Fix Window.java

This commit is contained in:
Quentin Legot 2021-04-27 13:34:31 +02:00
parent 2855b634c9
commit fb636c427e

View File

@ -71,60 +71,57 @@ public class Window extends AbstractView {
g.drawString(upperText, (int) (window.width /2 - (upperText.length() * 2.5)), 50);
int width = window.width;
int height = window.height;
for (int abscisse = width / 24; abscisse< width +1; abscisse+= width / 24) {
g.drawLine(abscisse, height /6, abscisse, height);
if ( width * 0.44167 < abscisse && abscisse < width / 2) {
abscisse += width / 24 ;
}
int initialHeight = height / 12;
int initialWidth = width / 23;
for(int abscisse = initialWidth; abscisse < width; abscisse += initialWidth) {
g.drawLine(abscisse, initialHeight * 2, abscisse, height);
if(abscisse == initialWidth * 11)
abscisse += initialWidth;
}
for (int ordonnee = height / 6; ordonnee< height +1; ordonnee+= height / 12) {
g.drawLine(width / 24, ordonnee, (int) (width /2.18), ordonnee);
g.drawLine((int) (width / 1.845), ordonnee, width, ordonnee);
for(int ordonnee = initialHeight * 2; ordonnee < height + 1; ordonnee += initialHeight) {
g.drawLine(initialWidth, ordonnee, initialWidth * 11, ordonnee);
g.drawLine(initialWidth * 13, ordonnee, width - 4, ordonnee);
}
// TODO: 12/04/2021 Dessiner les navires
int initialHeight = height / 12;
for(int i = 1; i < 3; ++i) {
int initialWidth = width / 24;
Player player = game.players[i-1];
System.out.println(i);
for(Ship ship : player.getShips()) {
int x1 = 0;
int y1 = 0;
int shipWidth = 0;
int shipHeight = 0;
int x1 = i == 1 ? initialWidth : initialWidth * 13;
int y1 = initialHeight * 2;
int shipWidth = initialWidth;
int shipHeight = initialHeight;
System.out.println(ship);
switch(ship.getDirection()) {
case DOWN:
x1 = initialWidth * ship.getCoords().getRight();
y1 = initialHeight * ship.getCoords().getLeft();
shipWidth = initialWidth;
x1 += initialWidth * ship.getCoords().getRight();
y1 += initialHeight * ship.getCoords().getLeft();
shipHeight = initialHeight * ship.getSize();
g.setColor(new Color(255, 0, 0));
break;
case UP:
shipWidth = initialWidth;
x1 += initialWidth * ship.getCoords().getRight();
shipHeight = initialHeight * ship.getSize();
x1 = initialWidth * ship.getCoords().getRight();
y1 = initialHeight * ship.getCoords().getLeft() - shipHeight;
y1 += initialHeight * ship.getCoords().getLeft() - shipHeight + initialHeight;
g.setColor(new Color(255, 255, 0));
break;
case RIGHT:
x1 = initialWidth * ship.getCoords().getRight();
y1 = initialHeight * ship.getCoords().getLeft();
x1 += initialWidth * ship.getCoords().getRight();
y1 += initialHeight * ship.getCoords().getLeft();
shipWidth = initialWidth * ship.getSize();
shipHeight = initialHeight;
g.setColor(new Color(0, 255, 0));
break;
case LEFT:
shipWidth = initialWidth * ship.getSize();
shipHeight = initialHeight;
x1 = initialWidth * ship.getCoords().getRight() - shipWidth;
y1 = initialHeight * ship.getCoords().getLeft();
x1 += initialWidth * ship.getCoords().getRight() - shipWidth + initialWidth;
y1 += initialHeight * ship.getCoords().getLeft();
g.setColor(new Color(0, 0, 255));
break;
}
x1 += i == 1 ? initialWidth : initialWidth + width / 2;
y1 += height / 6;
g.setColor(new Color(255, 0, 0));
g.fillRect(x1, y1, shipWidth, shipHeight);
}
}
System.out.println(window.toString());
System.out.println(window);
}
}
}