refactored windows
This commit is contained in:
parent
16df134cd4
commit
bd48d32080
@ -1,14 +1,14 @@
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package lsystem;
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import lsystem.screen.MainFrame;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.gl3d.GLCanvas;
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import lsystem.screen.main.MainFrame;
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public class Main {
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public static void main(String[] args) {
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MainFrame frame = new MainFrame();
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frame.setVisible(true);
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SwingGLCanvas canvas = new SwingGLCanvas();
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GLCanvas canvas = new GLCanvas();
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canvas.setVisible(true);
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}
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@ -1,8 +1,7 @@
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package lsystem;
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import lsystem.screen.MainFrame;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas2D;
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import lsystem.screen.gl2d.SwingGLCanvas2D;
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import lsystem.screen.main.MainFrame;
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public class Main2D {
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@ -11,6 +10,7 @@ public class Main2D {
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MainFrame frame = new MainFrame();
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frame.setVisible(true);
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SwingGLCanvas2D canvas = new SwingGLCanvas2D();
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canvas.setVisible(true);
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}
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@ -6,34 +6,27 @@ import com.jogamp.opengl.awt.GLCanvas;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.FPSAnimator;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.listener.JoglEventListener;
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import lsystem.screen.listener.JoglMouseListener;
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import lsystem.screen.listener.KeyboardListener;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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public class SwingGLCanvas {
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public abstract class AbstractCanvas {
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public JFrame frame;
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FPSAnimator animator;
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protected FPSAnimator animator;
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public final GLCanvas glCanvas;
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public float[] camera = {0f, 1f, 5f, // camera pos x,y, z
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0f, 0f, 0f}; // camera rotation yaw(x-axis), pitch(y-axis), roll(z-axis)
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public GLU glu = new GLU();
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public GLUT glut = new GLUT();
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public float[] camera = {0f, 1f, 5f, // camera pos x,y, z
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0f, 0f, 0f}; // camera rotation yaw(x-axis), pitch(y-axis), roll(z-axis)
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public SwingGLCanvas() {
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protected AbstractCanvas() {
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GLProfile glProfile = GLProfile.getDefault();
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GLCapabilities glCapabilities = new GLCapabilities(glProfile);
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this.glCanvas = new GLCanvas(glCapabilities);
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glCanvas.addGLEventListener(new JoglEventListener(this));
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JoglMouseListener mouse = new JoglMouseListener(this);
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glCanvas.addMouseListener(mouse);
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glCanvas.addMouseMotionListener(mouse);
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glCanvas.addMouseWheelListener(mouse);
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glCanvas.addKeyListener(new KeyboardListener(this));
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frame = new JFrame("L-System");
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animator = new FPSAnimator(glCanvas, 60);
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frame.addWindowListener(new WindowAdapter() {
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@ -42,11 +35,13 @@ public class SwingGLCanvas {
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frame.dispose();
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}
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});
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frame.getContentPane().add(glCanvas, BorderLayout.CENTER);
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frame.setSize(Constants.WIDTH, Constants.HEIGHT);
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addEventsListeners();
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}
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protected abstract void addEventsListeners();
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public void setVisible(boolean bl) {
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if(bl)
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animator.start();
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@ -1,116 +0,0 @@
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package lsystem.screen;
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import com.jogamp.opengl.GL;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLEventListener;
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import com.jogamp.opengl.awt.GLCanvas;
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import com.jogamp.opengl.util.Animator;
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import lsystem.screen.listener.JoglEventListener2D;
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import java.awt.*;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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/**
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* Article1.java author: InfoRital
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*
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* Code source du premier article. Article1 implémente {@link GLEventListener}
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* pour obtenir le mécanisme de callback
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*
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*/
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public class Jogl implements GLEventListener {
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public static void initialize(String[] args) {
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// Création de la fenêtre
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Frame frame = new Frame("L-système 3D");
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// Création du canvas pour dessiner dessus
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GLCanvas canvas = new GLCanvas();
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// Nous attachons ensuite le méchanisme de callback à notre surface dessinable
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canvas.addGLEventListener((GLEventListener) new Jogl());
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// dessin -> fenêtre
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frame.add(canvas);
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// Création de l'animator
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final Animator animator = new Animator(canvas);
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// croix rouge = fermeture de la fenêtre
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frame.addWindowListener(new WindowAdapter() {
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public void windowClosing(WindowEvent e) {
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// Thread pour arrêter l'animator avant la fenêtre
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new Thread(animator::stop).start();
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}
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});
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// Taille de la fenêtre
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frame.setSize(800, 800);
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frame.setVisible(true);
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// Démarrage de l'animator qui va se charger de faire des appels à la méthode
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animator.start();
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}
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// init() sera appelée une fois au début de l'animation. C'est dans cette méthode
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// que nous nous chargerons de toutes les opérations d'initialisation
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public void init(GLAutoDrawable drawable) {
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// GLEventListener renvoie un contexte (drawable)
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// que nous allons utiliser pour instancier un objet de type GL
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// qui nous permettra d'utiliser les fonctions OpenGL
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GL gl = drawable.getGL();
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// désactiver la synchronisation verticale indépendamment de la plateforme utilisée
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gl.setSwapInterval(1);
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}
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// Appelée que si la fenêtre d'affichage est redimensionnée
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public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
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}
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// display() sera appelée en boucle tout au long de l'application par la classe Animator.
