Adding the rapport
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rapport/rapport.aux
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rapport/rapport.aux
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rapport/rapport.log
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This is pdfTeX, Version 3.14159265-2.6-1.40.21 (MiKTeX 20.12) (preloaded format=pdflatex 2021.1.12) 8 FEB 2021 09:33
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entering extended mode
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\BOOKMARK [1][-]{section.1}{Introduction}{}% 1
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\BOOKMARK [2][-]{subsection.1.1}{}{section.1}% 2
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\BOOKMARK [1][-]{section.2}{Le logiciel}{}% 3
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\BOOKMARK [2][-]{subsection.2.1}{Organigramme}{section.2}% 4
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\documentclass[12pt]{article}
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\usepackage[utf8]{inputenc}
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\usepackage[french]{babel}
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\usepackage{hyperref}
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\usepackage{graphicx}
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\title{Conception Logicielle - L-système}
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\author{Antonin Boyon, Thomas Lalong, Quentin Legot, Arthur Page}
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\date{\today}
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\begin{document}
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\maketitle
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\newpage
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\tableofcontents
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\newpage
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\section{Introduction}
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\subsection{}
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Le but de notre projet était de concevoir un générateur de flores vidéo-ludiques. Ce genre de logiciel à pour but de créer de manière procédurale des modèles végétaux qui pourront notamment être utilisés dans les jeux vidéos. Nous devions pour cela nous baser sur un L-système \ref{l-system}, un parser \ref{parser}, un moteur de réécriture\ref{rw-engine} et un moteur graphique\ref{g-engine}. Le rôle de ses différents éléments sera expliqué dans les sections suivantes.
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\section{Le logiciel}
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\subsection{Organigramme}
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%inclure à la fin quand le logiciel sera terminé
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\subsection{Le l-system}
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\label{l-system}
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\subsubsection{Qu'est-ce qu'un L-system}
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Un L-system (ou L-système en français) est un langage de réécriture permettant de modéliser l'évolution de modèles végétaux ou bactériologiques. (Wikipédia : \url{https://fr.wikipedia.org/wiki/L-Syst%C3%A8me}).
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\\
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Un L-system se base sur plusieurs paramètres:
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\begin{itemize}
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\item L'alphabet.\ref{alpha}\\
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C'est le "langage" du L-system, il est propre à chaque L-system et c'est à nous de le définir.
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\item L'axiome.\ref{axiome}\\
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C'est l'élément qui servira de base à la génération.
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\item Les règles.\ref{rules}\\
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Elles servent à définir comment le modèle va évoluer en partant de l'axiome.
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\item Le nombre d'itérations.\ref{nbIt}\\
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Ce nombre indique le nombre de fois que les règles peuvent être appliquées.
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\end{itemize}
|
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\subsubsection{Notre L-system}
|
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Voici, expliqué en détail, les composants de notre L-système.
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\paragraph{L'alphabet}\label{alpha} étant propre à chaque L-system, nous avons du créer le notre.
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Il est constitué de 6 lettres , 10 chiffres et 6 caractères.
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Les lettres comprennent 3 majuscules $(X,Y,Z)$ et 3 minuscules $(x,y,z)$.
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Les trois majuscules servent à représenter un mouvement d'une unité dans le sens positif de leur axe.
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Ainsi $X = $ mouvement d'une unité dans le sens positif sur l'axe $X$.
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Les trois minuscules quant à elles, permettent d'effectuer une rotation de +25° sur leurs axes respectifs.
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Ainsi, $x = $ rotation de 25° par rapport à l'axe des $X$.
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Les chiffres permettent, avec les symboles $(.,+,-)$ de faire varier les valeurs de base des lettres de l'alphabet.
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Ainsi, $-0.5X$ représentera un mouvement négatif de 0.5 unités sur l'axe $X$.
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De même, $+2x$ représentera un mouvement positif de 50° sur l'axe des $X$.
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Les symboles, $([,])$ permettent de différer l'exécution d'une règle, nous expliquerons leur utilité dans cette ce paragraphe \ref{rules}. Pour le dernier symbole, $=$, son utilité sera expliquée dans ce paragraphe \ref{axiome}.
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||||
\paragraph{L'axiome}\label{axiome}
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||||
\paragraph{Les règles}\label{rules}
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\paragraph{Le nombre d'itérations}\label{nbIt}
|
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\subsection{Le parser}
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||||
\label{parser}
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||||
\subsection{Le moteur de réécriture}
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\label{rw-engine}
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\subsection{Le moteur graphique}
|
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\label{g-engine}
|
||||
|
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\section{Conclusion}
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||||
\end{document}
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\babel@toc {french}{}
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\contentsline {section}{\numberline {1}Introduction}{2}{section.1}%
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\contentsline {subsection}{\numberline {1.1}}{2}{subsection.1.1}%
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\contentsline {section}{\numberline {2}Le logiciel}{2}{section.2}%
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\contentsline {subsection}{\numberline {2.1}Organigramme}{2}{subsection.2.1}%
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\contentsline {subsection}{\numberline {2.2}Le l-system}{2}{subsection.2.2}%
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\contentsline {subsubsection}{\numberline {2.2.1}Qu'est-ce qu'un L-system}{2}{subsubsection.2.2.1}%
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\contentsline {subsubsection}{\numberline {2.2.2}Notre L-system}{2}{subsubsection.2.2.2}%
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\contentsline {paragraph}{L'alphabet}{3}{section*.2}%
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\contentsline {paragraph}{L'axiome}{3}{section*.3}%
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\contentsline {paragraph}{Les règles}{3}{section*.4}%
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\contentsline {paragraph}{Le nombre d'itérations}{3}{section*.5}%
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\contentsline {subsection}{\numberline {2.3}Le parser}{3}{subsection.2.3}%
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\contentsline {subsection}{\numberline {2.4}Le moteur de réécriture}{3}{subsection.2.4}%
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\contentsline {subsection}{\numberline {2.5}Le moteur graphique}{3}{subsection.2.5}%
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\contentsline {section}{\numberline {3}Conclusion}{3}{section.3}%
|
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