Battleship/src/battleship/model/Game.java

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package battleship.model;
import battleship.model.player.Player;
import battleship.utils.Pair;
import battleship.utils.Triplet;
import battleship.view.View;
public class Game {
public Player[] players;
public Player currentPlayer;
private final int[] ships = { 5, 4, 3, 3, 2};
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public Game(Player[] players) {
this.players = players;
this.currentPlayer = players[0];
players[0].setId(1);
players[1].setId(2);
}
public Player getCurrentPlayer(){
return this.currentPlayer;
}
public void changeCurrentPlayer(){
currentPlayer = (currentPlayer == players[1])? players[0] : players[1];
}
public void checkDrownedShips(){
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Player otherPlayer = (currentPlayer == players[1])? players[0] : players[1];
for(Ship ship : currentPlayer.getShips()){
if(!ship.isDrown())
otherPlayer.isItDrown(ship);
}
}
public Player getWinner(){
int cpt = 0;
for(Ship ship : players[0].getShips()){
if(!ship.isDrown())
break;
else
cpt ++;
}
if(cpt == 5)
return players[1];
cpt = 0;
for(Ship ship : players[1].getShips()){
if(!ship.isDrown())
break;
else
cpt ++;
}
if(cpt == 5)
return players[0];
return null;
}
public void move(Pair<Integer,Integer> move){
boolean bool = false;
Player player = (currentPlayer == players[1])? players[0] : players[1];
for (Ship ship : player.getShips()) {
for(Pair<Integer,Integer> pair : ship.getCoordsArray()){
if ((pair.getRight().equals(move.getRight())) && (pair.getLeft().equals(move.getLeft()))) {
bool = true;
break;
}
}
}
currentPlayer.addMove(new Triplet<>(move.getLeft(),move.getRight(),bool));
}
public Player Play(View view){
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view.setShips(players[0]);
view.setShips(players[1]);
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System.out.println(view.toString());
while(getWinner() == null) {
System.out.println(view);
Pair<Integer,Integer> move = currentPlayer.chooseMove();
move(move);
changeCurrentPlayer();
checkDrownedShips();
}
return getWinner();
}
}