2D engine
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764a0fe710
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17
src/lsystem/Main2D.java
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17
src/lsystem/Main2D.java
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@ -0,0 +1,17 @@
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package lsystem;
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import lsystem.screen.MainFrame;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas2D;
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public class Main2D {
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public static void main(String[] args) {
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MainFrame frame = new MainFrame();
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frame.setVisible(true);
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SwingGLCanvas2D canvas = new SwingGLCanvas2D();
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}
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}
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@ -1,4 +1,4 @@
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package lsystem.screen;
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package lsystem.screen;
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public class Constants {
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public class Constants {
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@ -5,72 +5,162 @@ import com.jogamp.opengl.util.gl2.GLUT;
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public class DrawHelper {
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public class DrawHelper {
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public static void placeCamera(GL2 gl, SwingGLCanvas canvas) {
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public static void placeCamera(GL2 gl, SwingGLCanvas canvas) {
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gl.glRotatef(canvas.camera[4], 1f, 0f, 0f);
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gl.glRotatef(canvas.camera[4], 1f, 0f, 0f);
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gl.glRotatef(canvas.camera[3], 0f, 1f , 0f);
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gl.glRotatef(canvas.camera[3], 0f, 1f, 0f);
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gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
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gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
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}
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}
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public static void placeCamera(GL2 gl, SwingGLCanvas2D canvas) {
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gl.glRotatef(canvas.camera[4], 1f, 0f, 0f);
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gl.glRotatef(canvas.camera[3], 0f, 1f, 0f);
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gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
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}
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public static void drawAxes(GL2 gl, GLUT glut){
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public static void drawAxes(GL2 gl, GLUT glut) {
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gl.glRasterPos3f(0f, 0f, 0f);
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gl.glRasterPos3f(0f, 0f, 0f);
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gl.glColor3f(255f, 0f, 0f);
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gl.glColor3f(255f, 0f, 0f);
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gl.glBegin(GL2.GL_LINES);
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gl.glBegin(GL2.GL_LINES);
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(1f, 0f, 0f);
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gl.glVertex3f(1f, 0f, 0f);
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(0f, 1f, 0f);
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gl.glVertex3f(0f, 1f, 0f);
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(0f, 0f, 0f);
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gl.glVertex3f(0f, 0f, 1f);
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gl.glVertex3f(0f, 0f, 1f);
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gl.glColor3f(255f, 255f, 255f);
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gl.glColor3f(255f, 255f, 255f);
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for(int i = -25; i < 26; i++) {
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for (int i = -25; i < 26; i++) {
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gl.glVertex3f(-25f, 0f, i);
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gl.glVertex3f(-25f, 0f, i);
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gl.glVertex3f(25f, 0f, i);
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gl.glVertex3f(25f, 0f, i);
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gl.glVertex3f(i, 0, -25f);
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gl.glVertex3f(i, 0, -25f);
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gl.glVertex3f(i, 0, 25f);
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gl.glVertex3f(i, 0, 25f);
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}
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}
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gl.glEnd();
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gl.glEnd();
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gl.glRasterPos3f(1.1f, 0.0f, 0.0f);
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gl.glRasterPos3f(1.1f, 0.0f, 0.0f);
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'X');
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'X');
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gl.glRasterPos3f(0.0f, 1.1f, 0.0f);
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gl.glRasterPos3f(0.0f, 1.1f, 0.0f);
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Y'); //draw the y axis
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Y'); // draw the y axis
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gl.glRasterPos3f(0.0f, 0.0f, 1.1f);
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gl.glRasterPos3f(0.0f, 0.0f, 1.1f);
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); //draw the z axis
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glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); // draw the z axis
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}
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}
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public static void drawRectangularPrism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ, float rightUpX, float rightUpY, float rightUpZ) {
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public static void drawRectangularPrism(GL2 gl, float leftBottomX, float leftBottomY, float leftBottomZ,
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gl.glPushMatrix();
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float rightUpX, float rightUpY, float rightUpZ) {
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gl.glBegin(GL2.GL_QUADS);
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gl.glPushMatrix();
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glBegin(GL2.GL_QUADS);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, leftBottomZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(rightUpX, rightUpY, leftBottomZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(leftBottomX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, leftBottomY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(rightUpX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glVertex3f(leftBottomX, rightUpY, rightUpZ);