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// C'est dans cette fonction qu'on fera tout ce qui doit être affiché
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public void display(GLAutoDrawable drawable) {
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GL2 gl = drawable.getGL().getGL2();
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float xDefault = -1.0f, yDefault = -1.0f;
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/*gl.glBegin(GL2.GL_LINES);
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gl.glVertex2f(xDefault, yDefault);
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gl.glVertex2f(xDefault + (0.1f * 1), yDefault + (0.1f * 1));
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gl.glEnd();
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gl.glBegin(GL2.GL_LINES);
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gl.glVertex2f(xDefault + (0.1f * 1), -1.1f);
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gl.glVertex2f(xDefault + (0.1f * 1) + (0.2f*1), yDefault + (0.1f * 1) + (0.2f*-1));
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gl.glEnd();*/
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DrawHelper.drawStick(gl, 0.1f, xDefault, yDefault, 0);
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DrawHelper.drawStick(gl, 0.2f, -0.9f, -0.9f, 90);
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}
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/**
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* displayChanged() est appelée si le mode d'affichage par exemple est modifié.
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*/
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/*
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* public void displayChanged(GLAutoDrawable drawable, boolean modeChanged,
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* boolean deviceChanged) { }
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*/
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@Override
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public void dispose(GLAutoDrawable arg0) {
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// TODO Auto-generated method stub
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}
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public static void main(String[] args) {
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//Jogl jogl = new Jogl();
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//jogl.initialize(args);
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SwingGLCanvas2D canvas = new SwingGLCanvas2D();
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JoglEventListener2D a = new JoglEventListener2D(canvas);
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}
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}
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@ -1,53 +0,0 @@
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package lsystem.screen;
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import com.jogamp.opengl.GLCapabilities;
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import com.jogamp.opengl.GLProfile;
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import com.jogamp.opengl.awt.GLCanvas;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.FPSAnimator;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.listener.JoglEventListener;
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import lsystem.screen.listener.JoglEventListener2D;
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import lsystem.screen.listener.JoglMouseListener;
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import lsystem.screen.listener.JoglMouseListener2D;
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import lsystem.screen.listener.KeyboardListener;
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import lsystem.screen.listener.KeyboardListener2D;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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public class SwingGLCanvas2D {
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public final GLCanvas glCanvas;
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public float[] camera = {0f, 1f, 5f, // camera pos x,y, z
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0f, 0f, 0f}; // camera rotation yaw(x-axis), pitch(y-axis), roll(z-axis)
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public GLU glu = new GLU();
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public GLUT glut = new GLUT();
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public SwingGLCanvas2D() {
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GLProfile glProfile = GLProfile.getDefault();
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GLCapabilities glCapabilities = new GLCapabilities(glProfile);
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this.glCanvas = new GLCanvas(glCapabilities);
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glCanvas.addGLEventListener(new JoglEventListener2D(this));
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JoglMouseListener2D mouse = new JoglMouseListener2D(this);
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glCanvas.addMouseListener(mouse);
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glCanvas.addMouseMotionListener(mouse);
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glCanvas.addMouseWheelListener(mouse);
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glCanvas.addKeyListener(new KeyboardListener2D(this));
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final JFrame jframe = new JFrame("L-System");
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final FPSAnimator animator = new FPSAnimator(glCanvas, 60);
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jframe.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosing(WindowEvent e) {
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jframe.dispose();
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}
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});
