Scroll works
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4806109ad6
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@ -3,10 +3,12 @@ package lsystem;
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import lsystem.screen.MainFrame;
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import lsystem.screen.MainFrame;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas;
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import java.util.Arrays;
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public class Main {
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public class Main {
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public static void main(String[] args) {
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public static void main(String[] args) {
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System.out.println(-180%360);
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MainFrame frame = new MainFrame();
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MainFrame frame = new MainFrame();
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frame.setVisible(true);
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frame.setVisible(true);
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SwingGLCanvas canvas = new SwingGLCanvas();
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SwingGLCanvas canvas = new SwingGLCanvas();
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@ -84,6 +84,9 @@ public class JoglEventListener implements GLEventListener {
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@Override
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@Override
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public void display(GLAutoDrawable glAutoDrawable) {
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public void display(GLAutoDrawable glAutoDrawable) {
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for (int i = 0; i < canvas.camera.length; i++) {
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canvas.camera[i] = canvas.camera[i] % 360;
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}
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GL2 gl = glAutoDrawable.getGL().getGL2();
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GL2 gl = glAutoDrawable.getGL().getGL2();
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gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
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gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
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gl.glLoadIdentity();
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gl.glLoadIdentity();
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@ -64,9 +64,6 @@ public class JoglMouseListener implements MouseListener, MouseMotionListener, Mo
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}
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}
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origine = e.getPoint();
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origine = e.getPoint();
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}
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}
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for (int i = 0; i < canvas.camera.length; i++) {
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canvas.camera[i] = canvas.camera[i] % 360;
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}
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}
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}
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@Override
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@Override
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@ -75,15 +72,41 @@ public class JoglMouseListener implements MouseListener, MouseMotionListener, Mo
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@Override
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@Override
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public void mouseWheelMoved(MouseWheelEvent e) {
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public void mouseWheelMoved(MouseWheelEvent e) {
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if( 45 > Math.abs(canvas.camera[3]) && 45>Math.abs(canvas.camera[4]))
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// Gestion de la position x:
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if(Math.abs(canvas.camera[3]) < 90 || Math.abs(canvas.camera[3]) > 270 ) {
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canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(-canvas.camera[3])) * 0.25;
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canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(-canvas.camera[3])) * 0.25;
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else
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}
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else if(Math.abs(canvas.camera[3]) > 90 || Math.abs(canvas.camera[3]) < 270){
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canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[3])) * 0.25;
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canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[3])) * 0.25;
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canvas.camera[1] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[4])) * 0.25;
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}
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if( 45 < Math.abs(canvas.camera[3]) || 45 < Math.abs(canvas.camera[4]))
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// Gestion de la position y:
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canvas.camera[2] += -e.getWheelRotation()*0.25;
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if(Math.abs(canvas.camera[4]) < 90 || Math.abs(canvas.camera[4]) > 270) {
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else
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canvas.camera[1] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[4])) * 0.25;
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}
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else if(Math.abs(canvas.camera[4]) > 90 || Math.abs(canvas.camera[4]) < 270){
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canvas.camera[1] += e.getWheelRotation() * Math.tan(Math.toRadians(-canvas.camera[4])) * 0.25;
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}
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if( 90 == canvas.camera[3]){
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canvas.camera[0] +=e.getWheelRotation()*0.25;
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canvas.camera[2] += 0;
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}
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if( 90 == canvas.camera[4]){
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canvas.camera[1] +=e.getWheelRotation()*0.25;
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canvas.camera[2] += 0;
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}
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if( -90 == canvas.camera[3]){
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canvas.camera[0] +=-e.getWheelRotation()*0.25;
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canvas.camera[2] += 0;
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}
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if( -90 == canvas.camera[4]){
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canvas.camera[1] +=e.getWheelRotation()*0.25;
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canvas.camera[2] += 0;
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}
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if(Math.abs(canvas.camera[3]) < 90 || Math.abs(canvas.camera[3]) > 270 && Math.abs(canvas.camera[4]) < 90 || Math.abs(canvas.camera[4]) > 270){
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canvas.camera[2] += e.getWheelRotation()*0.25;
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canvas.camera[2] += e.getWheelRotation()*0.25;
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}else
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canvas.camera[2] += -e.getWheelRotation()*0.25;
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}
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}
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}
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}
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