First implementation of L-System in 3D
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parent
4129724064
commit
6371082665
@ -6,17 +6,17 @@ public class Element {
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public final ElementProperties property;
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public final Element parent;
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public final float[] values;
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public final float[] rotation;
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public final LinkedList<Element> children = new LinkedList<>();
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public Element(ElementProperties property, Element parent) {
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this(property, parent, new float[]{0f, 0f, 0f});
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}
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public Element(ElementProperties property, Element parent, float[] values) {
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public Element(ElementProperties property, Element parent, float[] rotation) {
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this.property = property;
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this.parent = parent;
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this.values = values;
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this.rotation = rotation;
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}
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}
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@ -19,7 +19,7 @@ import java.util.List;
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public abstract class AbstractCanvas {
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private Element lsystem;
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private Element lSystem;
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public State parsedState = State.FINISH_OR_NULL;
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public JFrame frame;
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protected FPSAnimator animator;
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@ -41,7 +41,7 @@ public abstract class AbstractCanvas {
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public void windowClosing(WindowEvent e) {
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frame.dispose();
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setVisible(false);
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lsystem = null;
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lSystem = null;
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parsedState = State.FINISH_OR_NULL;
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System.gc();
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}
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@ -61,9 +61,13 @@ public abstract class AbstractCanvas {
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frame.setVisible(bl);
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}
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public void setLsystem(String axiom, List<Pair<String, String>> rules, int iterations) {
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public Element getLSystem() {
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return lSystem;
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}
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public void setLSystem(String axiom, List<Pair<String, String>> rules, int iterations) {
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parsedState = State.LOAD;
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this.lsystem = Parser.parse(Rewrite.rewrite(axiom, rules, iterations));
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this.lSystem = Parser.parse(Rewrite.rewrite(axiom, rules, iterations));
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parsedState = State.FINISH_OR_NULL;
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}
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@ -4,6 +4,7 @@ import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.engine.Element;
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import lsystem.utils.Pair;
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import java.util.LinkedList;
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@ -18,8 +19,6 @@ public class GLEventListener implements com.jogamp.opengl.GLEventListener {
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private final float[] light_0_position = {1000f, 1000f, 1000f, 1f};
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private final float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f};
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private float angle = 0f;
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private final LinkedList<Pair<Integer, Integer>> prismPosition = new LinkedList<>();
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private final GLU glu;
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@ -89,35 +88,33 @@ public class GLEventListener implements com.jogamp.opengl.GLEventListener {
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gl.glTranslatef(0, 0, 0);
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DrawHelper.placeCamera(gl, canvas);
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glu.gluLookAt(canvas.camera[0], canvas.camera[1], canvas.camera[2], canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1, 0f, 1f, 0f);
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gl.glPushMatrix();
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gl.glTranslatef(0f, 0f, -4f);
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gl.glRotatef(angle, 0f, 1f, 0f);
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gl.glColor3f(1.0f, 0.0f, 1.0f);
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glut.glutSolidSphere(2f, 20, 20);
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gl.glRotatef(90f, -1f, 0f, 0f);
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displayLSystem(gl, glut, canvas.getLSystem());
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gl.glPopMatrix();
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gl.glPushMatrix();
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gl.glTranslatef(2f, 0.75f, 1.25f);
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gl.glRotatef(angle, 0f, 1f, 0f);
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gl.glColor3f(0.5f, 0.0f, 1.0f);
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glut.glutSolidSphere(0.75f, 20, 20);
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gl.glPopMatrix();
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gl.glPushMatrix();
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gl.glColor3f(1f, 1f, 1f);
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DrawHelper.drawRectangularPrism(gl, -3f, 0f, -2f, -2.5f, 1.5f, -1.5f);
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glut.glutSolidCylinder(0.25f, 1.5f, 15, 2);
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gl.glPopMatrix();
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angle = (angle + 0.1f) % 360;
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DrawHelper.drawAxes(gl, glut);
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DrawHelper.drawDebugInformation(gl, glut, canvas);
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gl.glFlush();
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fps++;
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}
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private void displayLSystem(GL2 gl, GLUT glut, Element element) {
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gl.glPushMatrix();
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gl.glRotatef(element.rotation[0] * 360 , 1f, 0f, 0f);
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gl.glRotatef(element.rotation[1] * 360, 0f, 1f, 0f);
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gl.glRotatef((element.rotation[0] + element.rotation[1]) * 360, 0f, 0f, 1f);
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gl.glTranslated(-Math.sin(element.rotation[0]), -Math.sin(element.rotation[1]), -Math.sin(element.rotation[0] + element.rotation[1]));
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gl.glBegin(GL2.GL_LINES);
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glut.glutSolidCylinder(0.25f, 1f, 20, 20);
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gl.glEnd();
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gl.glTranslatef(0f, 0f, 1f);
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for(Element child : element.children) {
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displayLSystem(gl, glut, child);
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}
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gl.glPopMatrix();
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}
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@Override
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public void reshape(GLAutoDrawable glAutoDrawable, int x, int y, int width, int height) {
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GL2 gl = glAutoDrawable.getGL().getGL2();
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@ -17,6 +17,7 @@ public class Listener implements ActionListener, KeyListener {
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Integer index;
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String type;
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Integer nbAxioms;
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Thread parserThread = null;
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public Listener(MainFrame frame, Integer index, String type, Tab tab){
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this.tab = tab;
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@ -25,6 +26,7 @@ public class Listener implements ActionListener, KeyListener {
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this.type = type;
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nbAxioms = 0;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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switch (type) {
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@ -52,13 +54,15 @@ public class Listener implements ActionListener, KeyListener {
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openDialog("Veuillez fermer la fenêtre 3D avant de lancer une nouvelle génération");
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} else if(Main.joglFrame.parsedState == AbstractCanvas.State.LOAD) {
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openDialog("Une génération est actuellement en cours, impossible d'en relancer un autre");
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openDialog("Une génération est actuellement en cours, impossible d'en relancer un autre");
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} else if (!parser.isCorrect()) {
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openDialog("Vos règles ou votre axiome ne sont pas correctement écrites, veuillez recommencer");
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} else {
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new Thread(() -> {
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Main.joglFrame.setLsystem(axiom, parser.parseRules(), tab.getNbIterations());
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parserThread = new Thread(() -> {
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Main.joglFrame.setLSystem(axiom, parser.parseRules(), tab.getNbIterations());
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Main.joglFrame.setVisible(true);
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}).start();
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});
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parserThread.start();
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}
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break;
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@ -2,8 +2,7 @@ package lsystem.screen.main;
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import javax.swing.*;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Arrays;
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public class Tab extends JPanel{
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@ -107,7 +106,7 @@ public class Tab extends JPanel{
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JOptionPane.showMessageDialog(null, "Nombre maximal d'axiomes créés");
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else {
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list.append(stringToAdd);
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if (stringToAdd == ";")
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if (stringToAdd.equals(";"))
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nbAxioms++;
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}
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@ -118,14 +117,10 @@ public class Tab extends JPanel{
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return str;
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}
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public java.util.List<String> getRules(){
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List<String> list = new ArrayList<>();
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String str = rulesList.getText();
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str = str.substring(10).replaceAll(";", "");
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String[] strsplit = str.split("\n");
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for(int y = 0;y<strsplit.length;y++){
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list.add(strsplit[y]);
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}
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return list;
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return Arrays.asList(strsplit);
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}
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public int getNbIterations(){
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return (int) itSpinner.getValue();
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