diff --git a/src/lsystem/engine/Rewrite.java b/src/lsystem/engine/Rewrite.java index 7f77b1a..2dbbb22 100644 --- a/src/lsystem/engine/Rewrite.java +++ b/src/lsystem/engine/Rewrite.java @@ -21,7 +21,7 @@ public class Rewrite { String toRewrite = rewritted; for(int j = 0; j < rules.size(); ++j){ Pair pair = rules.get(j); - toRewrite = toRewrite.replace(pair.getLeft(), "$" + j); + toRewrite = toRewrite.replace(pair.getLeft(), "${" + j + "}"); } return toRewrite; } @@ -29,7 +29,7 @@ public class Rewrite { private String replaceIDByRuleApplication(final String toRewrite) { String rewritted = toRewrite; for(int j = 0; j < rules.size(); ++j){ - rewritted = rewritted.replace("$" + j, rules.get(j).getRight()); + rewritted = rewritted.replace("${" + j + "}", rules.get(j).getRight()); } return rewritted; } diff --git a/src/lsystem/screen/DrawHelper.java b/src/lsystem/screen/DrawHelper.java index f5475fd..c900b4e 100644 --- a/src/lsystem/screen/DrawHelper.java +++ b/src/lsystem/screen/DrawHelper.java @@ -1,7 +1,6 @@ package lsystem.screen; import com.jogamp.opengl.GL2; -import com.jogamp.opengl.glu.GLU; import com.jogamp.opengl.util.gl2.GLUT; public class DrawHelper { @@ -12,11 +11,9 @@ public class DrawHelper { gl.glRotatef(canvas.camera[5], 0f, 0f, 1f); } - public static void drawAxes(GL2 gl, GLUT glut, SwingGLCanvas canvas){ - gl.glDisable(GL2.GL_LIGHTING); - gl.glDisable(GL2.GL_LIGHT0); + public static void drawAxes(GL2 gl, GLUT glut){ gl.glRasterPos3f(0f, 0f, 0f); - gl.glColor3f(1f, 0f, 0f); + gl.glColor3f(255f, 0f, 0f); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(1f, 0f, 0f); @@ -27,13 +24,13 @@ public class DrawHelper { gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(0f, 0f, 1f); - gl.glColor3f(1f, 1f, 1f); - for(int i = -50; i < 51; i++) { - gl.glVertex3f(-50f, 0f, i); - gl.glVertex3f(50f, 0f, i); + gl.glColor3f(255f, 255f, 255f); + for(int i = -25; i < 26; i++) { + gl.glVertex3f(-25f, 0f, i); + gl.glVertex3f(25f, 0f, i); - gl.glVertex3f(i, 0, -50f); - gl.glVertex3f(i, 0, 50f); + gl.glVertex3f(i, 0, -25f); + gl.glVertex3f(i, 0, 25f); } gl.glEnd(); gl.glRasterPos3f(1.1f, 0.0f, 0.0f); @@ -44,37 +41,25 @@ public class DrawHelper { glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); //draw the z axis } - public static void drawRectangular0Prism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ, float rightUpX, float rightUpY, float rightUpZ) { + public static void drawRectangularPrism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ, float rightUpX, float rightUpY, float rightUpZ) { gl.glPushMatrix(); - gl.glBegin(GL2.GL_TRIANGLES); + gl.glBegin(GL2.GL_QUADS); gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ); gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); + gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ); - gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); - gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); - - gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ); - gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ); - - gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); gl.glVertex3f(leftBottomX, rightUpY, rightUpZ); - gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ); + gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ); - gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); gl.glVertex3f(rightUpX, leftBottomY, rightUpZ); - - gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); gl.glVertex3f(rightUpX, rightUpY, rightUpZ); - gl.glVertex3f(rightUpX, leftBottomY, rightUpZ); + gl.glVertex3f(rightUpX, rightUpY, leftBottomZ); gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ); - gl.glVertex3f(leftBottomX, rightUpY, rightUpZ); - gl.glVertex3f(rightUpX, leftBottomY, rightUpZ); - gl.glVertex3f(rightUpX, leftBottomY, rightUpZ); gl.glVertex3f(rightUpX, rightUpY, rightUpZ); gl.glVertex3f(leftBottomX, rightUpY, rightUpZ); @@ -82,26 +67,10 @@ public class DrawHelper { gl.glPopMatrix(); } - public static void drawDebugInformation(GL2 gl, GLU glu, GLUT glut, SwingGLCanvas canvas, int window_height, int window_width) { + public static void drawDebugInformation(GL2 gl, GLUT glut, SwingGLCanvas canvas) { gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1); gl.glColor3f(1f,1f, 1f); glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, "x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2]); - gl.glDepthMask(true); - } - - public static void prepareDraw2D(GL2 gl, GLUT glut, SwingGLCanvas canvas) { - gl.glDisable(GL2.GL_LIGHTING); - gl.glDisable(GL2.GL_LIGHT0); - } - - public static void prepareDraw3D(GL2 gl, GLUT glut, SwingGLCanvas canvas) { - gl.glEnable(GL2.GL_LIGHTING); - gl.glEnable(GL2.GL_LIGHT0); - gl.glEnable(GL2.GL_DEPTH_TEST); - } - - private static double distance(double x1, double y1, double z1, double x2, double y2, double z2) { - return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2) + Math.pow(z1 - z2, 2)); } } diff --git a/src/lsystem/screen/SwingGLCanvas.java b/src/lsystem/screen/SwingGLCanvas.java index 90d66a9..4dd7be2 100644 --- a/src/lsystem/screen/SwingGLCanvas.java +++ b/src/lsystem/screen/SwingGLCanvas.java @@ -9,15 +9,11 @@ import com.jogamp.opengl.util.gl2.GLUT; import lsystem.screen.listener.JoglEventListener; import lsystem.screen.listener.JoglMouseListener; import lsystem.screen.listener.KeyboardListener; -import lsystem.utils.Pair; import javax.swing.*; import java.awt.*; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; -import java.util.LinkedList; -import java.util.Random; - public class SwingGLCanvas { public final GLCanvas glCanvas; @@ -25,7 +21,6 @@ public class SwingGLCanvas { 0f, 0f, 0f}; // camera rotation yaw(x-axis), pitch(y-axis), roll(z-axis) public GLU glu = new GLU(); public GLUT glut = new GLUT(); - public LinkedList> prismPosition = new LinkedList<>(); public SwingGLCanvas() { GLProfile glProfile = GLProfile.getDefault(); @@ -49,14 +44,6 @@ public class SwingGLCanvas { jframe.getContentPane().add(glCanvas, BorderLayout.CENTER); jframe.setSize(Constants.WIDTH, Constants.HEIGHT); - for(int i = -50; i < 51; ++i) { - for(int j = -50; j < 51; ++j) { - if(new Random().nextFloat() < 0.05) { - prismPosition.add(new Pair(i, j)); - } - } - } - animator.start(); jframe.setVisible(true); } diff --git a/src/lsystem/screen/listener/JoglEventListener.java b/src/lsystem/screen/listener/JoglEventListener.java index 29e8b8a..680f400 100644 --- a/src/lsystem/screen/listener/JoglEventListener.java +++ b/src/lsystem/screen/listener/JoglEventListener.java @@ -1,30 +1,30 @@ package lsystem.screen.listener; -import com.jogamp.opengl.GL2; -import com.jogamp.opengl.GLAutoDrawable; -import com.jogamp.opengl.GLEventListener; +import com.jogamp.opengl.