Scroll fixed

This commit is contained in:
Arthur 2021-03-23 16:41:23 +01:00
parent 852004a609
commit 208b956219

View File

@ -11,6 +11,7 @@ public class GLMouseListener implements MouseListener, MouseMotionListener, Mous
private final GLCanvas canvas;
private int button = 0;
private Point origine;
private final float MULTIPLIER = 0.25f;
public GLMouseListener(GLCanvas canvas) {
this.canvas = canvas;
@ -71,41 +72,9 @@ public class GLMouseListener implements MouseListener, MouseMotionListener, Mous
@Override
public void mouseWheelMoved(MouseWheelEvent e) {
// Gestion de la position x:
if(Math.abs(canvas.camera[3]) < 90 || Math.abs(canvas.camera[3]) > 270 ) {
canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(-canvas.camera[3])) * 0.25;
}
else if(Math.abs(canvas.camera[3]) > 90 || Math.abs(canvas.camera[3]) < 270){
canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[3])) * 0.25;
}
// Gestion de la position y:
if(Math.abs(canvas.camera[4]) < 90 || Math.abs(canvas.camera[4]) > 270) {
canvas.camera[1] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[4])) * 0.25;
}
else if(Math.abs(canvas.camera[4]) > 90 || Math.abs(canvas.camera[4]) < 270){
canvas.camera[1] += e.getWheelRotation() * Math.tan(Math.toRadians(-canvas.camera[4])) * 0.25;
}
if( 90 == canvas.camera[3]){
canvas.camera[0] +=e.getWheelRotation()*0.25;
canvas.camera[2] += 0;
}
if( 90 == canvas.camera[4]){
canvas.camera[1] +=e.getWheelRotation()*0.25;
canvas.camera[2] += 0;
}
if( -90 == canvas.camera[3]){
canvas.camera[0] +=-e.getWheelRotation()*0.25;
canvas.camera[2] += 0;
}
if( -90 == canvas.camera[4]){
canvas.camera[1] +=e.getWheelRotation()*0.25;
canvas.camera[2] += 0;
}
if(Math.abs(canvas.camera[3]) < 90 || Math.abs(canvas.camera[3]) > 270 && Math.abs(canvas.camera[4]) < 90 || Math.abs(canvas.camera[4]) > 270){
canvas.camera[2] += e.getWheelRotation()*0.25;
}else
canvas.camera[2] += -e.getWheelRotation()*0.25;
canvas.camera[2] += Math.cos(Math.toRadians(canvas.camera[4]))*MULTIPLIER* e.getWheelRotation()*Math.cos(Math.toRadians(Math.abs(360-canvas.camera[3])));
canvas.camera[0] -= Math.cos(Math.toRadians(canvas.camera[4]))*MULTIPLIER* e.getWheelRotation()*Math.cos(Math.toRadians(Math.abs(450-canvas.camera[3])));
canvas.camera[1] += (1-Math.cos(Math.toRadians(canvas.camera[4])))*MULTIPLIER* e.getWheelRotation()*Math.cos(Math.toRadians(Math.abs(360-canvas.camera[4])));
}
}