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jframe.getContentPane().add(glCanvas, BorderLayout.CENTER);
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jframe.setSize(Constants.WIDTH, Constants.HEIGHT);
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animator.start();
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jframe.setVisible(true);
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}
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}
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61
src/lsystem/screen/gl2d/JoglEventListener2D.java
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61
src/lsystem/screen/gl2d/JoglEventListener2D.java
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package lsystem.screen.gl2d;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.GLEventListener;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.gl3d.DrawHelper;
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public class JoglEventListener2D implements GLEventListener {
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private final SwingGLCanvas2D canvas;
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private final GLU glu;
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private final GLUT glut;
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private int fps;
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public JoglEventListener2D(SwingGLCanvas2D swingGLCanvas) {
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this.canvas = swingGLCanvas;
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this.glu = canvas.glu;
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this.glut = canvas.glut;
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}
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@Override
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public void init(GLAutoDrawable glAutoDrawable) {
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GL2 gl = glAutoDrawable.getGL().getGL2();
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gl.glClearColor(0f, 0f, 0f, 1.0f);
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new Thread(() -> {
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while (canvas.frame.isVisible()) {
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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System.out.println(fps);
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fps = 0;
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}
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}).start();
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}
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@Override
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public void dispose(GLAutoDrawable glAutoDrawable) {
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}
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@Override
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public void display (GLAutoDrawable glAutoDrawable) {
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GL2 gl = glAutoDrawable.getGL().getGL2();
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float xDefault = -1.0f, yDefault = -1.0f;
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DrawHelper.drawStick(gl, 0.1f, xDefault, yDefault, 0);
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DrawHelper.drawStick(gl, 0.2f, -0.9f, -0.9f, 90);
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}
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@Override
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public void reshape(GLAutoDrawable glAutoDrawable, int x, int y, int width, int height) {
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}
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}
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package lsystem.screen.listener;
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package lsystem.screen.gl2d;
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import com.jogamp.opengl.glu.GLU;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas2D;
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import java.awt.*;
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import java.awt.event.*;
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package lsystem.screen.listener;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.screen.SwingGLCanvas2D;
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package lsystem.screen.gl2d;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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21
src/lsystem/screen/gl2d/SwingGLCanvas2D.java
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21
src/lsystem/screen/gl2d/SwingGLCanvas2D.java
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package lsystem.screen.gl2d;
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import lsystem.screen.AbstractCanvas;
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public class SwingGLCanvas2D extends AbstractCanvas {
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public SwingGLCanvas2D() {
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super();
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}
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@Override
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protected void addEventsListeners() {
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glCanvas.addGLEventListener(new JoglEventListener2D(this));
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JoglMouseListener2D mouse = new JoglMouseListener2D(this);
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glCanvas.addMouseListener(mouse);
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glCanvas.addMouseMotionListener(mouse);
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glCanvas.addMouseWheelListener(mouse);
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glCanvas.addKeyListener(new KeyboardListener2D(this));
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}
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}
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package lsystem.screen;
