optimized import + added keyboard controls and fps log
This commit is contained in:
parent
0d4d8c3169
commit
1eda03f965
@ -1,11 +1,5 @@
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package lsystem;
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package lsystem;
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import lsystem.engine.Parser;
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import lsystem.engine.Rewrite;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Scanner;
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import lsystem.screen.MainFrame;
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import lsystem.screen.MainFrame;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas;
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@ -1,11 +1,11 @@
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package lsystem.engine;
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package lsystem.engine;
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import java.util.ArrayList;
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import java.util.List;
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import lsystem.Type;
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import lsystem.Type;
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import lsystem.utils.Pair;
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import lsystem.utils.Pair;
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import java.util.ArrayList;
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import java.util.List;
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public class Parser {
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public class Parser {
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private final String axiom;
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private final String axiom;
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@ -2,7 +2,6 @@ package lsystem.engine;
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import lsystem.utils.Pair;
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import lsystem.utils.Pair;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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public class Rewrite {
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public class Rewrite {
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@ -12,7 +12,7 @@ public class DrawHelper {
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gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
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gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
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}
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}
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public static void drawAxes(GL2 gl, GLUT glut){
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public static void drawAxes(GL2 gl, GLUT glut, SwingGLCanvas canvas){
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gl.glDisable(GL2.GL_LIGHTING);
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gl.glDisable(GL2.GL_LIGHTING);
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gl.glDisable(GL2.GL_LIGHT0);
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gl.glDisable(GL2.GL_LIGHT0);
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gl.glRasterPos3f(0f, 0f, 0f);
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gl.glRasterPos3f(0f, 0f, 0f);
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@ -28,12 +28,12 @@ public class DrawHelper {
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gl.glVertex3f(0f, 0f, 1f);
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gl.glVertex3f(0f, 0f, 1f);
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gl.glColor3f(1f, 1f, 1f);
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gl.glColor3f(1f, 1f, 1f);
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for(int i = -5; i < 6; i++) {
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for(int i = -50; i < 51; i++) {
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gl.glVertex3f(-5f, 0f, i);
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gl.glVertex3f(-50f, 0f, i);
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gl.glVertex3f(5f, 0f, i);
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gl.glVertex3f(50f, 0f, i);
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gl.glVertex3f(i, 0, -5f);
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gl.glVertex3f(i, 0, -50f);
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gl.glVertex3f(i, 0, 5f);
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gl.glVertex3f(i, 0, 50f);
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}
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}
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gl.glEnd();
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gl.glEnd();
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gl.glRasterPos3f(1.1f, 0.0f, 0.0f);
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gl.glRasterPos3f(1.1f, 0.0f, 0.0f);
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@ -44,8 +44,46 @@ public class DrawHelper {
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); //draw the z axis
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); //draw the z axis
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}
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}
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public static void drawRectangular0Prism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ, float rightUpX, float rightUpY, float rightUpZ) {
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gl.glPushMatrix();
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gl.glBegin(GL2.GL_TRIANGLES);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glEnd();
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gl.glPopMatrix();
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}
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public static void drawDebugInformation(GL2 gl, GLU glu, GLUT glut, SwingGLCanvas canvas, int window_height, int window_width) {
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public static void drawDebugInformation(GL2 gl, GLU glu, GLUT glut, SwingGLCanvas canvas, int window_height, int window_width) {
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gl.glRasterPos3f(0f, 0f, 2f);
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gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1);
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gl.glColor3f(1f,1f, 1f);
