remove unused imports

This commit is contained in:
Antonin Boyon 2021-03-23 15:56:20 +01:00
parent d7deba49a7
commit 852004a609
2 changed files with 61 additions and 73 deletions

View File

@ -1,11 +1,7 @@
package lsystem;
import java.util.ArrayList;
import lsystem.screen.gl2d.SwingGLCanvas2D;
import lsystem.screen.gl3d.GLCanvas;
import lsystem.screen.main.MainFrame;
import lsystem.utils.Pair;
public class Main2D {

View File

@ -1,22 +1,14 @@
package lsystem.screen.gl2d;
import java.awt.Point;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.glu.GLU;
import com.jogamp.opengl.util.gl2.GLUT;
import javafx.scene.control.Tab;
import lsystem.engine.Element;
import lsystem.engine.ElementProperties;
import lsystem.screen.gl3d.DrawHelper;
import lsystem.screen.gl3d.GLCanvas;
import lsystem.utils.Pair;
public class JoglEventListener2D implements GLEventListener {
private final SwingGLCanvas2D canvas;
@ -69,16 +61,16 @@ public class JoglEventListener2D implements GLEventListener {
@Override
public void display(GLAutoDrawable glAutoDrawable) {
/* Element str = new Element(ElementProperties.DRAW, null, new int[]{0, 0, 0});
Element child1 = new Element(ElementProperties.DRAW, str, new int[]{0, 0, 0});
Element child2 = new Element(ElementProperties.DRAW, str, new int[]{45, 0, 0});
str.children.add(child1);
str.children.add(child2);
Element child11 = new Element(ElementProperties.DRAW, child1, new int[]{225, 0, 0});
Element child12 = new Element(ElementProperties.DRAW, child1, new int[]{270, 0, 0});
child1.children.add(child11);
child1.children.add(child12);*/
/*
* Element str = new Element(ElementProperties.DRAW, null, new int[]{0, 0, 0});
*
* Element child1 = new Element(ElementProperties.DRAW, str, new int[]{0, 0,
* 0}); Element child2 = new Element(ElementProperties.DRAW, str, new int[]{45,
* 0, 0}); str.children.add(child1); str.children.add(child2); Element child11 =
* new Element(ElementProperties.DRAW, child1, new int[]{225, 0, 0}); Element
* child12 = new Element(ElementProperties.DRAW, child1, new int[]{270, 0, 0});
* child1.children.add(child11); child1.children.add(child12);
*/
GL2 gl = glAutoDrawable.getGL().getGL2();