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package lsystem.screen.gl3d;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.gl2d.SwingGLCanvas2D;
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public class DrawHelper {
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public static void placeCamera(GL2 gl, SwingGLCanvas canvas) {
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public static void placeCamera(GL2 gl, GLCanvas canvas) {
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gl.glRotatef(canvas.camera[4], 1f, 0f, 0f);
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gl.glRotatef(canvas.camera[3], 0f, 1f, 0f);
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gl.glRotatef(canvas.camera[5], 0f, 0f, 1f);
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@ -74,7 +75,7 @@ public class DrawHelper {
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gl.glPopMatrix();
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}
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public static void drawDebugInformation(GL2 gl, GLUT glut, SwingGLCanvas canvas) {
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public static void drawDebugInformation(GL2 gl, GLUT glut, GLCanvas canvas) {
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gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1);
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gl.glColor3f(1f, 1f, 1f);
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glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18,
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22
src/lsystem/screen/gl3d/GLCanvas.java
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22
src/lsystem/screen/gl3d/GLCanvas.java
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@ -0,0 +1,22 @@
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package lsystem.screen.gl3d;
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import lsystem.screen.AbstractCanvas;
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public class GLCanvas extends AbstractCanvas {
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public GLCanvas() {
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super();
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}
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@Override
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protected void addEventsListeners() {
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glCanvas.addGLEventListener(new GLEventListener(this));
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GLMouseListener mouse = new GLMouseListener(this);
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glCanvas.addMouseListener(mouse);
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glCanvas.addMouseMotionListener(mouse);
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glCanvas.addMouseWheelListener(mouse);
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glCanvas.addKeyListener(new GLKeyboardListener(this));
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}
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}
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@ -1,18 +1,17 @@
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package lsystem.screen.listener;
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package lsystem.screen.gl3d;
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import com.jogamp.opengl.*;
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import com.jogamp.opengl.GL2;
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import com.jogamp.opengl.GLAutoDrawable;
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import com.jogamp.opengl.glu.GLU;
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import com.jogamp.opengl.util.gl2.GLUT;
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import lsystem.screen.DrawHelper;
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import lsystem.screen.SwingGLCanvas;
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import lsystem.utils.Pair;
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import java.util.LinkedList;
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import java.util.Random;
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public class JoglEventListener implements GLEventListener {
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public class GLEventListener implements com.jogamp.opengl.GLEventListener {
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private final SwingGLCanvas canvas;
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private final GLCanvas canvas;
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private final float[] light_0_ambient = {0.01f, 0.01f, 0.01f, 0.01f};
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private final float[] light_0_diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
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private final float[] light_0_specular = {1.0f,1.0f, 1.0f, 1.0f};
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@ -27,7 +26,7 @@ public class JoglEventListener implements GLEventListener {
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private final GLUT glut;
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private int fps;
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public JoglEventListener(SwingGLCanvas swingGLCanvas) {
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public GLEventListener(GLCanvas swingGLCanvas) {
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this.canvas = swingGLCanvas;
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this.glu = canvas.glu;
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this.glut = canvas.glut;
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@ -1,16 +1,14 @@
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package lsystem.screen.listener;
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import lsystem.screen.SwingGLCanvas;