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gl.glEnd();
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gl.glEnd();
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gl.glPopMatrix();
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gl.glPopMatrix();
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}
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}
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public static void drawDebugInformation(GL2 gl, GLUT glut, SwingGLCanvas canvas) {
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gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1);
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gl.glColor3f(1f, 1f, 1f);
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glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
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"x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2] + "\n yaw = "
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+ canvas.camera[3] + " pitch = " + canvas.camera[4] + " roll = " + canvas.camera[5]);
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}
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public static void drawDebugInformation(GL2 gl, GLUT glut, SwingGLCanvas2D canvas) {
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gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1);
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gl.glColor3f(1f, 1f, 1f);
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glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
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"x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2] + "\n yaw = "
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+ canvas.camera[3] + " pitch = " + canvas.camera[4] + " roll = " + canvas.camera[5]);
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}
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public static void drawStick(GL2 gl, float echelle, float x, float y, int angle) {
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angle = angle - ((angle / 360) * 360);
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switch (angle) {
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case -315:
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angle = 45;
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;
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case -270:
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angle = 90;
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;
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case -225:
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angle = 135;
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;
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case -180:
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angle = 180;
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;
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case -135:
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angle = 225;
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;
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case -90:
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angle = 270;
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;
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case -45:
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angle = 315;
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;
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}
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// Direction
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int newX=0, newY=0;
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switch (angle) {
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case 0:
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newX = 1;
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newY = 1;
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break;
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case 45:
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newX = 1;
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newY = 0;
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break;
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case 90:
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newX = 1;
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newY = -1;
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break;
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case 135:
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newX = 0;
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newY = -1;
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break;
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case 180:
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newX = -1;
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newY = -1;
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break;
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case 225:
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newX = -1;
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newY = 0;
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break;
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case 270:
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newX = -1;
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newY = 1;
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break;
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case 315:
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newX = 0;
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newY = 1;
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break;
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}
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gl.glBegin(GL2.GL_LINES);
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gl.glVertex2f(x, y);
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gl.glVertex2f(x + (echelle * newX), y + (echelle * newY));
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gl.glEnd();
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/* System.out.println("X : " +(x + (echelle * newX)));
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System.out.println("Y : " +(y + (echelle * newY)));
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System.out.println("angle : " +angle);
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System.out.println("newX : " +newX);
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System.out.println("newY : " +newY);*/
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}
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public static void drawDebugInformation(GL2 gl, GLUT glut, SwingGLCanvas canvas) {
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gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1);
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gl.glColor3f(1f,1f, 1f);
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glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
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"x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2]+"\n yaw = " + canvas.camera[3] + " pitch = " + canvas.camera[4] + " roll = " + canvas.camera[5]);
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}
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}
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}
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@ -73,19 +73,21 @@ public class Jogl implements GLEventListener {
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// display() sera appelée en boucle tout au long de l'application par la classe Animator.
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// display() sera appelée en boucle tout au long de l'application par la classe Animator.
