3D interface now launch when rules has been parsed + deleted useless rectangular prism
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@@ -32,12 +32,12 @@ public class DrawHelper {
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gl.glVertex3f(0f, 0f, 1f);
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gl.glColor3f(255f, 255f, 255f);
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for (int i = -25; i < 26; i++) {
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gl.glVertex3f(-25f, 0f, i);
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gl.glVertex3f(25f, 0f, i);
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for (int i = -20; i < 21; i++) {
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gl.glVertex3f(-20f, 0f, i);
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gl.glVertex3f(20f, 0f, i);
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gl.glVertex3f(i, 0, -25f);
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gl.glVertex3f(i, 0, 25f);
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gl.glVertex3f(i, 0, -20f);
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gl.glVertex3f(i, 0, 20f);
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}
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gl.glEnd();
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gl.glRasterPos3f(1.1f, 0.0f, 0.0f);
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@@ -71,6 +71,16 @@ public class DrawHelper {
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glEnd();
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gl.glPopMatrix();
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}
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