*; import com.jogamp.opengl.glu.GLU; import com.jogamp.opengl.util.gl2.GLUT; import lsystem.screen.DrawHelper; import lsystem.screen.SwingGLCanvas; +import lsystem.utils.Pair; + +import java.util.LinkedList; +import java.util.Random; public class JoglEventListener implements GLEventListener { - private final SwingGLCanvas canvas; private final float[] light_0_ambient = {0.01f, 0.01f, 0.01f, 0.01f}; private final float[] light_0_diffuse = {1.0f, 1.0f, 1.0f, 1.0f}; private final float[] light_0_specular = {1.0f,1.0f, 1.0f, 1.0f}; private final float[] light_0_position = {1000f, 1000f, 1000f, 1f}; - private float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f}; + private final float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f}; private float angle = 0f; + private final LinkedList> prismPosition = new LinkedList<>(); private final GLU glu; private final GLUT glut; - private int width; - private int height; private int fps; public JoglEventListener(SwingGLCanvas swingGLCanvas) { @@ -54,6 +54,14 @@ public class JoglEventListener implements GLEventListener { gl.glDepthFunc(GL2.GL_LEQUAL); gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST); + for(int i = -50; i < 51; ++i) { + for(int j = -50; j < 51; ++j) { + if(new Random().nextFloat() < 0.05) { + prismPosition.add(new Pair<>(i, j)); + } + } + } + System.out.println(prismPosition.size() * 8); new Thread(() -> { while (true) { synchronized (this){ @@ -67,7 +75,6 @@ public class JoglEventListener implements GLEventListener { } } }).start(); - } @Override @@ -82,13 +89,7 @@ public class JoglEventListener implements GLEventListener { gl.glLoadIdentity(); gl.glTranslatef(0, 0, 0); DrawHelper.placeCamera(gl, canvas); - // x, y, z, x of where the camera looks at, y of where the camera looks at, z of where the camera looks at glu.gluLookAt(canvas.camera[0], canvas.camera[1], canvas.camera[2], canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1, 0f, 1f, 0f); - DrawHelper.prepareDraw3D(gl, glut, canvas); - gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0); - gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE); - gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90); - gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0); gl.glPushMatrix(); gl.glTranslatef(0f, 0f, -4f); @@ -104,29 +105,35 @@ public class JoglEventListener implements GLEventListener { glut.glutSolidSphere(0.75f, 20, 20); gl.glPopMatrix(); - angle += 0.1f; - angle %= 360f; + angle = (angle + 0.1f) % 360; - gl.glColor3f(0, 144, 255); - canvas.prismPosition.forEach(pair -> - DrawHelper.drawRectangular0Prism(gl, pair.getLeft(), 0f, pair.getRight(), pair.getLeft() + 1, 1f, pair.getRight() + 1)); + gl.glColor3f(0f, 0.5f, 1f); + gl.glPushMatrix(); + for(Pair pair : prismPosition) { + DrawHelper.drawRectangularPrism(gl, pair.getLeft(), 0f, pair.getRight(), pair.getLeft() + 1, 1f, pair.getRight() + 1); + } + gl.glPopMatrix(); + gl.glTranslatef(0f, 0f, 0f); - DrawHelper.drawAxes(gl, glut, canvas); - DrawHelper.drawDebugInformation(gl, glu, glut, canvas, glAutoDrawable.getSurfaceHeight(), glAutoDrawable.getSurfaceWidth()); + DrawHelper.drawAxes(gl, glut); + DrawHelper.drawDebugInformation(gl, glut, canvas); gl.glFlush(); fps++; } @Override public void reshape(GLAutoDrawable glAutoDrawable, int x, int y, int width, int height) { - this.width = width; - this.height = height; GL2 gl = glAutoDrawable.getGL().getGL2(); gl.glViewport(x, y, width, height); gl.glMatrixMode(GL2.GL_PROJECTION); gl.glLoadIdentity(); - glu.gluPerspective(60.0f, (float) width/height, 0.1f, 1000.0f); + glu.gluPerspective(60.0f, (float) width / height, 0.1f, 1000.0f); + + gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0); + gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE); + gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90); + gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0); gl.glMatrixMode(GL2.GL_MODELVIEW); }