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// C'est dans cette fonction qu'on fera tout ce qui doit être affiché
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// C'est dans cette fonction qu'on fera tout ce qui doit être affiché
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public void display(GLAutoDrawable drawable) {
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public void display(GLAutoDrawable drawable) {
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final GL2 gl = drawable.getGL().getGL2();
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GL2 gl = drawable.getGL().getGL2();
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gl.glBegin(GL2.GL_LINES);
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float xDefault = -1.0f, yDefault = -1.0f;
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// 2eme argument : angle
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gl.glVertex2f(-0.25f, -0.25f);
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/*gl.glBegin(GL2.GL_LINES);
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gl.glVertex2f(0.5f, 0.15f);
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gl.glVertex2f(xDefault, yDefault);
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gl.glEnd();
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gl.glVertex2f(xDefault + (0.1f * 1), yDefault + (0.1f * 1));
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gl.glEnd();
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gl.glBegin(GL2.GL_LINES);
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gl.glVertex2f(0.5f, 0.15f);
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gl.glBegin(GL2.GL_LINES);
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gl.glVertex2f(0.8f, 0.8f);
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gl.glVertex2f(xDefault + (0.1f * 1), -1.1f);
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gl.glEnd();
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gl.glVertex2f(xDefault + (0.1f * 1) + (0.2f*1), yDefault + (0.1f * 1) + (0.2f*-1));
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gl.glEnd();*/
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DrawHelper.drawStick(gl, 0.1f, xDefault, yDefault, 0);
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DrawHelper.drawStick(gl, 0.2f, -0.9f, -0.9f, 90);
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}
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}
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/**
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/**
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src/lsystem/screen/SwingGLCanvas2D.java
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src/lsystem/screen/SwingGLCanvas2D.java
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package lsystem.screen;
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import com.jogamp.opengl.GLCapabilities;
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import com.jogamp.opengl.GLProfile;
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import com.jogamp.opengl.awt.GLCanvas;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.FPSAnimator;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.listener.JoglEventListener;
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import lsystem.screen.listener.JoglEventListener2D;
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import lsystem.screen.listener.JoglMouseListener;
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import lsystem.screen.listener.JoglMouseListener2D;
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import lsystem.screen.listener.KeyboardListener;
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import lsystem.screen.listener.KeyboardListener2D;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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public class SwingGLCanvas2D {
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public final GLCanvas glCanvas;
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public float[] camera = {0f, 1f, 5f, // camera pos x,y, z
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0f, 0f, 0f}; // camera rotation yaw(x-axis), pitch(y-axis), roll(z-axis)
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public GLU glu = new GLU();
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public GLUT glut = new GLUT();
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public SwingGLCanvas2D() {
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GLProfile glProfile = GLProfile.getDefault();
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GLCapabilities glCapabilities = new GLCapabilities(glProfile);
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this.glCanvas = new GLCanvas(glCapabilities);
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glCanvas.addGLEventListener(new JoglEventListener2D(this));
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JoglMouseListener2D mouse = new JoglMouseListener2D(this);
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glCanvas.addMouseListener(mouse);
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glCanvas.addMouseMotionListener(mouse);
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glCanvas.addMouseWheelListener(mouse);
