Fix perspective issue du to a division previously returning result to an integer and not to an float number + fix Pair.equals
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@ -50,7 +50,7 @@ public abstract class AbstractListener implements GLEventListener {
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gl.glMatrixMode(GL2.GL_PROJECTION);
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gl.glLoadIdentity();
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glu.gluPerspective(60.0f, (float) width / height, 0.1f, 1000.0f);
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glu.gluPerspective(60.0f, ((float) width) / height, 0.1f, 1000.0f);
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}
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public abstract void drawLSystem(GL2 gl, Element element);
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@ -38,7 +38,7 @@ public class Pair<U, K> {
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return false;
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}
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final Pair<?, ?> other = (Pair<?, ?>) obj;
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return this.left.equals(other.getLeft()) && this.left.equals(other.getRight());
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return this.left.equals(other.getLeft()) && this.right.equals(other.getRight());
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}
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@Override
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