Improved l-system draw in 3d
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parent
6242618413
commit
32303c22ba
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,7 +1,7 @@
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# ide files (eclipse, intellij...)
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.idea/
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out/
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/bin/
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bin/
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.project
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.classpath
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.bin
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@ -9,6 +9,9 @@ out/
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.metadata
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*.iml
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# don't commit jre fatal errors
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hs_err_pid*.log
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# log files
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rapport/
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!rapport/rapport.tex
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@ -13,6 +13,7 @@ public class Parser {
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private final List<String> rules;
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private final int nbIterations;
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private final char[] validChars = {'=',']','[','.','+','-','X','Y','x','y','z','0','1','2','3','4','5','6','7','8','9',' '};
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private static final float TWENTY_FIVE_DEGREES = 25/360f;
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public Parser(String axiom, List<String> rules,int nbIterations) {
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this.axiom = axiom;
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@ -150,9 +151,9 @@ public class Parser {
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private static float getFloat(String number) throws NumberFormatException {
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float n;
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if(number.equals("") || number.equals("+"))
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n = 0.25f;
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n = TWENTY_FIVE_DEGREES;
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else if(number.equals("-")) {
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n = -0.25f;
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n = -TWENTY_FIVE_DEGREES;
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}else{
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System.out.println(number);
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n = Float.parseFloat(number);
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@ -31,7 +31,9 @@ public class Rewrite {
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rewritten = replaceIDByRuleApplication(toRewrite, rules);
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System.out.println(i + " / " + recurrences + " : " + rewritten.length());
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}
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return rewritten.replace("[", "Y[");
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rewritten = rewritten.replace("[", "Y[");
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System.out.println(rewritten);
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return rewritten;
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}
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}
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@ -5,6 +5,7 @@ import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.engine.Element;
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import lsystem.engine.ElementProperties;
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public class GLEventListener implements com.jogamp.opengl.GLEventListener {
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@ -77,7 +78,7 @@ public class GLEventListener implements com.jogamp.opengl.GLEventListener {
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glu.gluLookAt(canvas.camera[0], canvas.camera[1], canvas.camera[2], canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1, 0f, 1f, 0f);
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gl.glPushMatrix();
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gl.glRotatef(90f, -1f, 0f, 0f);
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gl.glColor3f(0f, 1f, 0f);
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displayLSystem(gl, glut, canvas.getLSystem());
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gl.glPopMatrix();
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@ -91,10 +92,16 @@ public class GLEventListener implements com.jogamp.opengl.GLEventListener {
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gl.glPushMatrix();
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gl.glRotatef(element.rotation[0] * 360, 1f, 0f, 0f);
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gl.glRotatef(element.rotation[1] * 360, 0f, 1f, 0f);
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gl.glRotatef((element.rotation[0] + element.rotation[1]) * 360, 0f, 0f, 1f);
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gl.glRotated(-Math.sin(element.rotation[0]) * 180, 0f, 0f, 1f);
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gl.glRotated(-Math.sin(element.rotation[1]) * 180, 0f, 0f, 1f);
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gl.glTranslated(-Math.sin(element.rotation[0]), -Math.sin(element.rotation[1]), -Math.sin(element.rotation[0] + element.rotation[1]));
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if(element.property == ElementProperties.DRAW) {
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glut.glutSolidCylinder(0.25f, 1f, 10, 10);
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gl.glTranslatef(0f, 0f, 1f);
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//gl.glTranslated(Math.cos(element.rotation[0] * Math.PI), Math.sin(element.rotation[1] * Math.PI), Math.cos(element.rotation[2] * Math.PI));
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}
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for(Element child : element.children) {
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displayLSystem(gl, glut, child);
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}
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@ -6,6 +6,7 @@ import java.awt.event.KeyListener;
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public class GLKeyboardListener implements KeyListener {
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private final GLCanvas canvas;
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private final float MULTIPLIER = 0.2f;
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public GLKeyboardListener(GLCanvas swingGLCanvas) {
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@ -17,20 +18,20 @@ public class GLKeyboardListener implements KeyListener {
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switch (e.getKeyChar()) {
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case 'z':
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canvas.camera[2] -= 0.1f*Math.cos(Math.toRadians(canvas.camera[3]));
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canvas.camera[0] += 0.1f*Math.cos(Math.toRadians(90-canvas.camera[3]));
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canvas.camera[2] -= MULTIPLIER * Math.cos(Math.toRadians(canvas.camera[3]));
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canvas.camera[0] += MULTIPLIER * Math.cos(Math.toRadians(90 - canvas.camera[3]));
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break;
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case 's':
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canvas.camera[2] += 0.1f*Math.cos(Math.toRadians(canvas.camera[3]));
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canvas.camera[0] -= 0.1f*Math.cos(Math.toRadians(90-canvas.camera[3]));
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canvas.camera[2] += MULTIPLIER * Math.cos(Math.toRadians(canvas.camera[3]));
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canvas.camera[0] -= MULTIPLIER * Math.cos(Math.toRadians(90 - canvas.camera[3]));
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break;
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case 'q':
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canvas.camera[2] += 0.1f*Math.cos(Math.toRadians(canvas.camera[3]+90));
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canvas.camera[0] += 0.1f*Math.cos(Math.toRadians(180-canvas.camera[3]));
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canvas.camera[2] += MULTIPLIER * Math.cos(Math.toRadians(canvas.camera[3] + 90));
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canvas.camera[0] += MULTIPLIER * Math.cos(Math.toRadians(180 - canvas.camera[3]));
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break;
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case 'd':
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canvas.camera[2] -= 0.1f*Math.cos(Math.toRadians(canvas.camera[3]+90));
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canvas.camera[0] -= 0.1f*Math.cos(Math.toRadians(180-canvas.camera[3]));
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canvas.camera[2] -= MULTIPLIER * Math.cos(Math.toRadians(canvas.camera[3] + 90));
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canvas.camera[0] -= MULTIPLIER * Math.cos(Math.toRadians(180 - canvas.camera[3]));
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break;
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case 'a':
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canvas.camera[3] -= 1;
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@ -39,10 +40,10 @@ public class GLKeyboardListener implements KeyListener {
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canvas.camera[3] += 1;
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break;
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case 'w':
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canvas.camera[1] += 0.1f;
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canvas.camera[1] += MULTIPLIER;
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break;
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case 'x':
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canvas.camera[1] -= 0.1f;
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canvas.camera[1] -= MULTIPLIER;
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break;
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}
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}
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