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gl.glColor3f(1f,1f, 1f);
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glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
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glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
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"x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2]);
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"x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2]);
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@ -1,16 +1,15 @@
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package lsystem.screen;
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package lsystem.screen;
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import java.awt.*;
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import java.awt.event.*;
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import com.jogamp.opengl.GL;
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import com.jogamp.opengl.GL;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLEventListener;
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import com.jogamp.opengl.GLEventListener;
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import com.jogamp.opengl.awt.GLCanvas;
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import com.jogamp.opengl.awt.GLCanvas;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.Animator;
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import com.jogamp.opengl.util.Animator;
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import com.jogamp.opengl.util.gl2.GLUT;
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import java.awt.*;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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/**
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/**
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* Article1.java author: InfoRital
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* Article1.java author: InfoRital
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@ -3,12 +3,8 @@ package lsystem.screen;
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import lsystem.screen.listener.Listener;
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import lsystem.screen.listener.Listener;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import javax.swing.*;
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import javax.swing.*;
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import java.awt.*;
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public class MainFrame extends JFrame {
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public class MainFrame extends JFrame {
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@ -9,19 +9,23 @@ import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.listener.JoglEventListener;
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import lsystem.screen.listener.JoglEventListener;
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import lsystem.screen.listener.JoglMouseListener;
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import lsystem.screen.listener.JoglMouseListener;
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import lsystem.screen.listener.KeyboardListener;
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import lsystem.screen.listener.KeyboardListener;
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import lsystem.utils.Pair;
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import javax.swing.*;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.*;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.awt.event.WindowEvent;
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import java.util.LinkedList;
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import java.util.Random;
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public class SwingGLCanvas {
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public class SwingGLCanvas {
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public final GLCanvas glCanvas;
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public final GLCanvas glCanvas;
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public float camera[] = {0f, 1f, 5f, // camera pos x,y, z
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public float[] camera = {0f, 1f, 5f, // camera pos x,y, z
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0f, 0f, 0f}; // camera rotation yaw(y-axis), pitch(z-axis), roll(x-axis)
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0f, 0f, 0f}; // camera rotation yaw(x-axis), pitch(y-axis), roll(z-axis)
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public GLU glu = new GLU();
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public GLU glu = new GLU();
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public GLUT glut = new GLUT();
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public GLUT glut = new GLUT();
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public LinkedList<Pair<Integer, Integer>> prismPosition = new LinkedList<>();
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public SwingGLCanvas() {
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public SwingGLCanvas() {
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GLProfile glProfile = GLProfile.getDefault();
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GLProfile glProfile = GLProfile.getDefault();
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jframe.getContentPane().add(glCanvas, BorderLayout.CENTER);
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jframe.getContentPane().add(glCanvas, BorderLayout.CENTER);
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jframe.setSize(Constants.WIDTH, Constants.HEIGHT);
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jframe.setSize(Constants.WIDTH, Constants.HEIGHT);
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for(int i = -50; i < 51; ++i) {
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for(int j = -50; j < 51; ++j) {
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if(new Random().nextFloat() < 0.05) {
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prismPosition.add(new Pair<Integer, Integer>(i, j));
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}
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}
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}
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animator.start();
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animator.start();
