remove unused imports

This commit is contained in:
Antonin Boyon 2021-03-23 15:56:20 +01:00
parent d7deba49a7
commit 852004a609
2 changed files with 61 additions and 73 deletions

View File

@ -1,11 +1,7 @@
package lsystem; package lsystem;
import java.util.ArrayList;
import lsystem.screen.gl2d.SwingGLCanvas2D; import lsystem.screen.gl2d.SwingGLCanvas2D;
import lsystem.screen.gl3d.GLCanvas;
import lsystem.screen.main.MainFrame; import lsystem.screen.main.MainFrame;
import lsystem.utils.Pair;
public class Main2D { public class Main2D {

View File

@ -1,22 +1,14 @@
package lsystem.screen.gl2d; package lsystem.screen.gl2d;
import java.awt.Point;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.glu.GLU; import com.jogamp.opengl.glu.GLU;
import com.jogamp.opengl.util.gl2.GLUT; import com.jogamp.opengl.util.gl2.GLUT;
import javafx.scene.control.Tab;
import lsystem.engine.Element; import lsystem.engine.Element;
import lsystem.engine.ElementProperties; import lsystem.engine.ElementProperties;
import lsystem.screen.gl3d.DrawHelper; import lsystem.screen.gl3d.DrawHelper;
import lsystem.screen.gl3d.GLCanvas;
import lsystem.utils.Pair;
public class JoglEventListener2D implements GLEventListener { public class JoglEventListener2D implements GLEventListener {
private final SwingGLCanvas2D canvas; private final SwingGLCanvas2D canvas;
@ -54,35 +46,35 @@ public class JoglEventListener2D implements GLEventListener {
public void dispose(GLAutoDrawable glAutoDrawable) { public void dispose(GLAutoDrawable glAutoDrawable) {
} }
public void drawAll (GL2 gl, Element actual, lsystem.screen.gl2d.Point2 origin) { public void drawAll(GL2 gl, Element actual, lsystem.screen.gl2d.Point2 origin) {
if (actual.property == ElementProperties.DRAW) { if (actual.property == ElementProperties.DRAW) {
System.out.println("DESSIN"); System.out.println("DESSIN");
lsystem.screen.gl2d.Point2 newOrigin = new lsystem.screen.gl2d.Point2 (origin, actual.getRotation2D()); lsystem.screen.gl2d.Point2 newOrigin = new lsystem.screen.gl2d.Point2(origin, actual.getRotation2D());
DrawHelper.drawStick(gl, origin, newOrigin); DrawHelper.drawStick(gl, origin, newOrigin);
} }
System.out.println(actual.children.isEmpty()); System.out.println(actual.children.isEmpty());
for (Element children : actual.children) { for (Element children : actual.children) {
System.out.println("CHILD"); System.out.println("CHILD");
drawAll(gl, children, new lsystem.screen.gl2d.Point2 (origin, actual.getRotation2D())); drawAll(gl, children, new lsystem.screen.gl2d.Point2(origin, actual.getRotation2D()));
} }
} }
@Override @Override
public void display (GLAutoDrawable glAutoDrawable) { public void display(GLAutoDrawable glAutoDrawable) {
/* Element str = new Element(ElementProperties.DRAW, null, new int[]{0, 0, 0}); /*
* Element str = new Element(ElementProperties.DRAW, null, new int[]{0, 0, 0});
Element child1 = new Element(ElementProperties.DRAW, str, new int[]{0, 0, 0}); *
Element child2 = new Element(ElementProperties.DRAW, str, new int[]{45, 0, 0}); * Element child1 = new Element(ElementProperties.DRAW, str, new int[]{0, 0,
str.children.add(child1); * 0}); Element child2 = new Element(ElementProperties.DRAW, str, new int[]{45,
str.children.add(child2); * 0, 0}); str.children.add(child1); str.children.add(child2); Element child11 =
Element child11 = new Element(ElementProperties.DRAW, child1, new int[]{225, 0, 0}); * new Element(ElementProperties.DRAW, child1, new int[]{225, 0, 0}); Element
Element child12 = new Element(ElementProperties.DRAW, child1, new int[]{270, 0, 0}); * child12 = new Element(ElementProperties.DRAW, child1, new int[]{270, 0, 0});
child1.children.add(child11); * child1.children.add(child11); child1.children.add(child12);
child1.children.add(child12);*/ */
GL2 gl = glAutoDrawable.getGL().getGL2(); GL2 gl = glAutoDrawable.getGL().getGL2();
drawAll (gl, canvas.getLSystem(), new lsystem.screen.gl2d.Point2(-1.0f, -1.0f)); drawAll(gl, canvas.getLSystem(), new lsystem.screen.gl2d.Point2(-1.0f, -1.0f));
} }