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package lsystem.screen.gl3d;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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public class KeyboardListener implements KeyListener {
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public class GLKeyboardListener implements KeyListener {
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|
||||
private final SwingGLCanvas canvas;
|
||||
private final GLCanvas canvas;
|
||||
|
||||
|
||||
public KeyboardListener(SwingGLCanvas swingGLCanvas) {
|
||||
public GLKeyboardListener(GLCanvas swingGLCanvas) {
|
||||
this.canvas = swingGLCanvas;
|
||||
}
|
||||
|
@ -1,19 +1,18 @@
|
||||
package lsystem.screen.listener;
|
||||
package lsystem.screen.gl3d;
|
||||
|
||||
import com.jogamp.opengl.glu.GLU;
|
||||
import lsystem.screen.SwingGLCanvas;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.event.*;
|
||||
|
||||
public class JoglMouseListener implements MouseListener, MouseMotionListener, MouseWheelListener {
|
||||
public class GLMouseListener implements MouseListener, MouseMotionListener, MouseWheelListener {
|
||||
|
||||
private final GLU glu;
|
||||
private final SwingGLCanvas canvas;
|
||||
private final GLCanvas canvas;
|
||||
private int button = 0;
|
||||
private Point origine;
|
||||
|
||||
public JoglMouseListener(SwingGLCanvas canvas) {
|
||||
public GLMouseListener(GLCanvas canvas) {
|
||||
this.canvas = canvas;
|
||||
this.glu = canvas.glu;
|
||||
}
|
@ -1,113 +0,0 @@
|
||||
package lsystem.screen.listener;
|
||||
|
||||
import com.jogamp.opengl.*;
|
||||
import com.jogamp.opengl.glu.GLU;
|
||||
import com.jogamp.opengl.util.gl2.GLUT;
|
||||
import lsystem.screen.DrawHelper;
|
||||
import lsystem.screen.SwingGLCanvas;
|
||||
import lsystem.screen.SwingGLCanvas2D;
|
||||
import lsystem.utils.Pair;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.Random;
|
||||
|
||||
public class JoglEventListener2D implements GLEventListener {
|
||||
|
||||
private final SwingGLCanvas2D canvas;
|
||||
private final float[] light_0_ambient = {0.01f, 0.01f, 0.01f, 0.01f};
|
||||
private final float[] light_0_diffuse = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
private final float[] light_0_specular = {1.0f,1.0f, 1.0f, 1.0f};
|
||||
private final float[] light_0_position = {1000f, 1000f, 1000f, 1f};
|
||||
|
||||
private final float[] material_specular = {0.8f, 0.8f, 0.8f, 0.8f};
|
||||
|
||||
private float angle = 0f;
|
||||
private final LinkedList<Pair<Integer, Integer>> prismPosition = new LinkedList<>();
|
||||
|
||||
private final GLU glu;
|
||||
private final GLUT glut;
|
||||
private int fps;
|
||||
|
||||
public JoglEventListener2D(SwingGLCanvas2D swingGLCanvas) {
|
||||
this.canvas = swingGLCanvas;
|
||||
this.glu = canvas.glu;
|
||||
this.glut = canvas.glut;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void init(GLAutoDrawable glAutoDrawable) {
|
||||
GL2 gl = glAutoDrawable.getGL().getGL2();
|
||||
|
||||
gl.glClearColor(0f, 0f, 0f, 1.0f);
|
||||
gl.glEnable(GL2.GL_DEPTH_TEST);
|
||||
gl.glEnable(GL2.GL_LIGHT0);
|
||||
gl.glEnable(GL2.GL_LIGHTING);
|
||||
gl.glEnable(GL2.GL_NORMALIZE);
|
||||
gl.glEnable(GL2.GL_COLOR_MATERIAL);
|
||||
|
||||
gl.glClearDepth(1.0f);
|
||||
gl.glShadeModel(GL2.GL_SMOOTH);
|
||||
|
||||
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_AMBIENT, light_0_ambient, 0);
|
||||
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_DIFFUSE, light_0_diffuse, 0);
|
||||
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_SPECULAR, light_0_specular, 0);
|
||||
|
||||
gl.glDepthFunc(GL2.GL_LEQUAL);
|
||||
gl.glHint(GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST);
|
||||
for(int i = -50; i < 51; ++i) {
|
||||
for(int j = -50; j < 51; ++j) {
|
||||
if(new Random().nextFloat() < 0.05) {
|
||||
prismPosition.add(new Pair<>(i, j));
|
||||
}
|
||||
}
|
||||
}
|
||||
System.out.println(prismPosition.size() * 8);
|
||||
new Thread(() -> {
|
||||
while (true) {
|
||||
synchronized (this){
|
||||
try {
|
||||
wait(1000);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
System.out.println(fps);
|
||||
fps = 0;
|
||||
}
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose(GLAutoDrawable glAutoDrawable) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void display (GLAutoDrawable glAutoDrawable) {
|
||||
GL2 gl = glAutoDrawable.getGL().getGL2();
|
||||
|
||||
float xDefault = -1.0f, yDefault = -1.0f;
|
||||
|
||||
|
||||
DrawHelper.drawStick(gl, 0.1f, xDefault, yDefault, 0);
|
||||
DrawHelper.drawStick(gl, 0.2f, -0.9f, -0.9f, 90);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reshape(GLAutoDrawable glAutoDrawable, int x, int y, int width, int height) {
|
||||
GL2 gl = glAutoDrawable.getGL().getGL2();
|
||||
gl.glViewport(x, y, width, height);
|
||||
|
||||
gl.glMatrixMode(GL2.GL_PROJECTION);
|
||||
gl.glLoadIdentity();
|
||||
glu.gluPerspective(60.0f, (float) width / height, 0.1f, 1000.0f);
|
||||
|
||||
gl.glLightfv(GL2.GL_LIGHT0, GL2.GL_POSITION, light_0_position, 0);
|
||||
gl.glColorMaterial(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT_AND_DIFFUSE);
|
||||
gl.glMateriali(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 90);
|
||||
gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, material_specular, 0);
|
||||
|
||||
gl.glMatrixMode(GL2.GL_MODELVIEW);
|
||||
}
|
||||
}
|
@ -1,10 +1,8 @@
|
||||
package lsystem.screen.listener;
|
||||
package lsystem.screen.main;
|
||||
|
||||
import lsystem.engine.Element;
|
||||
import lsystem.engine.Parser;
|
||||
import lsystem.engine.Rewrite;
|
||||
import lsystem.screen.MainFrame;
|
||||
import lsystem.screen.Tab;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.event.ActionEvent;
|
@ -1,7 +1,7 @@
|
||||
package lsystem.screen;
|
||||
package lsystem.screen.main;
|
||||
|
||||
|
||||
import lsystem.screen.listener.Listener;
|
||||
import lsystem.screen.Constants;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
@ -1,6 +1,4 @@
|
||||
package lsystem.screen;
|
||||
|
||||
import lsystem.screen.listener.Listener;
|
||||
package lsystem.screen.main;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
Loading…
Reference in New Issue
Block a user