displayBoard now hide opponents ships when playing
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parent
2ed5251f9b
commit
5bdc772f29
@ -88,7 +88,9 @@ public class Game {
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public void Play(View view) {
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try {
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view.setShips(players[0]);
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changeCurrentPlayer();
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view.setShips(players[1]);
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changeCurrentPlayer();
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Player winner = null;
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while (winner == null) {
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System.out.println("Au tour du joueur " + currentPlayer.getId());
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@ -29,38 +29,44 @@ public abstract class AbstractView implements View {
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*/
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@Override
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public String toString() {
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return toString(true);
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}
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public String toString(boolean debug) {
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String chain = "";
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for(int u = 0; u < 2; ++u) {
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Player player = game.players[u];
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ArrayList<Ship> ships = game.players[u].getShips();
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chain += "Joueur " + player.getId() + " :\n";
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chain += "+ - - - - - - - - - - +\n";
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chain += "+ 0 1 2 3 4 5 6 7 8 9 +\n";
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for(int x = 0; x < 10; ++x) {
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chain += "|";
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chain += x;
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for(int y = 0; y < 10; ++y) {
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Pair<Integer, Integer> pair = new Pair<>(x, y);
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boolean isPosition = false;
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for(Ship ship : ships) {
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if(isShipPosition(ship, pair)) {
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isPosition = true;
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int result = isPositionDrowned(game.players[u == 0 ? 1 : 0], ship, pair);
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if(result == 1) {
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chain += " X";
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} else if (result == 2){
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chain += " !";
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} else {
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chain += " .";
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}
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break;
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}
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}
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if(!isPosition) {
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if(isPositionDrowned(game.players[u == 0 ? 1 : 0], pair) == 2) {
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chain += " ?";
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boolean isPosition = false;
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for(Ship ship : ships) {
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if(isShipPosition(ship, pair)) {
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isPosition = true;
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int result = isPositionDrowned(game.players[u == 0 ? 1 : 0], ship, pair);
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if(result == 1) {
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chain += " X";
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} else if (result == 2){
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chain += " !";
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} else if(debug || game.getCurrentPlayer() == player) {
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chain += " .";
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} else {
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chain += " _";
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}
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break;
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}
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}
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if(!isPosition) {
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if(isPositionDrowned(game.players[u == 0 ? 1 : 0], pair) == 2) {
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chain += " ?";
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} else {
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chain += " _";
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}
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}
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}
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chain += " |\n";
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@ -91,7 +91,7 @@ public class Terminal extends AbstractView {
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*/
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@Override
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public void displayBoard() {
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System.out.println(this);
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System.out.println(this.toString(false));
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}
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/**
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@ -242,43 +242,43 @@ public class Window extends AbstractView {
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for(int i = 1; i < 3; ++i) {
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Player player = game.players[i-1];
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for(Ship ship : player.getShips()) {
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int x1 = i == 1 ? initialWidth : initialWidth * 13;
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int y1 = initialHeight * 2;
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int shipWidth = initialWidth;
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int shipHeight = initialHeight;
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switch(ship.getDirection()) {
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case DOWN:
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x1 += initialWidth * ship.getCoords().getRight();
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y1 += initialHeight * ship.getCoords().getLeft();
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shipHeight = initialHeight * ship.getSize();
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g.setColor(new Color(0, 255, 255));
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break;
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case UP:
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x1 += initialWidth * ship.getCoords().getRight();
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shipHeight = initialHeight * ship.getSize();
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y1 += initialHeight * ship.getCoords().getLeft() - shipHeight + initialHeight;
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g.setColor(new Color(255, 255, 0));
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break;
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case RIGHT:
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x1 += initialWidth * ship.getCoords().getRight();
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y1 += initialHeight * ship.getCoords().getLeft();
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shipWidth = initialWidth * ship.getSize();
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g.setColor(new Color(0, 255, 0));
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break;
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case LEFT:
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shipWidth = initialWidth * ship.getSize();
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x1 += initialWidth * ship.getCoords().getRight() - shipWidth + initialWidth;
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y1 += initialHeight * ship.getCoords().getLeft();
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g.setColor(new Color(0, 0, 255));
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break;
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if(player == game.getCurrentPlayer() ||ship.isDrown()) {
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int x1 = i == 1 ? initialWidth : initialWidth * 13;
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int y1 = initialHeight * 2;
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int shipWidth = initialWidth;
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int shipHeight = initialHeight;
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switch(ship.getDirection()) {
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case DOWN:
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x1 += initialWidth * ship.getCoords().getRight();
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y1 += initialHeight * ship.getCoords().getLeft();
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shipHeight = initialHeight * ship.getSize();
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g.setColor(new Color(0, 255, 255));
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break;
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case UP:
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x1 += initialWidth * ship.getCoords().getRight();
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shipHeight = initialHeight * ship.getSize();
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y1 += initialHeight * ship.getCoords().getLeft() - shipHeight + initialHeight;
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g.setColor(new Color(255, 255, 0));
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break;
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case RIGHT:
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x1 += initialWidth * ship.getCoords().getRight();
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y1 += initialHeight * ship.getCoords().getLeft();
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shipWidth = initialWidth * ship.getSize();
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g.setColor(new Color(0, 255, 0));
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break;
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case LEFT:
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shipWidth = initialWidth * ship.getSize();
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x1 += initialWidth * ship.getCoords().getRight() - shipWidth + initialWidth;
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y1 += initialHeight * ship.getCoords().getLeft();
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g.setColor(new Color(0, 0, 255));
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break;
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}
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g2d.fillRoundRect(x1 + 1, y1 + 1, shipWidth - 1, shipHeight - 1, 25, 25);
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}
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g2d.fillRoundRect(x1 + 1, y1 + 1, shipWidth - 1, shipHeight - 1, 25, 25);
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}
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}
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for(int i = 1; i < 3; ++i) {
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Player player = game.players[i-1];
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int halfBoxSizeWidth = initialWidth / 2;
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int halfBoxSizeHeight = initialHeight / 2;
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float rectangleSize = initialWidth / 4f;
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int sqrt = (int) Math.sqrt(initialHeight * initialHeight + initialWidth * initialWidth) - 10;
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for(Triplet<Integer, Integer, Boolean> move : player.getMoves()) {
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