Adding getters to Ship.class, Adding a checker in Game.class and Starting the toString() method of View.class
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@ -23,7 +23,7 @@ public class Main {
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parseArgs(args);
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} catch (NoSuchElementException e) {
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System.out.println("Pas assez d'arguments, veuillez donner des arguments de cette forme:");
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System.out.println("java -jar battleship <Human/Random> <Human/Random> [nogui]");
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System.out.println("java -jar battleship <Human/Random> <Human/Random> <Int/Taille de la grille> [nogui]");
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System.out.println("<param>: paramètre obligatoire");
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System.out.println("[param]: paramètre optionnel");
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System.exit(2);
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@ -38,7 +38,7 @@ public class Main {
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ArrayList<Pair<String, Class<? extends Player>>> playerClass = new ArrayList<>(2);
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playerClass.add(new Pair<>("human", Human.class));
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playerClass.add(new Pair<>("random", Random.class));
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if(args.length >= 2) {
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if(args.length >= 3) {
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for(int i = 0; i < 2; ++i) {
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for (Pair<String, Class<? extends Player>> pair : playerClass) {
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if(args[i].equalsIgnoreCase(pair.getLeft())) {
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@ -46,10 +46,10 @@ public class Main {
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}
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}
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}
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game = new Game(players);
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if(args.length >= 3) {
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game = new Game(players,Integer.parseInt(args[2]));
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if(args.length >= 4) {
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// arguments > 3 ignorés
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if(args[2].equalsIgnoreCase("nogui"))
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if(args[3].equalsIgnoreCase("nogui"))
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view = new Terminal(game);
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else
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view = new Window(game);
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@ -5,8 +5,29 @@ import battleship.model.player.Player;
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public class Game {
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public Player[] players;
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public Player currentPlayer;
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public int size;
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public Game(Player[] players) {
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public Game(Player[] players,int size) {
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this.players = players;
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this.size = size;
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}
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public Player getCurrentPlayer(){
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return this.currentPlayer;
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}
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public void changeCurrentPlayer(){
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currentPlayer = (currentPlayer == players[1])? players[0] : players[1];
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}
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public void checkDrownedShips(){
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changeCurrentPlayer();
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Player otherPlayer = currentPlayer;
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changeCurrentPlayer();
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for(Ship ship : currentPlayer.getShips()){
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if(!ship.hasDrown())
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otherPlayer.isItDrown(ship);
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}
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}
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}
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@ -1,15 +1,35 @@
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package battleship.model;
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import battleship.utils.Pair;
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import battleship.utils.*;
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public class Ship {
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public Pair<Integer, Integer> coords;
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public int size;
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private final Pair<Integer, Integer> coords;
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private final int size;
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private final Pair<Integer,Integer> direction;
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// (0,-1) bas // (0,1) haut // (1,0) droite // (-1,0) gauche
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private Boolean isDrown;
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public Ship(Pair<Integer, Integer> coords, int size) {
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public Ship(Pair<Integer, Integer> coords, int size,Pair<Integer,Integer> direction) {
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this.coords = coords;
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this.size = size;
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this.direction = direction;
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this.isDrown = Boolean.FALSE;
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}
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public void isDrown(){
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isDrown = Boolean.TRUE;
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}
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public Boolean hasDrown(){
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return isDrown;
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}
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public int getSize(){
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return this.size;
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}
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public Pair<Integer, Integer> getDirection(){
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return this.direction;
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}
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public Pair<Integer,Integer> getCoords(){
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return this.coords;
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}
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}
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@ -4,6 +4,7 @@ import battleship.utils.Triplet;
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public class Human extends Player {
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@Override
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public Triplet<Integer,Integer,Boolean> chooseMove() {
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return null;
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@ -28,6 +28,32 @@ public abstract class Player {
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moves.add(move);
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return this;
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}
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public Boolean isItDrown(Ship ship){
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int cpt = 0;
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for(Triplet<Integer,Integer,Boolean> move : moves){
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for(int i =1;i<=ship.getSize();i++){
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int x = ship.getCoords().getLeft()+i*ship.getDirection().getLeft();
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int y = ship.getCoords().getRight()+i*ship.getDirection().getRight();
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if((move.getLeft() == x) && (move.getMiddle() == y)){
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cpt += 1;
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break;
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}
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}
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}
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if(cpt == ship.getSize()) {
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ship.isDrown();
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return Boolean.TRUE;
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}
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return Boolean.FALSE;
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}
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public ArrayList<Ship> getShips(){
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return this.ships;
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}
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public ArrayList<Triplet<Integer,Integer,Boolean>> getMoves(){
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return this.moves;
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}
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public abstract Triplet<Integer,Integer,Boolean> chooseMove();
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}
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@ -3,6 +3,7 @@ package battleship.model.player;
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import battleship.utils.Triplet;
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public class Random extends Player{
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@Override
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public Triplet<Integer,Integer,Boolean> chooseMove() {
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return null;
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@ -1,6 +1,9 @@
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package battleship.view;
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import battleship.model.Game;
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import battleship.utils.Triplet;
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import java.util.ArrayList;
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public abstract class View {
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@ -10,4 +13,24 @@ public abstract class View {
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public View(Game game) {
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this.game = game;
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}
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@Override
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public String toString(){
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ArrayList<Triplet<Integer,Integer,Boolean>> player1 = game.players[0].getMoves();
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ArrayList<Triplet<Integer,Integer,Boolean>> player2 = game.players[1].getMoves();
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String chain = "";
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for(int i = 0; i<game.size;i++){
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for(int y = 0;y<game.size;y++){
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for(Triplet<Integer, Integer, Boolean> ships1 : player1){
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if(i == ships1.getLeft()&& y == ships1.getMiddle()){
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//chain +=
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}
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}
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for(Triplet<Integer, Integer, Boolean> ships2 : player2){
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}
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}
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}
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// Not finished yet
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return chain;
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}
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}
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