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jframe.setVisible(true);
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jframe.setVisible(true);
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}
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}
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@ -6,7 +6,6 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import javax.swing.JTabbedPane;
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public class Tab extends JPanel{
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public class Tab extends JPanel{
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private final float[] light_0_ambient = {0.01f, 0.01f, 0.01f, 0.01f};
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private final float[] light_0_ambient = {0.01f, 0.01f, 0.01f, 0.01f};
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private final float[] light_0_diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
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private final float[] light_0_diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
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private final float[] light_0_specular = {1.0f,1.0f, 1.0f, 1.0f};
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private final float[] light_0_specular = {1.0f,1.0f, 1.0f, 1.0f};
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private final float[] light_0_position = {100f, 0f, 10f, 1f};
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private final float[] light_0_position = {1000f, 1000f, 1000f, 1f};
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private float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f};
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private float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f};
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@ -25,6 +25,7 @@ public class JoglEventListener implements GLEventListener {
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private final GLUT glut;
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private final GLUT glut;
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private int width;
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private int width;
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private int height;
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private int height;
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private int fps;
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public JoglEventListener(SwingGLCanvas swingGLCanvas) {
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public JoglEventListener(SwingGLCanvas swingGLCanvas) {
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this.canvas = swingGLCanvas;
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this.canvas = swingGLCanvas;
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@ -38,7 +39,6 @@ public class JoglEventListener implements GLEventListener {
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GL2 gl = glAutoDrawable.getGL().getGL2();
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GL2 gl = glAutoDrawable.getGL().getGL2();
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gl.glClearColor(0f, 0f, 0f, 1.0f);
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gl.glClearColor(0f, 0f, 0f, 1.0f);
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gl.glEnable(GL2.GL_DEPTH_TEST);
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gl.glEnable(GL2.GL_DEPTH_TEST);
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gl.glEnable(GL2.GL_LIGHT0);
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gl.glEnable(GL2.GL_LIGHT0);
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gl.glEnable(GL2.GL_LIGHTING);
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gl.glEnable(GL2.GL_LIGHTING);
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gl.glDepthFunc(GL2.GL_LEQUAL);
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gl.glDepthFunc(GL2.GL_LEQUAL);
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gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
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gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
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new Thread(() -> {
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while (true) {
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synchronized (this){
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try {
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wait(1000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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System.out.println(fps);
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fps = 0;
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}
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}
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}).start();
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}
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}
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// x, y, z, x of where the camera looks at, y of where the camera looks at, z of where the camera looks at
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// x, y, z, x of where the camera looks at, y of where the camera looks at, z of where the camera looks at
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glu.gluLookAt(canvas.camera[0], canvas.camera[1], canvas.camera[2], canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1, 0f, 1f, 0f);
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glu.gluLookAt(canvas.camera[0], canvas.camera[1], canvas.camera[2], canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1, 0f, 1f, 0f);
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DrawHelper.prepareDraw3D(gl, glut, canvas);
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DrawHelper.prepareDraw3D(gl, glut, canvas);
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gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0);
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gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
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gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90);
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gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0);
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gl.glPushMatrix();
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gl.glPushMatrix();
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gl.glTranslatef(0f, 0f, -4f);