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glCanvas.addKeyListener(new KeyboardListener2D(this));
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final JFrame jframe = new JFrame("L-System");
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final FPSAnimator animator = new FPSAnimator(glCanvas, 60);
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jframe.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosing(WindowEvent e) {
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jframe.dispose();
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}
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});
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jframe.getContentPane().add(glCanvas, BorderLayout.CENTER);
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jframe.setSize(Constants.WIDTH, Constants.HEIGHT);
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animator.start();
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jframe.setVisible(true);
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}
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}
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113
src/lsystem/screen/listener/JoglEventListener2D.java
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113
src/lsystem/screen/listener/JoglEventListener2D.java
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package lsystem.screen.listener;
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import com.jogamp.opengl.*;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.DrawHelper;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas2D;
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import lsystem.utils.Pair;
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import java.util.LinkedList;
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import java.util.Random;
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public class JoglEventListener2D implements GLEventListener {
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private final SwingGLCanvas2D canvas;
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private final float[] light_0_ambient = {0.01f, 0.01f, 0.01f, 0.01f};
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private final float[] light_0_diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
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private final float[] light_0_specular = {1.0f,1.0f, 1.0f, 1.0f};
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private final float[] light_0_position = {1000f, 1000f, 1000f, 1f};
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||||||
|
private final float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f};
|
||||||
|
|
||||||
|
private float angle = 0f;
|
||||||
|
private final LinkedList<Pair<Integer, Integer>> prismPosition = new LinkedList<>();
|
||||||
|
|
||||||
|
private final GLU glu;
|
||||||
|
private final GLUT glut;
|
||||||
|
private int fps;
|
||||||
|
|
||||||
|
public JoglEventListener2D(SwingGLCanvas2D swingGLCanvas) {
|
||||||
|
this.canvas = swingGLCanvas;
|
||||||
|
this.glu = canvas.glu;
|
||||||
|
this.glut = canvas.glut;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void init(GLAutoDrawable glAutoDrawable) {
|
||||||
|
GL2 gl = glAutoDrawable.getGL().getGL2();
|
||||||
|
|
||||||
|
gl.glClearColor(0f, 0f, 0f, 1.0f);
|
||||||
|
gl.glEnable(GL2.GL_DEPTH_TEST);
|
||||||
|
gl.glEnable(GL2.GL_LIGHT0);
|
||||||
|
gl.glEnable(GL2.GL_LIGHTING);
|
||||||
|
gl.glEnable(GL2.GL_NORMALIZE);
|
||||||
|
gl.glEnable(GL2.GL_COLOR_MATERIAL);
|
||||||
|
|
||||||
|
gl.glClearDepth(1.0f);
|
||||||
|
gl.glShadeModel(GL2.GL_SMOOTH);
|
||||||
|
|
||||||
|
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_AMBIENT, light_0_ambient, 0);
|
||||||
|
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, light_0_diffuse, 0);
|
||||||
|
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_SPECULAR, light_0_specular, 0);
|
||||||
|
|
||||||
|
gl.glDepthFunc(GL2.GL_LEQUAL);
|
||||||
|
gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
|
||||||
|
for(int i = -50; i < 51; ++i) {
|
||||||
|
for(int j = -50; j < 51; ++j) {
|
||||||
|
if(new Random().nextFloat() < 0.05) {
|
||||||
|
prismPosition.add(new Pair<>(i, j));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
System.out.println(prismPosition.size() * 8);
|
||||||
|
new Thread(() -> {
|
||||||
|
while (true) {
|
||||||
|
synchronized (this){
|
||||||
|
try {
|
||||||
|
wait(1000);
|
||||||
|
} catch (InterruptedException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
System.out.println(fps);
|
||||||
|
fps = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}).start();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void dispose(GLAutoDrawable glAutoDrawable) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void display (GLAutoDrawable glAutoDrawable) {
|
||||||
|
GL2 gl = glAutoDrawable.getGL().getGL2();
|
||||||
|
|
||||||
|
float xDefault = -1.0f, yDefault = -1.0f;
|
||||||
|
|
||||||
|
|
||||||
|
DrawHelper.drawStick(gl, 0.1f, xDefault, yDefault, 0);
|
||||||
|
DrawHelper.drawStick(gl, 0.2f, 1.1f, 1.1f, 90);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reshape(GLAutoDrawable glAutoDrawable, int x, int y, int width, int height) {
|
||||||
|
GL2 gl = glAutoDrawable.getGL().getGL2();
|
||||||
|
gl.glViewport(x, y, width, height);
