package lsystem.screen.gl3d; import com.jogamp.opengl.GL2; import com.jogamp.opengl.util.gl2.GLUT; import lsystem.engine.Element; import lsystem.engine.ElementProperties; public class DrawHelper { public static void placeCamera(GL2 gl, AbstractCanvas canvas) { gl.glRotatef(canvas.camera[4], 1f, 0f, 0f); gl.glRotatef(canvas.camera[3], 0f, 1f, 0f); gl.glRotatef(canvas.camera[5], 0f, 0f, 1f); } public static void drawAxes(GL2 gl, GLUT glut) { gl.glRasterPos3f(0f, 0f, 0f); gl.glColor3f(255f, 0f, 0f); gl.glBegin(GL2.GL_LINES); gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(1f, 0f, 0f); gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(0f, 1f, 0f); gl.glVertex3f(0f, 0f, 0f); gl.glVertex3f(0f, 0f, 1f); gl.glColor3f(255f, 255f, 255f); int limit = 20; for (int i = -limit; i < limit + 1; i++) { gl.glVertex3f(-limit, 0f, i); gl.glVertex3f(limit, 0f, i); gl.glVertex3f(i, 0, -limit); gl.glVertex3f(i, 0, limit); } gl.glEnd(); gl.glRasterPos3f(1.1f, 0.0f, 0.0f); glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'X'); gl.glRasterPos3f(0.0f, 1.1f, 0.0f); glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Y'); // draw the y axis gl.glRasterPos3f(0.0f, 0.0f, 1.1f); glut.glutBitmapCharacter(GLUT.BITMAP_HELVETICA_18, 'Z'); // draw the z axis } public static void drawLSystem(AbstractListener listener, GL2 gl, GLUT glut, Element element) { gl.glPushMatrix(); gl.glRotatef(element.rotation[0] * 360, 1f, 0f, 0f); gl.glRotatef(element.rotation[1] * 360, 0f, 1f, 0f); gl.glRotated(-Math.sin(element.rotation[0]) * 180 - Math.sin(element.rotation[1]) * 180, 0f, 0f, 1f); gl.glTranslated(-Math.sin(element.rotation[0]), -Math.sin(element.rotation[1]), -Math.sin(element.rotation[0] + element.rotation[1])); if(element.property == ElementProperties.DRAW) { if(listener.firstGen) { listener.canvas.camera[1] += 0.10f; listener.canvas.camera[2] += 0.10f; } glut.glutSolidCylinder(0.25f, 1f, 10, 10); gl.glTranslatef(0f, 0f, 1f); } for(Element child : element.children) { drawLSystem(listener, gl, glut, child); } gl.glPopMatrix(); } @SuppressWarnings("unused") public static void drawDebugInformation(GL2 gl, GLUT glut, AbstractCanvas canvas) { gl.glRasterPos3f(canvas.camera[0], canvas.camera[1], canvas.camera[2] - 1); gl.glColor3f(1f, 1f, 1f); glut.glutBitmapString(GLUT.BITMAP_HELVETICA_18, "x=" + canvas.camera[0] + ", y=" + canvas.camera[1] + ", z=" + canvas.camera[2] + "\n yaw = " + canvas.camera[3] + " pitch = " + canvas.camera[4] + " roll = " + canvas.camera[5]); } }