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gl.glTranslatef(0f, 0f, -4f);
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angle += 0.1f;
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angle += 0.1f;
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angle %= 360f;
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angle %= 360f;
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gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0);
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gl.glColor3f(0, 144, 255);
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canvas.prismPosition.forEach(pair ->
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DrawHelper.drawRectangular0Prism(gl, pair.getLeft(), 0f, pair.getRight(), pair.getLeft() + 1, 1f, pair.getRight() + 1));
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gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
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DrawHelper.drawAxes(gl, glut, canvas);
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gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90);
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gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0);
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DrawHelper.drawAxes(gl, glut);
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DrawHelper.prepareDraw2D(gl, glut, canvas);
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DrawHelper.drawDebugInformation(gl, glu, glut, canvas, glAutoDrawable.getSurfaceHeight(), glAutoDrawable.getSurfaceWidth());
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DrawHelper.drawDebugInformation(gl, glu, glut, canvas, glAutoDrawable.getSurfaceHeight(), glAutoDrawable.getSurfaceWidth());
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gl.glFlush();
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gl.glFlush();
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fps++;
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}
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}
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@Override
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@Override
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@ -1,7 +1,6 @@
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package lsystem.screen.listener;
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package lsystem.screen.listener;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.glu.GLU;
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import lsystem.screen.Constants;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas;
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import java.awt.*;
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import java.awt.*;
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@ -52,24 +51,22 @@ public class JoglMouseListener implements MouseListener, MouseMotionListener, Mo
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@Override
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@Override
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public void mouseDragged(MouseEvent e) {
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public void mouseDragged(MouseEvent e) {
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if(origine != null) {
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if(origine != null) {
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double xDiff = (origine.getX() - e.getPoint().getX()) % 360;
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double xDiff = origine.getX() - e.getPoint().getX();
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double yDiff = (origine.getY() - e.getPoint().getY()) % 360;
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double yDiff = origine.getY() - e.getPoint().getY();
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if(button == 2) {
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/* if(button == 2) {
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||||||
canvas.camera[0] += Math.cos(canvas.camera[4] % 360 - Math.PI / 2) * xDiff * 0.01;
|
canvas.camera[0] += Math.cos(canvas.camera[3]) * xDiff * 0.01;
|
||||||
canvas.camera[1] += Math.cos(canvas.camera[3] % 360) * yDiff * 0.01;
|
canvas.camera[1] += Math.cos(canvas.camera[4]) * yDiff * 0.01;
|
||||||
canvas.camera[2] += Math.sin(canvas.camera[4] % 360) * xDiff * 0.01;
|
canvas.camera[2] += Math.sin(canvas.camera[3]) * xDiff * 0.01;
|
||||||
}
|
} */
|
||||||
if(button == 3) {
|
if(button == 3) {
|
||||||
canvas.camera[3] += xDiff * 0.1;
|
canvas.camera[3] += xDiff * 0.1;
|
||||||
canvas.camera[4] += yDiff * 0.1;
|
canvas.camera[4] += yDiff * 0.1;
|
||||||
}
|
}
|
||||||
if(button == 1) {
|
|
||||||
// canvas.camera[0] += Math.cos(xDiff / Constants.WIDTH + Math.PI / 2) * 1.2;
|
|
||||||
// canvas.camera[1] += Math.sin(-yDiff / Constants.WIDTH);
|
|
||||||
// canvas.camera[2] += Math.sin(yDiff / Constants.HEIGHT) * 1.2;
|
|
||||||
}
|
|
||||||
origine = e.getPoint();
|
origine = e.getPoint();
|
||||||
}
|
}
|
||||||
|
for (int i = 0; i < canvas.camera.length; i++) {
|
||||||
|
canvas.camera[i] = canvas.camera[i] % 360;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -9,25 +9,43 @@ public class KeyboardListener implements KeyListener {
|
|||||||
|
|
||||||
private final SwingGLCanvas canvas;
|
private final SwingGLCanvas canvas;
|
||||||
|
|
||||||
|
|
||||||
public KeyboardListener(SwingGLCanvas swingGLCanvas) {
|
public KeyboardListener(SwingGLCanvas swingGLCanvas) {
|
||||||
this.canvas = swingGLCanvas;
|
this.canvas = swingGLCanvas;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void keyTyped(KeyEvent e) {
|
public void keyTyped(KeyEvent e) {
|
||||||
System.out.println("typed" + e.getKeyCode());
|
|
||||||
switch (e.getKeyChar()) {
|
switch (e.getKeyChar()) {
|
||||||
case 'z':
|
case 'z':
|
||||||
|
canvas.camera[2] -= 0.1f;
|
||||||
break;
|
break;
|
||||||
case 's':
|
case 's':
|
||||||
|
canvas.camera[2] += 0.1f;
|
||||||
break;
|
break;
|
||||||
case 'q':
|
case 'q':
|
||||||
|
canvas.camera[0] -= 0.1f;
|
||||||
break;
|
break;
|
||||||
case 'd':
|
case 'd':
|
||||||
|
canvas.camera[0] += 0.1f;
|
||||||
|
break;
|
||||||
|
case 'a':
|
||||||
|
canvas.camera[3] -= 1;
|
||||||
|
break;
|
||||||
|
case 'e':
|
||||||
|
canvas.camera[3] += 1;
|
||||||
|
break;
|
||||||
|
case 'w':
|
||||||
|
canvas.camera[1] += 0.1f;
|
||||||
|
break;
|
||||||
|
case 'x':
|
||||||
|
canvas.camera[1] -= 0.1f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void keyPressed(KeyEvent e) {
|
public void keyPressed(KeyEvent e) {
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user