock.configureSettings(cp(Blocks.CANDLE))));
REFRAMED_BLOCK_ENTITY = Registry.register(Registries.BLOCK_ENTITY_TYPE, id("camo"),
FabricBlockEntityTypeBuilder.create(
(pos, state) -> new ReFramedEntity(REFRAMED_BLOCK_ENTITY, pos, state),
BLOCKS.stream()
.filter(block -> !(block instanceof ReFramedDoubleBlock))
.toArray(Block[]::new)).build(null)
);
REFRAMED_DOUBLE_BLOCK_ENTITY = Registry.register(Registries.BLOCK_ENTITY_TYPE, id("double_camo"),
FabricBlockEntityTypeBuilder.create(
(pos, state) -> new ReFramedDoubleEntity(REFRAMED_DOUBLE_BLOCK_ENTITY, pos, state),
BLOCKS.stream()
.filter(block -> block instanceof ReFramedDoubleBlock)
.toArray(Block[]::new)).build(null)
);
Registry.register(Registries.ITEM_GROUP, id("tab"), FabricItemGroup.builder()
.displayName(Text.translatable("itemGroup.reframed.tab"))
.icon(() -> new ItemStack(SLAB))
.entries((ctx, e) -> e.addAll(BLOCKS.stream().map(ItemStack::new).collect(Collectors.toList()))).build()
);
}
private static AbstractBlock.Settings cp(Block base) {
return ReFramedInteractionUtil.configureSettings(AbstractBlock.Settings.copy(base));
}
private static <B extends Block> B registerReFramed(String path, B block) {
Identifier id = id(path);
Registry.register(Registries.BLOCK, id, block);
Registry.register(Registries.ITEM, id, new BlockItem(block, new Item.Settings()));
BLOCKS.add(block);
return block;
}
public static Identifier id(String path) {
return new Identifier(MODID, path);
}
}