|
||||||
|
|
||||||
|
gl.glMatrixMode(GL2.GL_PROJECTION);
|
||||||
|
gl.glLoadIdentity();
|
||||||
|
glu.gluPerspective(60.0f, (float) width / height, 0.1f, 1000.0f);
|
||||||
|
|
||||||
|
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0);
|
||||||
|
gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
|
||||||
|
gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90);
|
||||||
|
gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0);
|
||||||
|
|
||||||
|
gl.glMatrixMode(GL2.GL_MODELVIEW);
|
||||||
|
}
|
||||||
|
}
|
90
src/lsystem/screen/listener/JoglMouseListener2D.java
Normal file
90
src/lsystem/screen/listener/JoglMouseListener2D.java
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
package lsystem.screen.listener;
|
||||||
|
|
||||||
|
import com.jogamp.opengl.glu.GLU;
|
||||||
|
import lsystem.screen.SwingGLCanvas;
|
||||||
|
import lsystem.screen.SwingGLCanvas2D;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
import java.awt.event.*;
|
||||||
|
|
||||||
|
public class JoglMouseListener2D implements MouseListener, MouseMotionListener, MouseWheelListener {
|
||||||
|
|
||||||
|
private final GLU glu;
|
||||||
|
private final SwingGLCanvas2D canvas;
|
||||||
|
private int button = 0;
|
||||||
|
private Point origine;
|
||||||
|
|
||||||
|
public JoglMouseListener2D(SwingGLCanvas2D canvas) {
|
||||||
|
this.canvas = canvas;
|
||||||
|
this.glu = canvas.glu;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseClicked(MouseEvent e) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mousePressed(MouseEvent e) {
|
||||||
|
if(button == 0) {
|
||||||
|
button = e.getButton();
|
||||||
|
origine = e.getPoint();
|
||||||
|
} else {
|
||||||
|
button = 0;
|
||||||
|
origine = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseReleased(MouseEvent e) {
|
||||||
|
button = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseEntered(MouseEvent e) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseExited(MouseEvent e) {
|
||||||
|
System.out.println("exited " + canvas.camera[0] + ", " + canvas.camera[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseDragged(MouseEvent e) {
|
||||||
|
if(origine != null) {
|
||||||
|
double xDiff = origine.getX() - e.getPoint().getX();
|
||||||
|
double yDiff = origine.getY() - e.getPoint().getY();
|
||||||
|
/* if(button == 2) {
|
||||||
|
canvas.camera[0] += Math.cos(canvas.camera[3]) * xDiff * 0.01;
|
||||||
|
canvas.camera[1] += Math.cos(canvas.camera[4]) * yDiff * 0.01;
|
||||||
|
canvas.camera[2] += Math.sin(canvas.camera[3]) * xDiff * 0.01;
|
||||||
|
} */
|
||||||
|
if(button == 3) {
|
||||||
|
canvas.camera[3] += xDiff * 0.1;
|
||||||
|
canvas.camera[4] += yDiff * 0.1;
|
||||||
|
}
|
||||||
|
origine = e.getPoint();
|
||||||
|
}
|
||||||
|
for (int i = 0; i < canvas.camera.length; i++) {
|
||||||
|
canvas.camera[i] = canvas.camera[i] % 360;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseMoved(MouseEvent e) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void mouseWheelMoved(MouseWheelEvent e) {
|
||||||
|
if( 45 > Math.abs(canvas.camera[3]) && 45>Math.abs(canvas.camera[4]))
|
||||||
|
canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(-canvas.camera[3])) * 0.25;
|
||||||
|
else
|
||||||
|
canvas.camera[0] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[3])) * 0.25;
|
||||||
|
canvas.camera[1] += e.getWheelRotation() * Math.tan(Math.toRadians(canvas.camera[4])) * 0.25;
|
||||||
|
if( 45 < Math.abs(canvas.camera[3]) || 45 < Math.abs(canvas.camera[4]))
|
||||||
|
canvas.camera[2] += -e.getWheelRotation()*0.25;
|
||||||
|
else
|
||||||
|
canvas.camera[2] += e.getWheelRotation()*0.25;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
59
src/lsystem/screen/listener/KeyboardListener2D.java
Normal file
59
src/lsystem/screen/listener/KeyboardListener2D.java
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
package lsystem.screen.listener;
|
||||||
|
|
||||||
|
import lsystem.screen.SwingGLCanvas;
|
||||||
|
import lsystem.screen.SwingGLCanvas2D;
|
||||||
|
|
||||||
|
import java.awt.event.KeyEvent;
|
||||||
|
import java.awt.event.KeyListener;
|
||||||
|
|
||||||
|
public class KeyboardListener2D implements KeyListener {
|
||||||
|
|
||||||
|
private final SwingGLCanvas2D canvas;
|
||||||
|
|
||||||
|
|
||||||
|
public KeyboardListener2D(SwingGLCanvas2D swingGLCanvas) {
|
||||||
|
this.canvas = swingGLCanvas;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void keyTyped(KeyEvent e) {
|
||||||
|
|
||||||
|
switch (e.getKeyChar()) {
|
||||||
|
case 'z':
|
||||||
|
canvas.camera[2] -= 0.1f;
|
||||||
|
break;
|
||||||
|
case 's':
|
||||||
|
canvas.camera[2] += 0.1f;
|
||||||
|
break;
|
||||||
|
case 'q':
|
||||||
|
canvas.camera[0] -= 0.1f;
|
||||||
|
break;
|
||||||
|
case 'd':
|
||||||
|
canvas.camera[0] += 0.1f;
|
||||||
|
break;
|
||||||
|
case 'a':
|
||||||
|
canvas.camera[3] -= 1;
|
||||||
|
break;
|
||||||
|
case 'e':
|
||||||
|
canvas.camera[3] += 1;
|
||||||
|
break;
|
||||||
|
case 'w':
|
||||||
|
canvas.camera[1] += 0.1f;
|
||||||
|
break;
|
||||||
|
case 'x':
|
||||||
|
canvas.camera[1] -= 0.1f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void keyPressed(KeyEvent e) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void keyReleased(KeyEvent e) {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user